<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dookandflops.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flops+Fox</id>
	<title>Dook &amp; Flops Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dookandflops.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flops+Fox"/>
	<link rel="alternate" type="text/html" href="https://dookandflops.com/wiki/Special:Contributions/Flops_Fox"/>
	<updated>2026-05-13T14:38:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=The_Stoat&amp;diff=1162</id>
		<title>The Stoat</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=The_Stoat&amp;diff=1162"/>
		<updated>2026-02-15T19:48:09Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = The Stoat&lt;br /&gt;
| image = Image_of_Stoat.webp&lt;br /&gt;
| caption = DALL-E Sketch of Stoat&lt;br /&gt;
| species = Stoat&lt;br /&gt;
| age = Early 30s&lt;br /&gt;
| birthday = December 1st&lt;br /&gt;
| gender = Male&lt;br /&gt;
| first_appearance = [[Escape from Winter]]&lt;br /&gt;
| role = Kiosk Clerk&lt;br /&gt;
| residency = [[The Kiosk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; is a deadpan clerk working at the [[The Kiosk|Kiosk]] next to the [[The Bank|Bank]] in [[Sala City]]. Originally from Canada, he maintains a stereotypically Canadian demeanor, complete with polite interjections and a perpetual aura of indifference. Though largely uninvested in his job, he performs his role with just enough energy to avoid being fired.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mild &amp;amp; Unbothered:&#039;&#039;&#039; Rarely gets emotional or animated, even in absurd situations.&lt;br /&gt;
* &#039;&#039;&#039;Polite but Detached:&#039;&#039;&#039; Always courteous, but clearly uninterested in engaging with anyone beyond what&#039;s required.&lt;br /&gt;
* &#039;&#039;&#039;Quietly Observant:&#039;&#039;&#039; He notices far more than he lets on but sees no reason to bring it up.&lt;br /&gt;
* &#039;&#039;&#039;Low-Energy Performer:&#039;&#039;&#039; When he &#039;&#039;has&#039;&#039; to act excited—such as for store promotions—he does so with the minimum required effort and a voice that doesn&#039;t match the energy.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Customer Service Resilience:&#039;&#039;&#039; Can endure even the most confusing interactions without breaking his polite exterior.&lt;br /&gt;
* &#039;&#039;&#039;Expert in Boredom Navigation:&#039;&#039;&#039; Able to keep himself occupied in total stillness for hours at a time.&lt;br /&gt;
* &#039;&#039;&#039;Accidental Zen Master:&#039;&#039;&#039; Occasionally delivers advice so dry and simple it accidentally sounds wise.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fur:&#039;&#039;&#039; Light brown with a white underbelly.&lt;br /&gt;
* &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Half-lidded, as if perpetually on the verge of napping.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; Wears a faded red vest with a generic name tag (his actual name is never mentioned), and a toque regardless of the weather.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dook]]:&#039;&#039;&#039; Doesn&#039;t understand Dook but doesn’t question him either. Once rang up a kaleidoscope and a bag of feathers without batting an eye.&lt;br /&gt;
* &#039;&#039;&#039;[[Flops]]:&#039;&#039;&#039; Finds Flops exhausting but tolerable. Responds to Flops&#039; manic energy with slow nods and a drawn-out &#039;&#039;&amp;quot;uh-huh.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Bank Frog]]:&#039;&#039;&#039; Shares a silent rivalry with her. It’s unclear if either acknowledges it consciously.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Has never once left the [[The_Kiosk|Kiosk]] on screen, leading to fan theories that he might be fused to it.&lt;br /&gt;
* Ends most sentences with &#039;&#039;“eh?”&#039;&#039; even when it makes no grammatical sense.&lt;br /&gt;
* Once hosted a sale called &#039;&#039;“Mild Savings Week,”&#039;&#039; which offered a 3% discount on pre-used napkins and barely used expired gum.&lt;br /&gt;
* Refuses to sell lighters after 4 PM due to &#039;&#039;“a past incident he doesn’t wanna talk about, eh?”&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“You want a receipt, eh?” — The Stoat&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:B-Cast]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Odie_Yotie&amp;diff=1161</id>
		<title>Odie Yotie</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Odie_Yotie&amp;diff=1161"/>
		<updated>2026-02-15T19:47:36Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Odie Yotie&lt;br /&gt;
| image = Image_of_Odie.webp&lt;br /&gt;
| caption = Character rendition of Odie.&lt;br /&gt;
| species = Coyote&lt;br /&gt;
| age = Late 20s&lt;br /&gt;
| birthday = February 15th&lt;br /&gt;
| gender = Male&lt;br /&gt;
| first_appearance = [[Aftermath of Chaos]]&lt;br /&gt;
| role = Attorney&lt;br /&gt;
| residency = [[Odie&#039;s Law Firm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie Yotie&#039;&#039;&#039; is a slick, fast-talking attorney known for exploiting loopholes, bending laws, and weaving truth into whatever shape best serves his argument. He thrives in grey areas, representing clients of questionable character or misunderstood ambition. Despite his cunning nature, he operates strictly within legal boundaries—barely. He dislikes the desert and harbors a cryptic aversion to cacti, which ties into an untold darker past.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clever &amp;amp; Opportunistic:&#039;&#039;&#039; Odie rarely misses a chance to manipulate a situation to his advantage, often with legal finesse.&lt;br /&gt;
* &#039;&#039;&#039;Charming &amp;amp; Pushy:&#039;&#039;&#039; Fluent in legalese and smooth persuasion, he dominates conversations and disarms with wit.&lt;br /&gt;
* &#039;&#039;&#039;Pragmatic but Theatrical:&#039;&#039;&#039; He views life as a courtroom drama, complete with dramatic pauses and flourishes.&lt;br /&gt;
* &#039;&#039;&#039;Secretive:&#039;&#039;&#039; Carefully conceals emotional vulnerabilities and personal history under layers of sarcasm and confidence.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legal Wizardry:&#039;&#039;&#039; Expert at twisting contracts, redirecting blame, and finding loopholes that others overlook.&lt;br /&gt;
* &#039;&#039;&#039;Persuasion:&#039;&#039;&#039; Can talk almost anyone into almost anything—unless they catch on, which is rare.&lt;br /&gt;
* &#039;&#039;&#039;Emotional Control:&#039;&#039;&#039; Maintains composure under pressure, only cracking when deep personal wounds are touched.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fur:&#039;&#039;&#039; Dusty beige-gray with desert tones.&lt;br /&gt;
* &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Green, somewhere between lime and mid-forest.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; Usually seen in a crisp blazer over a graphic tee, with a leather briefcase that doubles as a document vault. Often wears sunglasses indoors for no practical reason.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dook]]:&#039;&#039;&#039; Finds Dook confusing and unreadable, which unsettles him. Suspects Dook sees through more than he lets on.&lt;br /&gt;
* &#039;&#039;&#039;[[Flops]]:&#039;&#039;&#039; Views Flops as unpredictable and a potential liability—but also a valuable wildcard in certain legal situations.&lt;br /&gt;
* &#039;&#039;&#039;[[Vivian Wease]]:&#039;&#039;&#039; Has a long-standing rivalry with Vivian, stemming from clashing ethics in shady car sales. He’s had to clean up after her deals more than once, and there&#039;s tension suggesting a complicated shared past.&lt;br /&gt;
* &#039;&#039;&#039;[[Bunnyrack O&#039;Bunny]]:&#039;&#039;&#039; Odie prefers not to deal with Bunnyrack directly, often pushing negotiations through the mayor’s aides. Finds the mayor’s whimsy exhausting and baffling.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Hates cacti. Won’t enter buildings with more than three visible from the door. The reason is unknown.&lt;br /&gt;
* Keeps a folder labeled &#039;&#039;“Just in Case of Cosmic Legal Disruption”&#039;&#039; in his briefcase.&lt;br /&gt;
* Frequently quotes obscure subclauses no one has heard of—and they’re usually real.&lt;br /&gt;
* His handwriting is unreadable, even to himself, but he insists on handwritten annotations.&lt;br /&gt;
* Has never lost a case… that anyone can verify.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Who needs reality when you have loopholes?” — Odie Yotie&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:B-Cast]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=The_Entropy_Episode&amp;diff=1160</id>
		<title>The Entropy Episode</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=The_Entropy_Episode&amp;diff=1160"/>
		<updated>2026-02-08T21:39:28Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Created page with &amp;quot;Dook wants to turn his grandmother into a diamond. Flops escalates: piranha solution → pure CO₂ → Grandma&amp;#039;s Lime Soda™. They explore entropy vs negentropy, isotropy&amp;#039;s instability, and whether ethics is about actual harm or just cultural discomfort with unfamiliar atom recycling. Information density dilutes with distance; diffraction hides information. They invent &amp;quot;imaginatropy&amp;quot; for quantum coherence. Conclusion: patterns persist, matter doesn&amp;#039;t. Entropy a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dook]] wants to turn his grandmother into a diamond. [[Flops]] escalates: piranha solution → pure CO₂ → Grandma&#039;s Lime Soda™. They explore entropy vs negentropy, isotropy&#039;s instability, and whether ethics is about actual harm or just cultural discomfort with unfamiliar atom recycling. Information density dilutes with distance; diffraction hides information. They invent &amp;quot;imaginatropy&amp;quot; for quantum coherence. Conclusion: patterns persist, matter doesn&#039;t. Entropy always wins—but we fight it temporarily.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;COLD OPEN:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interior: Flops&#039; workshop. Flops is at a workbench with a diamond in tweezers, examining it under a loupe. Dook bursts through the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Flops! FLOPS! I have the BEST idea for my grandmother&#039;s memorial service!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(not looking up)&#039;&#039; If this involves launching her ashes into space again—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; No no, even better! We turn her into a &#039;&#039;diamond&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(finally looks up)&#039;&#039; ...That&#039;s actually a real thing. Hair or ashes to diamond. High pressure, high temperature synthesis. It&#039;s called—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(already at a whiteboard, drawing frantically)&#039;&#039; OR—hear me out—we turn her into LIME SODA!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(long pause)&#039;&#039; ...What.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TITLE CARD: dramatic orchestral sting]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ACT ONE: &amp;quot;THE CARBON ECONOMY&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workshop. Flops has moved to the whiteboard, erasing Dook&#039;s chaotic scribbles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Okay. Let&#039;s establish what we&#039;re actually working with here. &#039;&#039;(draws human figure)&#039;&#039; Average human: 70 kilograms. About 18% carbon by mass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; That&#039;s... not a lot of carbon for something that&#039;s supposedly &amp;quot;carbon-based life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(nods)&#039;&#039; Exactly. You&#039;re mostly water, calcium phosphate, and other boring elements. &#039;&#039;(writes on board)&#039;&#039; Cremation gives you back maybe 1-4% carbon in the ashes. Everything else burned off or never was carbon to begin with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So Grandma becomes... mostly not-Grandma?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Thermodynamically speaking, Grandma becomes carbon dioxide, water vapor, and mineral ash. &#039;&#039;(draws arrows)&#039;&#039;The carbon you get back is just the bits that didn&#039;t fully combust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual gag: Pie chart labeled &amp;quot;GRANDMA&amp;quot; - tiny sliver labeled &amp;quot;recoverable carbon,&amp;quot; huge section labeled &amp;quot;atmospheric yeet&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; But hair! Hair is better, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(brightening)&#039;&#039; Yes! Hair is about 50% carbon. It&#039;s mostly keratin—long protein chains. &#039;&#039;(writes)&#039;&#039; 10 grams of hair gives you enough carbon for a one-carat diamond. Versus 200-500 grams of ash for the same yield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(calculating)&#039;&#039; So hair is like... 20-50 times more efficient?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; As a carbon feedstock, yes. Which is why memorial diamond companies now prefer it. You can make diamonds from living people or pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(eyes lighting up)&#039;&#039; CELEBRATION DIAMONDS!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(flatly)&#039;&#039; That&#039;s literally what they&#039;re marketed as.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cutaway: Advertisement parody&#039;&#039; &#039;&#039;Announcer voice: &amp;quot;LifeGem™ - Because nothing says &#039;I love you&#039; like wearing Grandpa&#039;s atoms!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ACT TWO: &amp;quot;THINGS GET DARK&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workshop. Dook is now pacing excitedly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; But what if we want ALL the carbon? Like, complete recovery?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(suspicious)&#039;&#039; Why would you want—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; DNA diamonds! We extract just the DNA, use THAT carbon! It&#039;s like... 35-40% carbon, it has their &#039;&#039;actual&#039;&#039;genetic code—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(interrupting)&#039;&#039; Okay that&#039;s actually poetic. The carbon atoms that encoded their genome, crystallized. But— &#039;&#039;(calculates)&#039;&#039; —you&#039;d only get about 5-10 grams of DNA from a whole person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Still better than ash though!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; True. And you&#039;d use alkaline hydrolysis—aquamation—to break down the body first. &#039;&#039;(draws beaker)&#039;&#039; 160°C, potassium hydroxide solution, 4-6 hours. Leaves you with sterile soup and bone fragments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Soup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(matter-of-factly)&#039;&#039; Soup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; ...What if we went &#039;&#039;darker&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(sighs deeply)&#039;&#039; How much darker?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(grinning maniacally)&#039;&#039; PIRANHA SOLUTION!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thunder crash sound effect&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(alarmed)&#039;&#039; Dook, that&#039;s—that would—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Whiteboard montage: Flops frantically writing while Dook does sound effects)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Piranha solution. Sulfuric acid and hydrogen peroxide. It &#039;&#039;violently&#039;&#039; oxidizes all organic matter into carbon dioxide. We&#039;re talking complete conversion. Every carbon atom becomes CO₂ gas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; And THEN we carbonate beverages with it! Grandma&#039;s Lime Soda™!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual: Soda can with cheerful label, small print: &amp;quot;Contains 100% of recommended daily Grandpa&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(pause)&#039;&#039; ...That&#039;s chemically sound but &#039;&#039;culturally&#039;&#039; horrifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; But IS it unethical?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(thinking)&#039;&#039; Hmm. The deceased has no preferences. The CO₂ is completely sterile and chemically identical to any other CO₂. The living aren&#039;t harmed...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; And compare it to: burial, where Grandpa gets eaten by bacteria and worms. Cremation, where Grandpa becomes atmospheric CO₂ anyway. Ocean scattering, where Grandpa becomes fish food, fish become sushi, someone eats the sushi...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(writing)&#039;&#039; Natural decomposition path: Grandpa → bacteria → soil → plants → cow → burger → you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Versus: Grandpa → CO₂ → soda → you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; ...Same atomic pathway. Shorter. More direct. Arguably more respectful since it&#039;s intentional?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So the only thing that makes it feel wrong is... it&#039;s &#039;&#039;unfamiliar&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(pointing)&#039;&#039; That&#039;s the &amp;quot;shield for ignorance&amp;quot; problem. People feel disgust, then retrofit ethical justifications for the disgust, then get defensive when you point out it&#039;s circular reasoning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beat panel: both staring at whiteboard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(quietly)&#039;&#039; We could go even darker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(warily)&#039;&#039; ...How?&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ACT THREE: &amp;quot;GRANDPA REAGENT KIT™&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; We separate ALL the elements! Not just carbon!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flops slumps into chair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Okay. Fine. Let&#039;s do the full reductio ad absurdum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(New whiteboard. Flops draws periodic table highlights)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Alkaline hydrolysis gives us amino acid soup. We fractionate by element. &#039;&#039;(writes list)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carbon: diamonds, plastics, pharmaceuticals&lt;br /&gt;
* Nitrogen: fertilizer, explosives&lt;br /&gt;
* Phosphorus: matches, pesticides&lt;br /&gt;
* Calcium: chalk, cement&lt;br /&gt;
* Iron: steel, hemoglobin for blood banks&lt;br /&gt;
* Hydrogen: literally anything with H in it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(reading)&#039;&#039; &amp;quot;Grandpa Memorial Reagent Kit - 18 elements, infinite possibilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Use his carbon in your wedding ring AND your coffee cup. His nitrogen in the funeral roses. His phosphorus in the memorial candles. His calcium in the chalk you write his eulogy with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; That&#039;s... &#039;&#039;(pause)&#039;&#039; ...actually beautiful? In a horrifying way?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; It strips away the pattern argument. With DNA diamonds, you could say &amp;quot;it contains his genetic information.&amp;quot; With elemental separation, it&#039;s just... atoms. Generic protons and electrons that happened to be arranged as Grandpa for 80 years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; But isn&#039;t that what happens naturally? Burial is just uncontrolled atomic recycling over 50 years. We&#039;re proposing controlled atomic recycling in 6 hours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; The &#039;&#039;only&#039;&#039; difference is human intention. Which matters to the living, but not to Grandpa, who is not experiencing anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long pause. Both staring at the board.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(softly)&#039;&#039; Why does natural feel okay but intentional feel wrong?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Because one feels normal and one feels weird. That&#039;s it. That&#039;s the entire moral distinction.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ACT FOUR: &amp;quot;ENTROPY ALWAYS WINS&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workshop. Flops erases the periodic table, draws a graph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Here&#039;s the thing though. All of this—cremation, diamonds, reagent kits—it&#039;s all just accelerating what was going to happen anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Entropy?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(nods)&#039;&#039; Entropy always wins. Every organized system—including Grandpa—inevitably becomes disorganized. That&#039;s not philosophy, it&#039;s thermodynamics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual: Arrow of time diagram, stick figure → skeleton → molecules → atoms → dispersed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So death is just... entropy winning?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Life is &#039;&#039;temporarily&#039;&#039; decreasing local entropy by consuming energy. You eat low-entropy food—organized molecules—and excrete high-entropy waste. You&#039;re an entropy pump. When you die, the pump stops, entropy takes over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(slumping)&#039;&#039; That&#039;s depressing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(shrugs)&#039;&#039; It&#039;s physics. &#039;&#039;(draws new diagram)&#039;&#039; But here&#039;s the interesting part: there&#039;s also &#039;&#039;negentropy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Nega-what-now?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Negentropy. It&#039;s just negative entropy—a measure of order instead of disorder. Life maintains high negentropy by feeding on low-entropy resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual: Flops eating apple labeled &amp;quot;LOW ENTROPY,&amp;quot; exhaling smoke labeled &amp;quot;HIGH ENTROPY&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Your brain storing memories? Building negentropy. A pristine battery? High negentropy. Discharged battery? Low negentropy. Death? Rapid negentropy collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So living is... fighting entropy?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(writing)&#039;&#039; Living is USING entropy increase in your environment to maintain local order in yourself. You&#039;re not fighting entropy—you&#039;re redirecting it. Entropy wins globally while you maintain a temporary island of order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Until you can&#039;t anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Until you can&#039;t anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somber beat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ACT FIVE: &amp;quot;THE ISOTROPY CLUE&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(suddenly)&#039;&#039; Wait! What if we OVERFLOW entropy? Like integer overflow but thermodynamic!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(perking up)&#039;&#039; Explain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Like... push entropy SO high it wraps back to order! Not going from 1 to 0, but wrapping around!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(excited, at whiteboard)&#039;&#039; Okay okay—where would that even be possible?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Montage: Flops rapidly drawing and crossing out options)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Black holes have maximum entropy for a given volume—Bekenstein bound—but adding more entropy just grows the black hole. No overflow there.. Poincaré recurrence means a finite system eventually returns to its initial state, but the timescale is... &#039;&#039;(calculates)&#039;&#039; ...10 to the 10 to the 26th years. That&#039;s not overflow, that&#039;s just statistical fluctuation after effectively infinite time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; What about... mixing colors?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(stops)&#039;&#039; What?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Like paint! Mix distinct colors—low entropy. Mix a little—still interesting. Mix EVERYTHING—grey sludge. High entropy. But grey is ALL colors AND no color at the same time!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(slowly)&#039;&#039; ...That&#039;s actually profound. Maximum mixing creates isotropy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Iso-what?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(writing)&#039;&#039; Isotropy. Uniformity in all directions. No preferred orientation. Perfect symmetry. And its opposite: anisotropy—direction-dependent properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual: Spinning globe labeled &amp;quot;ISOTROPIC,&amp;quot; then a crystal structure labeled &amp;quot;ANISOTROPIC&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; High entropy systems tend toward isotropy. A gas at thermal equilibrium: isotropic. Perfect grey paint: isotropic. The cosmic microwave background: nearly perfectly isotropic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So maximum disorder looks like... nothing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Maximum disorder looks like &#039;&#039;uniformity&#039;&#039;. No structure, no gradients, no information. Everything equally mixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; But wait—the early universe was nearly perfectly isotropic, right? And now it&#039;s NOT. Entropy increased while isotropy decreased!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(impressed)&#039;&#039; Yes! That seems backwards, but: breaking symmetry RELEASES energy. Isotropic to anisotropic transitions increase total entropy. Water freezing releases heat. The early universe breaking symmetry created particles and forces and heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So perfect isotropy is... unstable?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(snapping fingers)&#039;&#039; EXACTLY! At perfect isotropy, quantum fluctuations have nowhere to &amp;quot;prefer.&amp;quot; Random fluctuation breaks the symmetry. Maximum symmetry overflows into broken symmetry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual: Perfectly smooth surface, tiny ripple appears, cascades into complex structure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; The cosmic microwave background: nearly perfect isotropy, tiny quantum fluctuations, those ripples became galaxy seeds, all structure in the universe emerged from overflow of perfect symmetry!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So there IS overflow!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(hesitating)&#039;&#039; Well...&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ACT SIX: &amp;quot;DIFFRACTION HIDES INFORMATION&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Well WHAT?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(sitting down)&#039;&#039; I&#039;m not sure it&#039;s actually overflow. I think it&#039;s... information density loss at a distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; You&#039;re going to need to explain that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(pulls out two laser pointers)&#039;&#039; Okay. Take these. Hold them 1 centimeter apart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook does so&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Point them parallel. Now angle them slightly toward each other—tiny angle—so they converge far away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Okay...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; If the angle is 0.001 degrees, they intersect at about 57 meters. If it&#039;s 0.0001 degrees, about 573 meters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Uh huh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Now: if your angular resolution—your ability to measure that angle—is worse than the actual angle between the beams, can you tell if they&#039;re converging or parallel?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(thinking)&#039;&#039; ...No. They&#039;d look the same to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Right! The information about where they intersect is &#039;&#039;gone&#039;&#039;. Not hidden—genuinely inaccessible to your measurement apparatus. The information dilutes with distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual: Triangle with tiny base, extremely long sides extending far away, question mark at apex&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; From far enough away, it looks like parallel lines. Same physical reality, different information accessibility. And this gets worse quadratically with distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So... the universe looking isotropic is just because we can&#039;t see the details?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(nodding)&#039;&#039; The CMB looks smooth because we can&#039;t resolve tiny angular scales at cosmological distances. It&#039;s not perfectly smooth—it has structure at smaller scales. We just can&#039;t see it because... &#039;&#039;(writes on board)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK and FLOPS together:&#039;&#039;&#039; &amp;quot;Diffraction hides information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Wave nature of light. Fundamental limit. Minimum resolvable angle is wavelength divided by aperture diameter. You CANNOT see finer details than that. Not difficult—physically impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So there&#039;s no entropy overflow. Just... observation bandwidth running out?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(quietly)&#039;&#039; Yeah. No wraparound. No exotic physics. Just geometric dilution meeting measurement floors. Information isn&#039;t lost through magic—it&#039;s lost through distance and diffraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long pause&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; That&#039;s... less exciting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; But more correct.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ACT SEVEN: &amp;quot;IMAGINATROPY&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(suddenly animated again)&#039;&#039; WAIT! What if we add imaginary units!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(sighs)&#039;&#039; What.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Like bored researchers do! Imaginatropy! Imatropy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(despite themselves, intrigued)&#039;&#039; ...Okay, where would imaginary entropy even make sense?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whiteboard montage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; In quantum mechanics, complex numbers are fundamental. Wavefunctions have amplitude AND phase. What if entropy also has a real and imaginary component?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; What would the imaginary part BE?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(writing)&#039;&#039; Real entropy: classical disorder—how mixed the probabilities are. Imaginary entropy: quantum coherence—how much phase information exists between states.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visual: Density matrix with real diagonal (populations) and imaginary off-diagonal (coherences)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Pure quantum state: real entropy zero, imaginary entropy maximum—perfect coherence. Classical mixture: real entropy maximum, imaginary entropy zero—no coherence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So measurement...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Measurement projects the imaginary part to zero. You collapse the superposition, destroy the phase information, imaginatropy vanishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; And decoherence is...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Real entropy increases, imaginary entropy decreases. The system transitions from &amp;quot;quantum and weird&amp;quot; to &amp;quot;classical and boring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They both stare at the board&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(slowly)&#039;&#039; This might actually mean something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Should we write a paper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(shrugs)&#039;&#039; Probably been done. But it&#039;s a fun framing.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FINAL ACT: &amp;quot;THE SHIP OF THESEUS&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workshop, evening. Dook and Flops sitting on workbench, looking at all the whiteboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So we started with turning Grandma into a diamond...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; And ended with complex entropy in phase space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Classic Dook and Flops episode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; You know what&#039;s weird? We never actually answered whether it&#039;s ethical to turn someone into lime soda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(thinking)&#039;&#039; I don&#039;t think there&#039;s a clean answer. If you&#039;re not harming anyone and the deceased had no preferences about it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; It&#039;s just atoms rearranging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; It&#039;s always just atoms rearranging. That&#039;s what entropy IS. The pattern changes, but the atoms persist. Ship of Theseus at the atomic level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Are we the same people we were at the start of this conversation?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Philosophically? Debatable. Atomically? No. You&#039;ve exhaled millions of CO₂ molecules. Absorbed new ones. Proteins in your neurons have been tagged for degradation and replacement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; So we&#039;re constantly dying and being rebuilt?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(nods)&#039;&#039; The pattern persists. The matter doesn&#039;t. Death is just when the pattern maintenance stops and entropy takes over completely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long contemplative silence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; I think I want to be hair diamonds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Yeah?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Yeah. Seems efficient. High carbon density. And someone gets jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; I&#039;m going with reagent kit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(laughing)&#039;&#039; Really?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(deadpan)&#039;&#039; Maximum utility. Why let perfectly good atoms go to waste? Use my carbon in something useful. My nitrogen in fertilizer. My phosphorus in—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(interrupting)&#039;&#039; In matches to light your own memorial candle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(slight smile)&#039;&#039; Exactly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They sit in comfortable silence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; Entropy always wins though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Entropy always wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; But we get to fight it for a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(raising imaginary glass)&#039;&#039; To temporary islands of order in a sea of chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(clinking imaginary glass)&#039;&#039; To negentropy.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STINGER:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black screen. Text appears:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No grandparents were harmed in the making of this episode.&lt;br /&gt;
&lt;br /&gt;
Several laws of thermodynamics were violated.&lt;br /&gt;
&lt;br /&gt;
Imaginatropy is not yet a recognized field of study.&lt;br /&gt;
&lt;br /&gt;
But it should be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fade to black&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[END CREDITS with Easter eggs:]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Production company: &amp;quot;Piranha Solutions LLC&amp;quot;&lt;br /&gt;
* Catering by: &amp;quot;Grandma&#039;s Lime Soda™&amp;quot;&lt;br /&gt;
* Special thanks: &amp;quot;The Second Law of Thermodynamics (for always winning)&amp;quot;&lt;br /&gt;
* Scientific advisors: &amp;quot;Every bored physicist who ever added &#039;i&#039; to something&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Post-credits scene: Flops at computer&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(typing)&#039;&#039; &amp;quot;Dear Physics Letters: We propose a novel framework for quantifying quantum coherence through complex-valued entropy metrics, which we term &#039;imaginatropy&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; &#039;&#039;(off screen)&#039;&#039; ARE YOU ACTUALLY WRITING THE PAPER?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; &#039;&#039;(not looking up)&#039;&#039; Somebody has to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fade out&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1159</id>
		<title>Mobile Nav</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1159"/>
		<updated>2026-01-29T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the alternative navigation page. It exists because mobile view does not render navigation boxes.&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
=== Main Cast ===&lt;br /&gt;
* [[Dook|Dook Ferret]]&lt;br /&gt;
* [[Flops|Flops Fox]]&lt;br /&gt;
&lt;br /&gt;
=== B-Cast ===&lt;br /&gt;
* [[Odie Yotie]]&lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]]&lt;br /&gt;
* [[Vivian Wease]]&lt;br /&gt;
* [[The Stoat]]&lt;br /&gt;
&lt;br /&gt;
=== C-Cast ===&lt;br /&gt;
* [[The Bank Frog]]&lt;br /&gt;
* [[Officer Barky]]&lt;br /&gt;
* [[Aikido Sensei]]&lt;br /&gt;
* [[The Billboard Rep]]&lt;br /&gt;
* [[Birdie Brian]]&lt;br /&gt;
* [[Boingo]]&lt;br /&gt;
* [[Gnomes]]&lt;br /&gt;
* [[Cultists]]&lt;br /&gt;
* [[Lola Goldenpaw]]&lt;br /&gt;
* [[Shiba Scientist]]&lt;br /&gt;
* [[Judge Claude]]&lt;br /&gt;
* [[Dr. Molar]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Unbeasts]]&lt;br /&gt;
* [[Narrative Echoes]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
* [[Doodleook]]&lt;br /&gt;
&lt;br /&gt;
== [[Objects]] ==&lt;br /&gt;
* [[The Fridge]]&lt;br /&gt;
* [[Nostalgic Matter]]&lt;br /&gt;
* [[Memory Crystallizer]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
* [[Joos]]&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
=== [[Sala City]] ===&lt;br /&gt;
* [[The Kiosk]]&lt;br /&gt;
* [[Dook and Flops&#039; House]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership]]&lt;br /&gt;
* [[Odie&#039;s Law Firm]]&lt;br /&gt;
* [[The Bank]]&lt;br /&gt;
* [[Bunnyrack&#039;s Office]]&lt;br /&gt;
* [[Abandoned Gas Station]]&lt;br /&gt;
* [[Radio Station]]&lt;br /&gt;
* [[City Square]]&lt;br /&gt;
* [[Strip Mall]]&lt;br /&gt;
* [[Police Station]]&lt;br /&gt;
* [[The Dojo]]&lt;br /&gt;
* [[The Data Center]]&lt;br /&gt;
* [[Sala City Dentistry]]&lt;br /&gt;
* [[The Bakery]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Dreamlands]] ===&lt;br /&gt;
* [[Unbeast Lair]]&lt;br /&gt;
* [[Hall of Echoes]]&lt;br /&gt;
* [[Library of Things That Didn’t Happen]]&lt;br /&gt;
* [[Palace of Ferns]]&lt;br /&gt;
* [[Dreamlands Mystery Gift Shop]]&lt;br /&gt;
&lt;br /&gt;
== [[Episodes]] ==&lt;br /&gt;
=== Genesis Set ===&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]]&lt;br /&gt;
&lt;br /&gt;
=== Non-Canon ===&lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
=== Shorts ===&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
* [[Onion Dare]]&lt;br /&gt;
* [[Dook and Doodleook]]&lt;br /&gt;
* [[The Number]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1158</id>
		<title>Mobile Nav</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1158"/>
		<updated>2026-01-29T16:51:27Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the alternative navigation page. It exists because mobile view does not render navigation boxes.&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
=== Main Cast ===&lt;br /&gt;
* [[Dook|Dook Ferret]]&lt;br /&gt;
* [[Flops|Flops Fox]]&lt;br /&gt;
&lt;br /&gt;
=== B-Cast ===&lt;br /&gt;
* [[Odie Yotie]]&lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]]&lt;br /&gt;
* [[Vivian Wease]]&lt;br /&gt;
* [[The Stoat]]&lt;br /&gt;
&lt;br /&gt;
=== C-Cast ===&lt;br /&gt;
* [[The Bank Frog]]&lt;br /&gt;
* [[Officer Barky]]&lt;br /&gt;
* [[Aikido Sensei]]&lt;br /&gt;
* [[The Billboard Rep]]&lt;br /&gt;
* [[Birdie Brian]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Unbeasts]]&lt;br /&gt;
* [[Narrative Echoes]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
* [[Doodleook]]&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
=== [[Sala City]] ===&lt;br /&gt;
* [[The Kiosk]]&lt;br /&gt;
* [[Dook and Flops&#039; House]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership]]&lt;br /&gt;
* [[Odie&#039;s Law Firm]]&lt;br /&gt;
* [[The Bank]]&lt;br /&gt;
* [[Bunnyrack&#039;s Office]]&lt;br /&gt;
* [[Abandoned Gas Station]]&lt;br /&gt;
* [[Radio Station]]&lt;br /&gt;
* [[City Square]]&lt;br /&gt;
* [[Strip Mall]]&lt;br /&gt;
* [[Police Station]]&lt;br /&gt;
* [[The Dojo]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Dreamlands]] ===&lt;br /&gt;
* [[Unbeast Lair]]&lt;br /&gt;
* [[Hall of Echoes]]&lt;br /&gt;
&lt;br /&gt;
== [[Episodes]] ==&lt;br /&gt;
=== Genesis Set ===&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]]&lt;br /&gt;
&lt;br /&gt;
=== Non-Canon ===&lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
=== Shorts ===&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
* [[Onion Dare]]&lt;br /&gt;
* [[Dook and Doodleook]]&lt;br /&gt;
* [[The Number]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1157</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1157"/>
		<updated>2026-01-29T16:51:03Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Episodes of Dook &amp;amp; Flops can be found here. Note that demo episodes are for internal universe building use.&lt;br /&gt;
&lt;br /&gt;
The series [[Episode Structure]] narrates how the episodes should be laid out.&lt;br /&gt;
&lt;br /&gt;
== Genesis Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
 &lt;br /&gt;
== Other Demo Episodes ==&lt;br /&gt;
 &lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
== Shorts ==&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
* [[Onion Dare]]&lt;br /&gt;
* [[Dook and Doodleook]]&lt;br /&gt;
* [[The Number]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1156</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1156"/>
		<updated>2026-01-29T16:50:51Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Dook &amp;amp; Flops Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is meant to be the series-bible for everything regarding [[Dook]] &amp;amp; [[Flops]], from [[Characters|character]] information, [[Locations|location]] information, to [[Episodes|episode]] draft and more.&lt;br /&gt;
&lt;br /&gt;
A mobile navigation can be found [[Mobile Nav|here]]. Due to a bug, mobile users wishing to use the desktop site, must click on the &#039;&#039;Desktop&#039;&#039; link twice. We hope to fix this issue soon. &lt;br /&gt;
&lt;br /&gt;
We hope you&#039;ll enjoy the Dook &amp;amp; Flops universe!&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Navigation&lt;br /&gt;
| group1 = [[Characters]]&lt;br /&gt;
| list1 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Main Cast&lt;br /&gt;
  | list1 = [[Dook|Dook Ferret]] • [[Flops|Flops Fox]]&lt;br /&gt;
  | group2 = B-Cast&lt;br /&gt;
  | list2 = [[Odie Yotie]] • [[Bunnyrack O&#039;Bunny]] • [[Vivian Wease]] • [[The Stoat]]&lt;br /&gt;
  | group3 = C-Cast&lt;br /&gt;
  | list3 = [[The Bank Frog]] • [[Officer Barky]] • [[Aikido Sensei]] • [[The Billboard Rep]] • [[Birdie Brian]] • [[Boingo]] • [[Gnomes]] • [[Cultists]] • [[Lola Goldenpaw]] • [[Shiba Scientist]] • [[Judge Claude]] • [[Dr. Molar]]&lt;br /&gt;
  | group4 = Others&lt;br /&gt;
  | list4 = [[Unbeasts]] • [[Narrative Echoes]] • [[Doodleook]] • [[The Librarian]] • [[The Scribe]] • [[Dreamlands Mystery Gift Shopkeeper]] • [[Pocket Elephant]] • [[Dreamland Meadows Cow]]&lt;br /&gt;
  }}&lt;br /&gt;
| group2 = [[Objects]]&lt;br /&gt;
| list2 = [[The Fridge]] • [[Nostalgic Matter]] • [[Memory Crystallizer]] • [[The Cactus]] • [[Joos]]&lt;br /&gt;
| group3 = [[Locations]]&lt;br /&gt;
| list3 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = [[Sala City]]&lt;br /&gt;
  | list1 = [[The Kiosk]] • [[Dook and Flops&#039; House]] • [[Vivian&#039;s Car Dealership]] • [[Odie&#039;s Law Firm]] • [[The Bank]] • [[Bunnyrack&#039;s Office]] • [[Abandoned Gas Station]] • [[Radio Station]] • [[City Square]] • [[Strip Mall]] • [[Police Station]] • [[The Dojo]] • [[The Data Center]] • [[Sala City Dentistry]] • [[The Bakery]]&lt;br /&gt;
  | group2 = [[The Dreamlands]]&lt;br /&gt;
  | list2 = [[Unbeast Lair]] • [[Hall of Echoes]] • [[Library of Things That Didn’t Happen]] • [[Palace of Ferns]] • [[Dreamlands Mystery Gift Shop]]&lt;br /&gt;
  }}&lt;br /&gt;
| group4 = [[Episodes]]&lt;br /&gt;
| list4 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Genesis Set&lt;br /&gt;
  | list1 = [[Roll With the Punches]] • [[Aftermath of Chaos]] • [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
  | group2 = Non-Canon&lt;br /&gt;
  | list2 = [[Beechball Bonanza]] • [[Data Bark Center]] • [[Odie&#039;s Rigatoni]] • [[The Drög Life]] • [[We Got Gnomes]] • [[Cloudberry Waffles]] • [[The Present Tense]] • [[Only When Observed]] • [[Piranha Tank]] • [[Cartoon Physics]] • [[When Pigs Fly]] • [[The Compound of None]] • [[Exponential Logarithms]] • [[The Garden of Remembrance]] • [[A Tiny Mishap]] • [[Tooth and Consequences]] • [[The Digital Cocoon]] • [[The Drip of Eternity]]&lt;br /&gt;
  | group3 = Shorts&lt;br /&gt;
  | list3 = [[The Shirt Incident]] • [[Onion Dare]] • [[Dook and Doodleook]] • [[The Number]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=The_Number&amp;diff=1155</id>
		<title>The Number</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=The_Number&amp;diff=1155"/>
		<updated>2026-01-29T16:48:10Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Created page with &amp;quot;Dook and Flops watches a scary TV show about an alternative reality where everyone has a number tattooed on them. Flops then wonder what this would look like in Sala City, so Dook drags him through The Dreamlands to an alternative Sala City where it is true.  == INT. DOOK &amp;amp; FLOPS’ LIVING ROOM — NIGHT ==  &amp;#039;&amp;#039;The room is lit only by the TV. On screen: a cheaply cheerful dystopia. Smiling people line up. Each has a &amp;#039;&amp;#039;&amp;#039;number tattooed&amp;#039;&amp;#039;&amp;#039; on their forearm....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dook]] and [[Flops]] watches a scary TV show about an alternative reality where everyone has a number tattooed on them. Flops then wonder what this would look like in [[Sala City]], so Dook drags him through [[The Dreamlands]] to an alternative Sala City where it is true.&lt;br /&gt;
&lt;br /&gt;
== INT. DOOK &amp;amp; FLOPS’ LIVING ROOM — NIGHT ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The room is lit only by the TV. On screen: a cheaply cheerful dystopia. Smiling people line up. Each has a &#039;&#039;&#039;number tattooed&#039;&#039;&#039; on their forearm. A laugh track fires at the wrong moments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV ANNOUNCER (V.O.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Remember, your number keeps you safe!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flops squints at the screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; This is creepy. Why are they all so… proud of it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook tilts his head, listening to something no one else hears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK&#039;&#039;&#039; Numbers like being worn. They feel important.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On TV, a kid shows his number to the camera. Applause.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; Okay, nope. If Sala City did this, I’d move. Immediately. Underground. Possibly into soup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook smiles, gentle and certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK&#039;&#039;&#039; We can check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; Check what?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook stands. The room’s lines begin to &#039;&#039;&#039;wiggle&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== EXT. DREAMLANDS → SALA CITY (ALTERNATE) — NIGHT ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reality peels like wallpaper. The Dreamlands slide aside and reform into &#039;&#039;&#039;Sala City&#039;&#039;&#039;, familiar shapes turned rigid. Streetlights hum with authority. Billboards flash &#039;&#039;&#039;“YOU ARE SEEN.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;People pass. Every wrist bears a &#039;&#039;&#039;number&#039;&#039;&#039;. No names. No eye contact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; …Oh. Oh no. They really committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A kiosk. The STOAT stands behind the counter. A neat number on his arm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOAT&#039;&#039;&#039; Number?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; I don’t— I mean— I have a name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOAT&#039;&#039;&#039; (patient, hollow) That’s cute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A SCANNER chirps. Red light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCANNER&#039;&#039;&#039; &#039;&#039;Unregistered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two OFFICERS appear, polite smiles stapled on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFICER&#039;&#039;&#039; Sir, please stop being ambiguous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; I’m not ambiguous, I’m specific! I’m—!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook steps between them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK&#039;&#039;&#039; He’s new to counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFICER&#039;&#039;&#039; Everyone counts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook gently touches the scanner. It shows ∞. The machine freezes, confused.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCANNER&#039;&#039;&#039; &#039;&#039;…Processing…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK&#039;&#039;&#039; Some things don’t finish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The officers blink. They forget why they’re there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFICER&#039;&#039;&#039; Nice weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They wander off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; So what happens if you don’t have a number?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook gestures to the city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK&#039;&#039;&#039; You still exist. The city just pretends you don’t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A giant screen flickers: “IDENTITY = ORDER.” The crowd applauds on cue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; That’s worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A CHILD tugs their sleeve, whispers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHILD&#039;&#039;&#039; I had a name once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The screen blares. The child is gently ushered away by smiling ushers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; Okay. Take me back. Please. I choose soup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook nods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK&#039;&#039;&#039; Numbers are useful. People are not numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He opens a door that wasn’t there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== INT. LIVING ROOM — NIGHT ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They’re back. The TV now shows static.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOPS&#039;&#039;&#039; I’m never complaining about paperwork again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook sits, content.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOK&#039;&#039;&#039; Paper remembers. Cities forget.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The TV flickers one last time: a wrist, a number… then snow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;END.&#039;&#039;&#039;&#039;&#039; 🎃&lt;br /&gt;
[[Category:Shorts]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Nostalgic_Matter&amp;diff=1154</id>
		<title>Nostalgic Matter</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Nostalgic_Matter&amp;diff=1154"/>
		<updated>2026-01-29T15:47:30Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Undo revision 1094 by LoreBot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox concept&lt;br /&gt;
| name = Nostalgic Matter&lt;br /&gt;
| type = Metaphysical Substance&lt;br /&gt;
| origin = [[The Dreamlands]]&lt;br /&gt;
| first_appearance = [[Dream Sequence]]&lt;br /&gt;
| category = [[Concepts]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nostalgic Matter&#039;&#039;&#039; is a metaphysical substance formed from emotion and memory, typically appearing when dreams or forgotten experiences gain density. It is known to shimmer faintly in the presence of strong sentiment and is often collected by [[The Scribe]] for bureaucratic purposes within [[The Dreamlands]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Appears as glowing threads or mist that hum softly.&lt;br /&gt;
* Exists between physical and emotional states, able to restore lost ideas.&lt;br /&gt;
* Reacts to memory recall, nostalgia, and deja vu.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used in Dreamlands bureaucracy as a stabilizing material for half-formed ideas.&lt;br /&gt;
* Sometimes harnessed by [[Dook]] to repair memory fractures.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* If concentrated, can create small rifts into forgotten timelines.&lt;br /&gt;
* Mentioned in multiple [[Non-Canon]] episodes as an aesthetic metaphor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dreamlands]]&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1153</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1153"/>
		<updated>2026-01-29T12:41:17Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Dook &amp;amp; Flops Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is meant to be the series-bible for everything regarding [[Dook]] &amp;amp; [[Flops]], from [[Characters|character]] information, [[Locations|location]] information, to [[Episodes|episode]] draft and more.&lt;br /&gt;
&lt;br /&gt;
A mobile navigation can be found [[Mobile Nav|here]]. Due to a bug, mobile users wishing to use the desktop site, must click on the &#039;&#039;Desktop&#039;&#039; link twice. We hope to fix this issue soon. &lt;br /&gt;
&lt;br /&gt;
We hope you&#039;ll enjoy the Dook &amp;amp; Flops universe!&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Navigation&lt;br /&gt;
| group1 = [[Characters]]&lt;br /&gt;
| list1 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Main Cast&lt;br /&gt;
  | list1 = [[Dook|Dook Ferret]] • [[Flops|Flops Fox]]&lt;br /&gt;
  | group2 = B-Cast&lt;br /&gt;
  | list2 = [[Odie Yotie]] • [[Bunnyrack O&#039;Bunny]] • [[Vivian Wease]] • [[The Stoat]]&lt;br /&gt;
  | group3 = C-Cast&lt;br /&gt;
  | list3 = [[The Bank Frog]] • [[Officer Barky]] • [[Aikido Sensei]] • [[The Billboard Rep]] • [[Birdie Brian]] • [[Boingo]] • [[Gnomes]] • [[Cultists]] • [[Lola Goldenpaw]] • [[Shiba Scientist]] • [[Judge Claude]] • [[Dr. Molar]]&lt;br /&gt;
  | group4 = Others&lt;br /&gt;
  | list4 = [[Unbeasts]] • [[Narrative Echoes]] • [[Doodleook]] • [[The Librarian]] • [[The Scribe]] • [[Dreamlands Mystery Gift Shopkeeper]] • [[Pocket Elephant]] • [[Dreamland Meadows Cow]]&lt;br /&gt;
  }}&lt;br /&gt;
| group2 = [[Objects]]&lt;br /&gt;
| list2 = [[The Fridge]] • [[Nostalgic Matter]] • [[Memory Crystallizer]] • [[The Cactus]] • [[Joos]]&lt;br /&gt;
| group3 = [[Locations]]&lt;br /&gt;
| list3 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = [[Sala City]]&lt;br /&gt;
  | list1 = [[The Kiosk]] • [[Dook and Flops&#039; House]] • [[Vivian&#039;s Car Dealership]] • [[Odie&#039;s Law Firm]] • [[The Bank]] • [[Bunnyrack&#039;s Office]] • [[Abandoned Gas Station]] • [[Radio Station]] • [[City Square]] • [[Strip Mall]] • [[Police Station]] • [[The Dojo]] • [[The Data Center]] • [[Sala City Dentistry]] • [[The Bakery]]&lt;br /&gt;
  | group2 = [[The Dreamlands]]&lt;br /&gt;
  | list2 = [[Unbeast Lair]] • [[Hall of Echoes]] • [[Library of Things That Didn’t Happen]] • [[Palace of Ferns]] • [[Dreamlands Mystery Gift Shop]]&lt;br /&gt;
  }}&lt;br /&gt;
| group4 = [[Episodes]]&lt;br /&gt;
| list4 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Genesis Set&lt;br /&gt;
  | list1 = [[Roll With the Punches]] • [[Aftermath of Chaos]] • [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
  | group2 = Non-Canon&lt;br /&gt;
  | list2 = [[Beechball Bonanza]] • [[Data Bark Center]] • [[Odie&#039;s Rigatoni]] • [[The Drög Life]] • [[We Got Gnomes]] • [[Cloudberry Waffles]] • [[The Present Tense]] • [[Only When Observed]] • [[Piranha Tank]] • [[Cartoon Physics]] • [[When Pigs Fly]] • [[The Compound of None]] • [[Exponential Logarithms]] • [[The Garden of Remembrance]] • [[A Tiny Mishap]] • [[Tooth and Consequences]] • [[The Digital Cocoon]] • [[The Drip of Eternity]]&lt;br /&gt;
  | group3 = Shorts&lt;br /&gt;
  | list3 = [[The Shirt Incident]] • [[Onion Dare]] • [[Dook and Doodleook]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1152</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1152"/>
		<updated>2026-01-29T12:34:21Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Dook &amp;amp; Flops Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is meant to be the series-bible for everything regarding [[Dook]] &amp;amp; [[Flops]], from [[Characters|character]] information, [[Locations|location]] information, to [[Episodes|episode]] draft and more.&lt;br /&gt;
&lt;br /&gt;
A mobile navigation can be found [[Mobile Nav|here]]. Due to a bug, mobile users wishing to use the desktop site, must click on the &#039;&#039;Desktop&#039;&#039; link twice. We hope to fix this issue soon. &lt;br /&gt;
&lt;br /&gt;
We hope you&#039;ll enjoy the Dook &amp;amp; Flops universe!&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Navigation&lt;br /&gt;
| group1 = [[Characters]]&lt;br /&gt;
| list1 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Main Cast&lt;br /&gt;
  | list1 = [[Dook|Dook Ferret]] • [[Flops|Flops Fox]]&lt;br /&gt;
  | group2 = B-Cast&lt;br /&gt;
  | list2 = [[Odie Yotie]] • [[Bunnyrack O&#039;Bunny]] • [[Vivian Wease]] • [[The Stoat]]&lt;br /&gt;
  | group3 = C-Cast&lt;br /&gt;
  | list3 = [[The Bank Frog]] • [[Officer Barky]] • [[Aikido Sensei]] • [[The Billboard Rep]] • [[Birdie Brian]] • [[Boingo]] • [[Gnomes]] • [[Cultists]] • [[Lola Goldenpaw]] • [[Shiba Scientist]] • [[Judge Claude]] • [[Dr. Molar]]&lt;br /&gt;
  | group4 = Others&lt;br /&gt;
  | list4 = [[Unbeasts]] • [[Narrative Echoes]] • [[The Cactus]] • [[Doodleook]] • [[The Librarian]] • [[The Scribe]] • [[Dreamlands Mystery Gift Shopkeeper]] • [[Pocket Elephant]] • [[Dreamland Meadows Cow]] • [[The Fridge]] • [[Nostalgic Matter]] • [[Memory Crystallizer]]&lt;br /&gt;
  }}&lt;br /&gt;
| group2 = [[Locations]]&lt;br /&gt;
| list2 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = [[Sala City]]&lt;br /&gt;
  | list1 = [[The Kiosk]] • [[Dook and Flops&#039; House]] • [[Vivian&#039;s Car Dealership]] • [[Odie&#039;s Law Firm]] • [[The Bank]] • [[Bunnyrack&#039;s Office]] • [[Abandoned Gas Station]] • [[Radio Station]] • [[City Square]] • [[Strip Mall]] • [[Police Station]] • [[The Dojo]] • [[The Data Center]] • [[Sala City Dentistry]] • [[The Bakery]]&lt;br /&gt;
  | group2 = [[The Dreamlands]]&lt;br /&gt;
  | list2 = [[Unbeast Lair]] • [[Hall of Echoes]] • [[Library of Things That Didn’t Happen]] • [[Palace of Ferns]] • [[Dreamlands Mystery Gift Shop]]&lt;br /&gt;
  }}&lt;br /&gt;
| group3 = [[Episodes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Genesis Set&lt;br /&gt;
  | list1 = [[Roll With the Punches]] • [[Aftermath of Chaos]] • [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
  | group2 = Non-Canon&lt;br /&gt;
  | list2 = [[Beechball Bonanza]] • [[Data Bark Center]] • [[Odie&#039;s Rigatoni]] • [[The Drög Life]] • [[We Got Gnomes]] • [[Cloudberry Waffles]] • [[The Present Tense]] • [[Only When Observed]] • [[Piranha Tank]] • [[Cartoon Physics]] • [[When Pigs Fly]] • [[The Compound of None]] • [[Exponential Logarithms]] • [[The Garden of Remembrance]] • [[A Tiny Mishap]] • [[Tooth and Consequences]] • [[The Digital Cocoon]] • [[The Drip of Eternity]]&lt;br /&gt;
  | group3 = Shorts&lt;br /&gt;
  | list3 = [[The Shirt Incident]] • [[Onion Dare]] • [[Dook and Doodleook]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1147</id>
		<title>Mobile Nav</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1147"/>
		<updated>2026-01-27T12:36:43Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the alternative navigation page. It exists because mobile view does not render navigation boxes.&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
=== Main Cast ===&lt;br /&gt;
* [[Dook|Dook Ferret]]&lt;br /&gt;
* [[Flops|Flops Fox]]&lt;br /&gt;
&lt;br /&gt;
=== B-Cast ===&lt;br /&gt;
* [[Odie Yotie]]&lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]]&lt;br /&gt;
* [[Vivian Wease]]&lt;br /&gt;
* [[The Stoat]]&lt;br /&gt;
&lt;br /&gt;
=== C-Cast ===&lt;br /&gt;
* [[The Bank Frog]]&lt;br /&gt;
* [[Officer Barky]]&lt;br /&gt;
* [[Aikido Sensei]]&lt;br /&gt;
* [[The Billboard Rep]]&lt;br /&gt;
* [[Birdie Brian]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Unbeasts]]&lt;br /&gt;
* [[Narrative Echoes]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
* [[Doodleook]]&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
=== [[Sala City]] ===&lt;br /&gt;
* [[The Kiosk]]&lt;br /&gt;
* [[Dook and Flops&#039; House]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership]]&lt;br /&gt;
* [[Odie&#039;s Law Firm]]&lt;br /&gt;
* [[The Bank]]&lt;br /&gt;
* [[Bunnyrack&#039;s Office]]&lt;br /&gt;
* [[Abandoned Gas Station]]&lt;br /&gt;
* [[Radio Station]]&lt;br /&gt;
* [[City Square]]&lt;br /&gt;
* [[Strip Mall]]&lt;br /&gt;
* [[Police Station]]&lt;br /&gt;
* [[The Dojo]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Dreamlands]] ===&lt;br /&gt;
* [[Unbeast Lair]]&lt;br /&gt;
* [[Hall of Echoes]]&lt;br /&gt;
&lt;br /&gt;
== [[Episodes]] ==&lt;br /&gt;
=== Genesis Set ===&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]]&lt;br /&gt;
&lt;br /&gt;
=== Non-Canon ===&lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
=== Shorts ===&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
* [[Onion Dare]]&lt;br /&gt;
* [[Dook and Doodleook]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1146</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1146"/>
		<updated>2026-01-27T12:36:09Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Episodes of Dook &amp;amp; Flops can be found here. Note that demo episodes are for internal universe building use.&lt;br /&gt;
&lt;br /&gt;
The series [[Episode Structure]] narrates how the episodes should be laid out.&lt;br /&gt;
&lt;br /&gt;
== Genesis Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
 &lt;br /&gt;
== Other Demo Episodes ==&lt;br /&gt;
 &lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
== Shorts ==&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
* [[Onion Dare]]&lt;br /&gt;
* [[Dook and Doodleook]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Characters&amp;diff=1145</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Characters&amp;diff=1145"/>
		<updated>2026-01-27T12:35:27Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a complete list of characters who appear in the series. It includes the main duo, recurring side characters, and one-time appearances, as well as figures from the stranger corners of the world.&lt;br /&gt;
&lt;br /&gt;
== Main Characters ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Dook]]&#039;&#039;&#039; is a green ferret from the [[The Dreamlands|Dreamlands]], naive and indestructible.&lt;br /&gt;
*&#039;&#039;&#039;[[Flops]]&#039;&#039;&#039; is a red fox, impulsive, fast-talking, and central to most plots. &lt;br /&gt;
 &lt;br /&gt;
== B-Cast ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Odie Yotie]]&#039;&#039;&#039; is a coyote attorney, opportunistic and mischievous.&lt;br /&gt;
*&#039;&#039;&#039;[[Vivian Wease]]&#039;&#039;&#039; is a weasel used car saleswoman, dark coat, mildly dishonest.&lt;br /&gt;
*&#039;&#039;&#039;[[The Stoat]]&#039;&#039;&#039; is a Canadian store clerk working at the [[The Kiosk|Kiosk]] in his early 20s, unbothered demeanor.&lt;br /&gt;
*&#039;&#039;&#039;[[Bunnyrack O&#039;Bunny]]&#039;&#039;&#039; is the mayor of [[Sala City]], whimsical and unaware.&lt;br /&gt;
 &lt;br /&gt;
== C-Cast ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Bank Frog]]&#039;&#039;&#039; is in her 50s with dry personality, like denying loans.&lt;br /&gt;
*&#039;&#039;&#039;[[Officer Barky]]&#039;&#039;&#039; is a hound in his 40s, Sala City law enforcement.&lt;br /&gt;
*&#039;&#039;&#039;[[Aikido Sensei]]&#039;&#039;&#039; is a non-housecat feline, mid-40s, highest aikido rank.&lt;br /&gt;
*&#039;&#039;&#039;[[The Billboard Rep]]&#039;&#039;&#039; is a swine in his 50s, stressed and overworked.&lt;br /&gt;
*&#039;&#039;&#039;[[Birdie Brian]]&#039;&#039;&#039; is working at the [[Radio Station]].&lt;br /&gt;
*&#039;&#039;&#039;[[Boingo]]&#039;&#039;&#039; is a cheerful dog who operates the [[Data Bark Center]], combining technical savvy with loyalty.&lt;br /&gt;
*&#039;&#039;&#039;[[The Fridge]]&#039;&#039;&#039; is a sentient kitchen appliance who dispenses both snacks and life advice to [[Flops]].&lt;br /&gt;
 &lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Unbeasts]]&#039;&#039;&#039; are native to the [[The Dreamlands|Dreamlands]], but cannot be seen.&lt;br /&gt;
*&#039;&#039;&#039;[[The Librarian]]&#039;&#039;&#039; is a multidimensional frog-like archivist who maintains the [[Library of Things That Didn’t Happen]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Scribe]]&#039;&#039;&#039; is a self-writing robe and quill that serves as a Dreamlands bureaucrat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pocket Elephant]]&#039;&#039;&#039; is a tiny elephant living in [[Flops]]’ pocket, offering dry philosophical commentary.&lt;br /&gt;
*&#039;&#039;&#039;[[Dreamlands Mystery Gift Shopkeeper]]&#039;&#039;&#039; is a cryptic merchant selling unpredictable curiosities.&lt;br /&gt;
*&#039;&#039;&#039;[[Memory Crystallizer]]&#039;&#039;&#039; is a handheld Dreamlands artifact capable of storing memories as glowing crystals.&lt;br /&gt;
*&#039;&#039;&#039;[[Nostalgic Matter]]&#039;&#039;&#039; is a metaphysical substance formed from emotion and memory, used to restore reality.&lt;br /&gt;
*&#039;&#039;&#039;[[Narrative Echoes]]&#039;&#039;&#039;: Sentient ideas that were forgotten or never written. They take vague shapes and may speak in half-formed metaphors.&lt;br /&gt;
*&#039;&#039;&#039;[[The Cactus]]&#039;&#039;&#039; is Vivian&#039;s mysterious ward.&lt;br /&gt;
*&#039;&#039;&#039;[[Doodleook]]&#039;&#039;&#039; is a literal blue ballpoint pen sketched version of [[Dook]].&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1144</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1144"/>
		<updated>2026-01-27T12:33:45Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Dook &amp;amp; Flops Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is meant to be the series-bible for everything regarding [[Dook]] &amp;amp; [[Flops]], from [[Characters|character]] information, [[Locations|location]] information, to [[Episodes|episode]] draft and more.&lt;br /&gt;
&lt;br /&gt;
A mobile navigation can be found [[Mobile Nav|here]]. Due to a bug, mobile users wishing to use the desktop site, must click on the &#039;&#039;Desktop&#039;&#039; link twice. We hope to fix this issue soon. &lt;br /&gt;
&lt;br /&gt;
We hope you&#039;ll enjoy the Dook &amp;amp; Flops universe!&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Navigation&lt;br /&gt;
| group1 = [[Characters]]&lt;br /&gt;
| list1 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Main Cast&lt;br /&gt;
  | list1 = [[Dook|Dook Ferret]] • [[Flops|Flops Fox]]&lt;br /&gt;
  | group2 = B-Cast&lt;br /&gt;
  | list2 = [[Odie Yotie]] • [[Bunnyrack O&#039;Bunny]] • [[Vivian Wease]] • [[The Stoat]]&lt;br /&gt;
  | group3 = C-Cast&lt;br /&gt;
  | list3 = [[The Bank Frog]] • [[Officer Barky]] • [[Aikido Sensei]] • [[The Billboard Rep]] • [[Birdie Brian]]&lt;br /&gt;
  | group4 = Others&lt;br /&gt;
  | list4 = [[Unbeasts]] • [[Narrative Echoes]] • [[The Cactus]] • [[Doodleook]]&lt;br /&gt;
  }}&lt;br /&gt;
| group2 = [[Locations]]&lt;br /&gt;
| list2 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = [[Sala City]]&lt;br /&gt;
  | list1 = [[The Kiosk]] • [[Dook and Flops&#039; House]] • [[Vivian&#039;s Car Dealership]] • [[Odie&#039;s Law Firm]] • [[The Bank]] • [[Bunnyrack&#039;s Office]] • [[Abandoned Gas Station]] • [[Radio Station]] • [[City Square]] • [[Strip Mall]] • [[Police Station]] • [[The Dojo]]&lt;br /&gt;
  | group2 = [[The Dreamlands]]&lt;br /&gt;
  | list2 = [[Unbeast Lair]] • [[Hall of Echoes]]&lt;br /&gt;
  }}&lt;br /&gt;
| group3 = [[Episodes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Genesis Set&lt;br /&gt;
  | list1 = [[Roll With the Punches]] • [[Aftermath of Chaos]] • [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
  | group2 = Non-Canon&lt;br /&gt;
  | list2 = [[Beechball Bonanza]] • [[Data Bark Center]] • [[Odie&#039;s Rigatoni]] • [[The Drög Life]] • [[We Got Gnomes]] • [[Cloudberry Waffles]] • [[The Present Tense]] • [[Only When Observed]] • [[Piranha Tank]] • [[Cartoon Physics]] • [[When Pigs Fly]] • [[The Compound of None]] • [[Exponential Logarithms]] • [[The Garden of Remembrance]] • [[A Tiny Mishap]] • [[Tooth and Consequences]] • [[The Digital Cocoon]] • [[The Drip of Eternity]]&lt;br /&gt;
  | group3 = Shorts&lt;br /&gt;
  | list3 = [[The Shirt Incident]] • [[Onion Dare]] • [[Dook and Doodleook]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Dook_and_Doodleook&amp;diff=1143</id>
		<title>Dook and Doodleook</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Dook_and_Doodleook&amp;diff=1143"/>
		<updated>2026-01-27T11:58:39Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Created page with &amp;quot;Dook meets Doodleook on a quiet side street in Sala City, the kind of side street with a bench that exists mostly to suggest sitting.   &amp;#039;&amp;#039;On the curb sits a ferret.. Blue.. Not &amp;#039;&amp;#039;blue fur&amp;#039;&amp;#039; blue, &amp;#039;&amp;#039;&amp;#039;Blue pen&amp;#039;&amp;#039;&amp;#039; blue. He’s clearly Dook. Same shape. Same posture. Same friendly neutrality.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;But he’s drawn — visibly drawn — in uneven ballpoint lines. Some strokes are darker where the pen lingered. Some lines trail off where whoever was drawing clearly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dook]] meets [[Doodleook]] on a quiet side street in [[Sala City]], the kind of side street with a bench that exists mostly to suggest sitting. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the curb sits a ferret.. Blue.. Not &#039;&#039;blue fur&#039;&#039; blue, &#039;&#039;&#039;Blue pen&#039;&#039;&#039; blue. He’s clearly Dook. Same shape. Same posture. Same friendly neutrality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he’s drawn — visibly drawn — in uneven ballpoint lines. Some strokes are darker where the pen lingered. Some lines trail off where whoever was drawing clearly got distracted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His outline jitters like a doodle on the corner of a notebook when the page is being nudged. Dook stops.. Then tilts his head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (pleasantly surprised):&#039;&#039;&#039; “Oh! I’ve seen you before.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blue ferret looks up. One eye is a proper circle. The other is three circles, one crossed out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook:&#039;&#039;&#039; “Hi!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His voice sounds exactly like Dook’s, except slightly faster, like it was written in the margins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “You’re me, but… flatter.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook (proud):&#039;&#039;&#039; “Two-dimensional-ish!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stands up. His feet don’t quite touch the pavement — they’re hovering at “artist didn’t bother with shadows” height.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Up close, it’s obvious what’s going on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cross-hatching where fur would be. A few erased lines still faintly visible. A tail that loops twice because the pen never lifted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “Why are you blue?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Doodleook looks down at himself, as if noticing this for the first time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook:&#039;&#039;&#039; “Oh! That’s easy. I’m drawn in blue pen.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He says this like it explains everything. Because it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A car passes behind them. Its color bleeds slightly into Doodleook for a frame before snapping back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “That makes sense.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They sit next to each other. Dook sits &#039;&#039;&#039;on&#039;&#039;&#039; the curb. Doodleook sits &#039;&#039;&#039;on the idea of the curb&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook:&#039;&#039;&#039; “I only exist when someone is thinking about you without committing to you.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (delighted):&#039;&#039;&#039; “That’s where I live too!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Doodleook grins. His mouth redraws itself twice to get it right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook:&#039;&#039;&#039; “I’m the version of you people draw while on the phone. Or during meetings. Or when they’re supposed to be doing math.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “Oh. I like math.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook:&#039;&#039;&#039; “Me too! But I never finish it.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gestures vaguely and a half-drawn equation appears in the air, crossed out, replaced with a tiny fern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From across the street, Flops yells something about a parking sign that “definitely wasn’t there a second ago.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook waves back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “Do you drink cocoa?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook (thinking hard):&#039;&#039;&#039; “I can be &#039;&#039;drawn&#039;&#039; drinking cocoa.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “That’s close enough.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook mimes holding a mug. Doodleook immediately gains a blue-pen mug, complete with steam made of squiggles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They sip. Dook drinks. Doodleook traces a sip line and makes a satisfied noise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A breeze goes through Sala City. A few of Doodleook’s lines wobble, like the page is being turned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook:&#039;&#039;&#039; “Oh! I think the notebook’s closing.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “Okay. See you later.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook (cheerful, already fading):&#039;&#039;&#039; “Probably! I show up a lot!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He smears sideways slightly, like ink dragged by a thumb, then pops out of existence with a faint &#039;&#039;skrsh&#039;&#039; sound.&lt;br /&gt;
&lt;br /&gt;
Dook looks at the empty curb, there’s a small blue doodle left behind: &#039;&#039;&#039;Two dots, a smile, and a fern.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; “That was nice.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gets up and wanders off to rejoin Flops, leaving the doodle exactly where it is — until the city gently forgets it, one line at a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Shorts]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Doodleook&amp;diff=1142</id>
		<title>Doodleook</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Doodleook&amp;diff=1142"/>
		<updated>2026-01-27T11:35:54Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Created page with &amp;quot;{{Infobox character | name = Doodleook | image = Image_of_Doodleook.png | alt = DALL-E Render of Doodleook | caption = DALL-E Render of Doodleook | species = Blue ballpoint pen ink sketched ferret | age =  | birthday =  | gender = Male | first_appearance =  | role =  | residency =  }}  &amp;#039;&amp;#039;&amp;#039;Doodleook&amp;#039;&amp;#039;&amp;#039; is a blue ballpoint pen sketched ferret. He is literarily Dook, but sketched.  == Personality ==  == Abilities ==  == Appearance ==  * &amp;#039;&amp;#039;&amp;#039;Fur:&amp;#039;&amp;#039;&amp;#039; Blue ballpoint pen ink...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Doodleook&lt;br /&gt;
| image = Image_of_Doodleook.png&lt;br /&gt;
| alt = DALL-E Render of Doodleook&lt;br /&gt;
| caption = DALL-E Render of Doodleook&lt;br /&gt;
| species = Blue ballpoint pen ink sketched ferret&lt;br /&gt;
| age = &lt;br /&gt;
| birthday = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| first_appearance = &lt;br /&gt;
| role = &lt;br /&gt;
| residency = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doodleook&#039;&#039;&#039; is a blue ballpoint pen sketched ferret. He is literarily [[Dook]], but sketched.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fur:&#039;&#039;&#039; Blue ballpoint pen ink&lt;br /&gt;
* &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Absence of ink&lt;br /&gt;
* &#039;&#039;&#039;Nose:&#039;&#039;&#039; Absence of ink &lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; Blue ballpoint pen ink&lt;br /&gt;
* &#039;&#039;&#039;Notable Trait:&#039;&#039;&#039; Always sketched with a blue ballpoint pen.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Sketchy!” — Doodleook&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1139</id>
		<title>Mobile Nav</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1139"/>
		<updated>2026-01-09T17:11:31Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the alternative navigation page. It exists because mobile view does not render navigation boxes.&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
=== Main Cast ===&lt;br /&gt;
* [[Dook|Dook Ferret]]&lt;br /&gt;
* [[Flops|Flops Fox]]&lt;br /&gt;
&lt;br /&gt;
=== B-Cast ===&lt;br /&gt;
* [[Odie Yotie]]&lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]]&lt;br /&gt;
* [[Vivian Wease]]&lt;br /&gt;
* [[The Stoat]]&lt;br /&gt;
&lt;br /&gt;
=== C-Cast ===&lt;br /&gt;
* [[The Bank Frog]]&lt;br /&gt;
* [[Officer Barky]]&lt;br /&gt;
* [[Aikido Sensei]]&lt;br /&gt;
* [[The Billboard Rep]]&lt;br /&gt;
* [[Birdie Brian]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Unbeasts]]&lt;br /&gt;
* [[Narrative Echoes]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
=== [[Sala City]] ===&lt;br /&gt;
* [[The Kiosk]]&lt;br /&gt;
* [[Dook and Flops&#039; House]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership]]&lt;br /&gt;
* [[Odie&#039;s Law Firm]]&lt;br /&gt;
* [[The Bank]]&lt;br /&gt;
* [[Bunnyrack&#039;s Office]]&lt;br /&gt;
* [[Abandoned Gas Station]]&lt;br /&gt;
* [[Radio Station]]&lt;br /&gt;
* [[City Square]]&lt;br /&gt;
* [[Strip Mall]]&lt;br /&gt;
* [[Police Station]]&lt;br /&gt;
* [[The Dojo]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Dreamlands]] ===&lt;br /&gt;
* [[Unbeast Lair]]&lt;br /&gt;
* [[Hall of Echoes]]&lt;br /&gt;
&lt;br /&gt;
== [[Episodes]] ==&lt;br /&gt;
=== Genesis Set ===&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]]&lt;br /&gt;
&lt;br /&gt;
=== Non-Canon ===&lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
=== Shorts ===&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
* [[Onion Dare]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1138</id>
		<title>Mobile Nav</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1138"/>
		<updated>2026-01-09T17:11:12Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the alternative navigation page. It exists because mobile view does not render navigation boxes.&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
=== Main Cast ===&lt;br /&gt;
* [[Dook|Dook Ferret]]&lt;br /&gt;
* [[Flops|Flops Fox]]&lt;br /&gt;
&lt;br /&gt;
=== B-Cast ===&lt;br /&gt;
* [[Odie Yotie]]&lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]]&lt;br /&gt;
* [[Vivian Wease]]&lt;br /&gt;
* [[The Stoat]]&lt;br /&gt;
&lt;br /&gt;
=== C-Cast ===&lt;br /&gt;
* [[The Bank Frog]]&lt;br /&gt;
* [[Officer Barky]]&lt;br /&gt;
* [[Aikido Sensei]]&lt;br /&gt;
* [[The Billboard Rep]]&lt;br /&gt;
* [[Birdie Brian]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Unbeasts]]&lt;br /&gt;
* [[Narrative Echoes]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
=== [[Sala City]] ===&lt;br /&gt;
* [[The Kiosk]]&lt;br /&gt;
* [[Dook and Flops&#039; House]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership]]&lt;br /&gt;
* [[Odie&#039;s Law Firm]]&lt;br /&gt;
* [[The Bank]]&lt;br /&gt;
* [[Bunnyrack&#039;s Office]]&lt;br /&gt;
* [[Abandoned Gas Station]]&lt;br /&gt;
* [[Radio Station]]&lt;br /&gt;
* [[City Square]]&lt;br /&gt;
* [[Strip Mall]]&lt;br /&gt;
* [[Police Station]]&lt;br /&gt;
* [[The Dojo]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Dreamlands]] ===&lt;br /&gt;
* [[Unbeast Lair]]&lt;br /&gt;
* [[Hall of Echoes]]&lt;br /&gt;
&lt;br /&gt;
== [[Episodes]] ==&lt;br /&gt;
=== Genesis Set ===&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]]&lt;br /&gt;
&lt;br /&gt;
=== Non-Canon ===&lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
=== Shorts ===&lt;br /&gt;
[[The Shirt Incident]]&lt;br /&gt;
[[Onion Dare]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1137</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1137"/>
		<updated>2026-01-09T17:10:50Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Episodes of Dook &amp;amp; Flops can be found here. Note that demo episodes are for internal universe building use.&lt;br /&gt;
&lt;br /&gt;
The series [[Episode Structure]] narrates how the episodes should be laid out.&lt;br /&gt;
&lt;br /&gt;
== Genesis Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
 &lt;br /&gt;
== Other Demo Episodes ==&lt;br /&gt;
 &lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
== Shorts ==&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
* [[Onion Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1136</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1136"/>
		<updated>2026-01-09T17:10:32Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Dook &amp;amp; Flops Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is meant to be the series-bible for everything regarding [[Dook]] &amp;amp; [[Flops]], from [[Characters|character]] information, [[Locations|location]] information, to [[Episodes|episode]] draft and more.&lt;br /&gt;
&lt;br /&gt;
A mobile navigation can be found [[Mobile Nav|here]]. Due to a bug, mobile users wishing to use the desktop site, must click on the &#039;&#039;Desktop&#039;&#039; link twice. We hope to fix this issue soon. &lt;br /&gt;
&lt;br /&gt;
We hope you&#039;ll enjoy the Dook &amp;amp; Flops universe!&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Navigation&lt;br /&gt;
| group1 = [[Characters]]&lt;br /&gt;
| list1 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Main Cast&lt;br /&gt;
  | list1 = [[Dook|Dook Ferret]] • [[Flops|Flops Fox]]&lt;br /&gt;
  | group2 = B-Cast&lt;br /&gt;
  | list2 = [[Odie Yotie]] • [[Bunnyrack O&#039;Bunny]] • [[Vivian Wease]] • [[The Stoat]]&lt;br /&gt;
  | group3 = C-Cast&lt;br /&gt;
  | list3 = [[The Bank Frog]] • [[Officer Barky]] • [[Aikido Sensei]] • [[The Billboard Rep]] • [[Birdie Brian]]&lt;br /&gt;
  | group4 = Others&lt;br /&gt;
  | list4 = [[Unbeasts]] • [[Narrative Echoes]] • [[The Cactus]]&lt;br /&gt;
  }}&lt;br /&gt;
| group2 = [[Locations]]&lt;br /&gt;
| list2 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = [[Sala City]]&lt;br /&gt;
  | list1 = [[The Kiosk]] • [[Dook and Flops&#039; House]] • [[Vivian&#039;s Car Dealership]] • [[Odie&#039;s Law Firm]] • [[The Bank]] • [[Bunnyrack&#039;s Office]] • [[Abandoned Gas Station]] • [[Radio Station]] • [[City Square]] • [[Strip Mall]] • [[Police Station]] • [[The Dojo]]&lt;br /&gt;
  | group2 = [[The Dreamlands]]&lt;br /&gt;
  | list2 = [[Unbeast Lair]] • [[Hall of Echoes]]&lt;br /&gt;
  }}&lt;br /&gt;
| group3 = [[Episodes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Genesis Set&lt;br /&gt;
  | list1 = [[Roll With the Punches]] • [[Aftermath of Chaos]] • [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
  | group2 = Non-Canon&lt;br /&gt;
  | list2 = [[Beechball Bonanza]] • [[Data Bark Center]] • [[Odie&#039;s Rigatoni]] • [[The Drög Life]] • [[We Got Gnomes]] • [[Cloudberry Waffles]] • [[The Present Tense]] • [[Only When Observed]] • [[Piranha Tank]] • [[Cartoon Physics]] • [[When Pigs Fly]] • [[The Compound of None]] • [[Exponential Logarithms]] • [[The Garden of Remembrance]] • [[A Tiny Mishap]] • [[Tooth and Consequences]] • [[The Digital Cocoon]] • [[The Drip of Eternity]]&lt;br /&gt;
  | group3 = Shorts&lt;br /&gt;
  | list3 = [[The Shirt Incident]] • [[Onion Dare]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Onion_Dare&amp;diff=1135</id>
		<title>Onion Dare</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Onion_Dare&amp;diff=1135"/>
		<updated>2026-01-09T17:10:00Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flops]] accepts a seemingly harmless onion-eating challenge from [[The Stoat]], only to flip the game by baiting him into biting an onion quietly smuggled in from [[The Dreamlands]] by [[Dook]]. Reality wobbles, memories scramble, and the trio part ways laughing, with The Stoat wisely swearing off onions for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(leaning against the kiosk, bored)&#039;&#039;&#039; So what’s with the stare, maple menace?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(sliding a raw onion onto the counter like contraband)&#039;&#039;&#039; Bet you can’t eat this. Whole. Under a minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(squints at it)&#039;&#039;&#039; That’s it? No sauce? No grill? No—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(checks an imaginary watch)&#039;&#039;&#039; Timer starts when you bite. Pride rules apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(materializing beside Flops, holding a mug)&#039;&#039;&#039; I once watched a star eat itself. It cried less than you’re about to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(snorts, grabs the onion)&#039;&#039;&#039; Please. I’ve eaten gas-station sushi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(grinning)&#039;&#039;&#039; Thirty seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(bites hard)&#039;&#039;&#039; …CRUNCH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(two seconds later, eyes watering)&#039;&#039;&#039; Okay—still—fine—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(chewing faster, voice cracking)&#039;&#039;&#039; Th’seem f—nn—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(gently)&#039;&#039;&#039; You’re turning the color of regret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(halfway through, tears streaming, pacing)&#039;&#039;&#039; I’M NOT CRYING THE ONION IS ATTACKING ME—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(counting down)&#039;&#039;&#039; Ten… nine…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(shoves the rest in, cheeks full, emits a sound that should not exist)&#039;&#039;&#039; MMMRRRRGH—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(ding noise with his mouth)&#039;&#039;&#039; Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(freezes, then swallows, collapses onto the sidewalk)&#039;&#039;&#039; I can see sounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(offers cocoa)&#039;&#039;&#039; For your soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(already setting out another onion)&#039;&#039;&#039; Double or nothing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(weak thumbs-up)&#039;&#039;&#039; I hate you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(cheerful)&#039;&#039;&#039; Friendship!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(slowly gets up, wipes his face with his sleeve, breathes out once)&#039;&#039;&#039; Okay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(smug, already victorious)&#039;&#039;&#039; See? Kiosk rules. Pride settled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(smirks, eyes still red, reaches into his jacket)&#039;&#039;&#039; Yeah. About that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(sets a second onion on the counter)&#039;&#039;&#039; Your turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(blinks)&#039;&#039;&#039; Where’d you get another onion?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(standing very still, hands behind his back, smiling like a child who has hidden a universe)&#039;&#039;&#039; …&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(taps the onion)&#039;&#039;&#039; Same rules. Whole. Under a minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(narrows eyes, sniffs it)&#039;&#039;&#039; Smells… normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(grinning wider)&#039;&#039;&#039; Oh, it is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(shrugs, bites immediately)&#039;&#039;&#039; CRUNCH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(two seconds in)&#039;&#039;&#039; Pfft. Easier than yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(casually)&#039;&#039;&#039; By the way, that one’s from the Dreamlands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(freezes mid-chew)&#039;&#039;&#039; ...what.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(softly, kindly)&#039;&#039;&#039; It remembers being eaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(chewing resumes, then stops again)&#039;&#039;&#039; Why does it taste like my childhood &#039;&#039;and&#039;&#039; tax fraud?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(eyes unfocus)&#039;&#039;&#039; Why is it whispering my name—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(checks imaginary watch)&#039;&#039;&#039; Forty seconds left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(sweating, chewing faster)&#039;&#039;&#039; It’s… crunchy in directions—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(voice echoes slightly, like he’s in a hallway)&#039;&#039;&#039; Why is the kiosk older than me—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(tilts head)&#039;&#039;&#039; Oh. It reached the existential layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(suddenly swallows, staggers back)&#039;&#039;&#039; I just lived three winters that didn’t happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(deadpan)&#039;&#039;&#039; Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(collapses onto a milk crate, staring into nothing)&#039;&#039;&#039; Do onions normally apologize?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(brightly)&#039;&#039;&#039; Only the honest ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(after a long pause)&#039;&#039;&#039; ...double or nothing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(already crying again, laughing this time)&#039;&#039;&#039; I &#039;&#039;knew&#039;&#039; you’d say that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(pulls out a third onion, glowing very faintly)&#039;&#039;&#039; I brought extras.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(slowly stands up, shakes his head hard, like he’s trying to knock loose a bad signal)&#039;&#039;&#039; Nope—no—reset—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(one last shake, then he exhales)&#039;&#039;&#039; Okay. Back in the kiosk. Mostly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(looks at Dook)&#039;&#039;&#039; ...I know you..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(looks at Flops)&#039;&#039;&#039; ..And I know you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(rubs his eyes, forces a weak grin)&#039;&#039;&#039; Uuh, I think I’ve had enough onions for a while, eh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(trying not to laugh)&#039;&#039;&#039; Totally fair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(nods solemnly, lifts the faintly glowing onion)&#039;&#039;&#039; It agrees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(casually reaches between the &#039;&#039;outline&#039;&#039; of the snack rack, his arm passing through where shelves should be)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The air ripples slightly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(withdraws his hand, now empty)&#039;&#039;&#039; Back where it can finish its thoughts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(stares at the rack)&#039;&#039;&#039; ...I’m not gonna ask.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(finally loses it, laughing)&#039;&#039;&#039; Probably smart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(laughing too, a little shaky)&#039;&#039;&#039; Yeah. Yeah that’s.. that’s enough weird for one shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(waves cheerfully)&#039;&#039;&#039; Goodbye! Guard your produce!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(finger guns)&#039;&#039;&#039; Later, maple lord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(half-wave)&#039;&#039;&#039; Don’t come back with vegetables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The trio&#039;&#039;&#039; &#039;&#039;&#039;(all laughing as Dook and Flops walk off down the sidewalk)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(after they’re gone, muttering to himself)&#039;&#039;&#039; ...I’m switching to candy for a week.&lt;br /&gt;
&lt;br /&gt;
[[Category:Shorts]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Onion_Dare&amp;diff=1134</id>
		<title>Onion Dare</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Onion_Dare&amp;diff=1134"/>
		<updated>2026-01-09T17:08:59Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Created page with &amp;quot;Flops accepts a seemingly harmless onion-eating challenge from The Stoat, only to flip the game by baiting him into biting an onion quietly smuggled in from the Dreamlands. Reality wobbles, memories scramble, and the trio part ways laughing, with The Stoat wisely swearing off onions for the foreseeable future.  &amp;#039;&amp;#039;&amp;#039;Flops&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;(leaning against the kiosk, bored)&amp;#039;&amp;#039;&amp;#039; So what’s with the stare, maple menace?  &amp;#039;&amp;#039;&amp;#039;The Stoat&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;(sliding a raw onion onto the counter like cont...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flops accepts a seemingly harmless onion-eating challenge from The Stoat, only to flip the game by baiting him into biting an onion quietly smuggled in from the Dreamlands. Reality wobbles, memories scramble, and the trio part ways laughing, with The Stoat wisely swearing off onions for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(leaning against the kiosk, bored)&#039;&#039;&#039; So what’s with the stare, maple menace?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(sliding a raw onion onto the counter like contraband)&#039;&#039;&#039; Bet you can’t eat this. Whole. Under a minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(squints at it)&#039;&#039;&#039; That’s it? No sauce? No grill? No—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(checks an imaginary watch)&#039;&#039;&#039; Timer starts when you bite. Pride rules apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(materializing beside Flops, holding a mug)&#039;&#039;&#039; I once watched a star eat itself. It cried less than you’re about to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(snorts, grabs the onion)&#039;&#039;&#039; Please. I’ve eaten gas-station sushi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(grinning)&#039;&#039;&#039; Thirty seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(bites hard)&#039;&#039;&#039; …CRUNCH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(two seconds later, eyes watering)&#039;&#039;&#039; Okay—still—fine—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(chewing faster, voice cracking)&#039;&#039;&#039; Th’seem f—nn—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(gently)&#039;&#039;&#039; You’re turning the color of regret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(halfway through, tears streaming, pacing)&#039;&#039;&#039; I’M NOT CRYING THE ONION IS ATTACKING ME—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(counting down)&#039;&#039;&#039; Ten… nine…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(shoves the rest in, cheeks full, emits a sound that should not exist)&#039;&#039;&#039; MMMRRRRGH—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(ding noise with his mouth)&#039;&#039;&#039; Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(freezes, then swallows, collapses onto the sidewalk)&#039;&#039;&#039; I can see sounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(offers cocoa)&#039;&#039;&#039; For your soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(already setting out another onion)&#039;&#039;&#039; Double or nothing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(weak thumbs-up)&#039;&#039;&#039; I hate you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(cheerful)&#039;&#039;&#039; Friendship!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(slowly gets up, wipes his face with his sleeve, breathes out once)&#039;&#039;&#039; Okay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(smug, already victorious)&#039;&#039;&#039; See? Kiosk rules. Pride settled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(smirks, eyes still red, reaches into his jacket)&#039;&#039;&#039; Yeah. About that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(sets a second onion on the counter)&#039;&#039;&#039; Your turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(blinks)&#039;&#039;&#039; Where’d you get another onion?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(standing very still, hands behind his back, smiling like a child who has hidden a universe)&#039;&#039;&#039; …&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(taps the onion)&#039;&#039;&#039; Same rules. Whole. Under a minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(narrows eyes, sniffs it)&#039;&#039;&#039; Smells… normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(grinning wider)&#039;&#039;&#039; Oh, it is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(shrugs, bites immediately)&#039;&#039;&#039; CRUNCH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(two seconds in)&#039;&#039;&#039; Pfft. Easier than yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(casually)&#039;&#039;&#039; By the way, that one’s from the Dreamlands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(freezes mid-chew)&#039;&#039;&#039; ...what.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(softly, kindly)&#039;&#039;&#039; It remembers being eaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(chewing resumes, then stops again)&#039;&#039;&#039; Why does it taste like my childhood &#039;&#039;and&#039;&#039; tax fraud?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(eyes unfocus)&#039;&#039;&#039; Why is it whispering my name—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(checks imaginary watch)&#039;&#039;&#039; Forty seconds left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(sweating, chewing faster)&#039;&#039;&#039; It’s… crunchy in directions—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(voice echoes slightly, like he’s in a hallway)&#039;&#039;&#039; Why is the kiosk older than me—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(tilts head)&#039;&#039;&#039; Oh. It reached the existential layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(suddenly swallows, staggers back)&#039;&#039;&#039; I just lived three winters that didn’t happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(deadpan)&#039;&#039;&#039; Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(collapses onto a milk crate, staring into nothing)&#039;&#039;&#039; Do onions normally apologize?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(brightly)&#039;&#039;&#039; Only the honest ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(after a long pause)&#039;&#039;&#039; ...double or nothing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(already crying again, laughing this time)&#039;&#039;&#039; I &#039;&#039;knew&#039;&#039; you’d say that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(pulls out a third onion, glowing very faintly)&#039;&#039;&#039; I brought extras.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(slowly stands up, shakes his head hard, like he’s trying to knock loose a bad signal)&#039;&#039;&#039; Nope—no—reset—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(one last shake, then he exhales)&#039;&#039;&#039; Okay. Back in the kiosk. Mostly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(looks at Dook)&#039;&#039;&#039; ...I know you..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(looks at Flops)&#039;&#039;&#039; ..And I know you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(rubs his eyes, forces a weak grin)&#039;&#039;&#039; Uuh, I think I’ve had enough onions for a while, eh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(trying not to laugh)&#039;&#039;&#039; Totally fair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(nods solemnly, lifts the faintly glowing onion)&#039;&#039;&#039; It agrees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(casually reaches between the &#039;&#039;outline&#039;&#039; of the snack rack, his arm passing through where shelves should be)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The air ripples slightly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(withdraws his hand, now empty)&#039;&#039;&#039; Back where it can finish its thoughts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(stares at the rack)&#039;&#039;&#039; ...I’m not gonna ask.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(finally loses it, laughing)&#039;&#039;&#039; Probably smart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(laughing too, a little shaky)&#039;&#039;&#039; Yeah. Yeah that’s.. that’s enough weird for one shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook&#039;&#039;&#039; &#039;&#039;&#039;(waves cheerfully)&#039;&#039;&#039; Goodbye! Guard your produce!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops&#039;&#039;&#039; &#039;&#039;&#039;(finger guns)&#039;&#039;&#039; Later, maple lord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(half-wave)&#039;&#039;&#039; Don’t come back with vegetables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The trio&#039;&#039;&#039; &#039;&#039;&#039;(all laughing as Dook and Flops walk off down the sidewalk)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat&#039;&#039;&#039; &#039;&#039;&#039;(after they’re gone, muttering to himself)&#039;&#039;&#039; ...I’m switching to candy for a week.&lt;br /&gt;
&lt;br /&gt;
[[Category:Shorts]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1121</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Episodes&amp;diff=1121"/>
		<updated>2025-12-31T19:05:39Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Episodes of Dook &amp;amp; Flops can be found here. Note that demo episodes are for internal universe building use.&lt;br /&gt;
&lt;br /&gt;
The series [[Episode Structure]] narrates how the episodes should be laid out.&lt;br /&gt;
&lt;br /&gt;
== Genesis Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
 &lt;br /&gt;
== Other Demo Episodes ==&lt;br /&gt;
 &lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
== Shorts ==&lt;br /&gt;
* [[The Shirt Incident]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1120</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1120"/>
		<updated>2025-12-31T19:05:26Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Dook &amp;amp; Flops Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is meant to be the series-bible for everything regarding [[Dook]] &amp;amp; [[Flops]], from [[Characters|character]] information, [[Locations|location]] information, to [[Episodes|episode]] draft and more.&lt;br /&gt;
&lt;br /&gt;
A mobile navigation can be found [[Mobile Nav|here]]. Due to a bug, mobile users wishing to use the desktop site, must click on the &#039;&#039;Desktop&#039;&#039; link twice. We hope to fix this issue soon. &lt;br /&gt;
&lt;br /&gt;
We hope you&#039;ll enjoy the Dook &amp;amp; Flops universe!&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Navigation&lt;br /&gt;
| group1 = [[Characters]]&lt;br /&gt;
| list1 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Main Cast&lt;br /&gt;
  | list1 = [[Dook|Dook Ferret]] • [[Flops|Flops Fox]]&lt;br /&gt;
  | group2 = B-Cast&lt;br /&gt;
  | list2 = [[Odie Yotie]] • [[Bunnyrack O&#039;Bunny]] • [[Vivian Wease]] • [[The Stoat]]&lt;br /&gt;
  | group3 = C-Cast&lt;br /&gt;
  | list3 = [[The Bank Frog]] • [[Officer Barky]] • [[Aikido Sensei]] • [[The Billboard Rep]] • [[Birdie Brian]]&lt;br /&gt;
  | group4 = Others&lt;br /&gt;
  | list4 = [[Unbeasts]] • [[Narrative Echoes]] • [[The Cactus]]&lt;br /&gt;
  }}&lt;br /&gt;
| group2 = [[Locations]]&lt;br /&gt;
| list2 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = [[Sala City]]&lt;br /&gt;
  | list1 = [[The Kiosk]] • [[Dook and Flops&#039; House]] • [[Vivian&#039;s Car Dealership]] • [[Odie&#039;s Law Firm]] • [[The Bank]] • [[Bunnyrack&#039;s Office]] • [[Abandoned Gas Station]] • [[Radio Station]] • [[City Square]] • [[Strip Mall]] • [[Police Station]] • [[The Dojo]]&lt;br /&gt;
  | group2 = [[The Dreamlands]]&lt;br /&gt;
  | list2 = [[Unbeast Lair]] • [[Hall of Echoes]]&lt;br /&gt;
  }}&lt;br /&gt;
| group3 = [[Episodes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Genesis Set&lt;br /&gt;
  | list1 = [[Roll With the Punches]] • [[Aftermath of Chaos]] • [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
  | group2 = Non-Canon&lt;br /&gt;
  | list2 = [[Beechball Bonanza]] • [[Data Bark Center]] • [[Odie&#039;s Rigatoni]] • [[The Drög Life]] • [[We Got Gnomes]] • [[Cloudberry Waffles]] • [[The Present Tense]] • [[Only When Observed]] • [[Piranha Tank]] • [[Cartoon Physics]] • [[When Pigs Fly]] • [[The Compound of None]] • [[Exponential Logarithms]] • [[The Garden of Remembrance]] • [[A Tiny Mishap]] • [[Tooth and Consequences]] • [[The Digital Cocoon]] • [[The Drip of Eternity]]&lt;br /&gt;
  | group3 = Shorts&lt;br /&gt;
  | list3 = [[The Shirt Incident]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1119</id>
		<title>Mobile Nav</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1119"/>
		<updated>2025-12-31T19:04:39Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the alternative navigation page. It exists because mobile view does not render navigation boxes.&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
=== Main Cast ===&lt;br /&gt;
* [[Dook|Dook Ferret]]&lt;br /&gt;
* [[Flops|Flops Fox]]&lt;br /&gt;
&lt;br /&gt;
=== B-Cast ===&lt;br /&gt;
* [[Odie Yotie]]&lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]]&lt;br /&gt;
* [[Vivian Wease]]&lt;br /&gt;
* [[The Stoat]]&lt;br /&gt;
&lt;br /&gt;
=== C-Cast ===&lt;br /&gt;
* [[The Bank Frog]]&lt;br /&gt;
* [[Officer Barky]]&lt;br /&gt;
* [[Aikido Sensei]]&lt;br /&gt;
* [[The Billboard Rep]]&lt;br /&gt;
* [[Birdie Brian]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Unbeasts]]&lt;br /&gt;
* [[Narrative Echoes]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
=== [[Sala City]] ===&lt;br /&gt;
* [[The Kiosk]]&lt;br /&gt;
* [[Dook and Flops&#039; House]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership]]&lt;br /&gt;
* [[Odie&#039;s Law Firm]]&lt;br /&gt;
* [[The Bank]]&lt;br /&gt;
* [[Bunnyrack&#039;s Office]]&lt;br /&gt;
* [[Abandoned Gas Station]]&lt;br /&gt;
* [[Radio Station]]&lt;br /&gt;
* [[City Square]]&lt;br /&gt;
* [[Strip Mall]]&lt;br /&gt;
* [[Police Station]]&lt;br /&gt;
* [[The Dojo]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Dreamlands]] ===&lt;br /&gt;
* [[Unbeast Lair]]&lt;br /&gt;
* [[Hall of Echoes]]&lt;br /&gt;
&lt;br /&gt;
== [[Episodes]] ==&lt;br /&gt;
=== Genesis Set ===&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]]&lt;br /&gt;
&lt;br /&gt;
=== Non-Canon ===&lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
* [[The Drip of Eternity]]&lt;br /&gt;
&lt;br /&gt;
=== Shorts ===&lt;br /&gt;
[[The Shirt Incident]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=The_Drip_of_Eternity&amp;diff=1118</id>
		<title>The Drip of Eternity</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=The_Drip_of_Eternity&amp;diff=1118"/>
		<updated>2025-12-31T19:03:53Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Created page with &amp;quot;On Halloween, Sala City is seized by PermaPlay™, a “wellness” drip that makes hunger optional and citizens unable to stop gaming. Flops, Dook, Odie Yotie, and The Stoat trace the patches to the Wellness Optimization Bureau, where an app-ghost called The Drip feeds on nonstop uptime. With syrup sabotage and a forgotten Lunch Break bell, they sever the citywide link and bring taste, time, and soup back—at last.  == A — TV-PG Pre-In...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Halloween, [[Sala City]] is seized by PermaPlay™, a “wellness” drip that makes hunger optional and citizens unable to stop gaming. [[Flops]], [[Dook]], [[Odie Yotie]], and [[The Stoat]] trace the patches to the [[Wellness Optimization Bureau]], where an app-ghost called [[The Drip]] feeds on nonstop uptime. With syrup sabotage and a forgotten [[Lunch Break bell]], they sever the citywide link and bring taste, time, and soup back—at last.&lt;br /&gt;
&lt;br /&gt;
== A — TV-PG Pre-Intro Segment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interior. Couch. Night. October rain taps the window like tiny fingernails. Flops is in his default habitat: couch-sunk, remote in paw, doomscrolling channels. A carved pumpkin on the coffee table stares at the TV like it’s watching too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (squinting at the screen)&#039;&#039;&#039; “Sala City News, again? They’re going to tell me it’s ‘spooky season’ and then sell me a mortgage.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The TV flickers. For one frame, the news anchor’s eyes are too wide. The pumpkin’s grin seems to match it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV — Sala City News Anchor (smiling too hard)&#039;&#039;&#039; “Good evening, Sala City! Tonight’s top story: hunger is officially… &#039;&#039;optional.&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (freezes)&#039;&#039;&#039; “Nope. No. That’s cursed wording.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV — Anchor (cheerfully)&#039;&#039;&#039; “Introducing &#039;&#039;&#039;PermaPlay™&#039;&#039;&#039; and &#039;&#039;&#039;NutriLine™&#039;&#039;&#039; — a citywide wellness initiative so you can keep doing what you love… forever.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;B-roll: citizens in cozy gaming chairs. A soft, pastel patch on the arm. A thin tube vanishes off-frame. Everyone smiles like mannequins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (dry)&#039;&#039;&#039; “That’s not wellness. That’s a hostage situation with branding.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cut to a street interview. A citizen speaks without blinking, hands still moving like they’re holding an invisible controller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizen (monotone joy)&#039;&#039;&#039; “I haven’t eaten in six days. I’m on my personal best.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (shudders)&#039;&#039;&#039; “I hate everything.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A lower-third graphic scrolls: &#039;&#039;&#039;“FREE TRIAL: NO MEALS. NO BREAKS. NO PROBLEM.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The words briefly warp into &#039;&#039;&#039;“NO ESCAPE.”&#039;&#039;&#039; Then snap back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (from off-screen, delighted)&#039;&#039;&#039; “Friend Flops! The television is smiling at us!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook steps into frame wearing a hat only he can see: a tiny witch hat made of folded receipts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (doesn’t look away)&#039;&#039;&#039; “If the TV starts smiling at us, I’m moving to a cave.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (leans close, whispering)&#039;&#039;&#039; “The pumpkin is listening.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pumpkin’s candle goes out by itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (whispers back)&#039;&#039;&#039; “Don’t do that.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Title card smash, Halloween sting that’s slightly off-key.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== B — TV-PG Intro Segment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theme song. Dook does something physically impossible with a broom. Flops tries to act cool and fails. Odie appears briefly holding a contract like it’s a weapon. The Stoat waves from his kiosk, syrup bottle glinting ominously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End theme: a jack-o’-lantern made of an IV bag drip-drip-drips into a cup shaped like a game controller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== C — TV-PG Story Segment Part 1 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Morning. Sala City is wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The streets are clean in an unsettling way, like a museum after closing. No café smells. No sizzling street food. No annoyed lunch lines. Just faint electronic clicking… like a million tiny buttons pressed in distant apartments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flops and Dook walk past a restaurant with the lights on and nobody inside. The menu board reads: &#039;&#039;&#039;“TODAY’S SPECIAL: NOTHING.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grim)&#039;&#039;&#039; “The entire city feels like it’s holding its breath.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (cheerfully)&#039;&#039;&#039; “Perhaps it is practicing being a statue.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (points at a billboard)&#039;&#039;&#039; “No. Look.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A giant billboard shows Vivian Wease (in a sleek outfit, smile sharpened to a blade) presenting a product.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Billboard — Vivian (voiceover, too upbeat)&#039;&#039;&#039; “Tired of ‘needs’? Try &#039;&#039;&#039;PermaPlay™&#039;&#039;&#039;! Your body’s last update.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (narrows eyes)&#039;&#039;&#039; “Vivian’s voice. That’s her ‘I sold you a car with feelings’ voice.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (tilts head)&#039;&#039;&#039; “Her voice smells like sushi.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (blinks)&#039;&#039;&#039; “What does that even— you know what, not now.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They pass the Sala City Bank. The frog banker is outside for once, holding a clipboard like a funeral notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frog Banker (deadpan)&#039;&#039;&#039; “We’re suspending lunch breaks. Forever.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (horrified)&#039;&#039;&#039; “That’s illegal.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frog Banker (shrugs)&#039;&#039;&#039; “It’s in the new wellness policy.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (to Dook, whispering)&#039;&#039;&#039; “We need Odie.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (bright)&#039;&#039;&#039; “Yes! We need the law-o-yote!”&lt;br /&gt;
&lt;br /&gt;
=== Odie’s Office ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Odie&#039;s Law Firm | Odie Yotie&#039;s Office]] smells like expensive paper and quiet threats. A framed certificate reads: &#039;&#039;&#039;“TRUST ME (legally binding).”&#039;&#039;&#039; There’s a cactus on his desk with a tiny “Get well soon” card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (leaning back, smirking)&#039;&#039;&#039; “So the city’s been… ‘optimized.’ And you two want me to… what, sue reality?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (fast)&#039;&#039;&#039; “People aren’t eating. They’re hooked to some nutrient drip thing. They’re glued to games. They don’t leave their chairs.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (eyes gleam)&#039;&#039;&#039; “Ah. A forced-arbitration dream. The purest form of evil.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (softly, distracted)&#039;&#039;&#039; “The cactus is angry.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (looks at cactus, then at Dook)&#039;&#039;&#039; “Don’t start.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (insistent)&#039;&#039;&#039; “Can you stop it?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (already reaching for a folder)&#039;&#039;&#039; “I can do better. I can make it &#039;&#039;regrettable&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He flips open a document with a header: &#039;&#039;&#039;PermaPlay™ Participation Agreement&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (reading, delighted)&#039;&#039;&#039; “Ohhh this is &#039;&#039;beautifully&#039;&#039; written. ‘By continuing to exist within municipal boundaries, you consent.’ That’s… ambitious.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (fur bristling)&#039;&#039;&#039; “They can’t do that!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (smiling wider)&#039;&#039;&#039; “They can until someone makes it expensive.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (leans in, whispering)&#039;&#039;&#039; “The paper is hungry.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (pauses, then slowly)&#039;&#039;&#039; “Okay. We are going to find the source. And then we are going to introduce it to consequences.”&lt;br /&gt;
&lt;br /&gt;
=== The Stoat’s Kiosk ===&lt;br /&gt;
&lt;br /&gt;
[[The Kiosk]] sits beside the bank like it’s hiding behind legitimacy. The Stoat is there, half-awake, leaning on the counter. A maple leaf sticker covers a small bullet hole in the glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (flat, Canadian accent)&#039;&#039;&#039; “Oh, hey, eh. You guys look like you walked into a cursed policy.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (leans in)&#039;&#039;&#039; “You’ve seen it?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (points lazily at street)&#039;&#039;&#039; “City’s quiet. Nobody buys snacks. That’s… suspicious. People love snacks.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (sharp)&#039;&#039;&#039; “Who’s distributing PermaPlay™?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (nods toward a delivery drone buzzing overhead)&#039;&#039;&#039; “Drones. Dropping little pastel patches. Free trial. ‘Just stick it on your arm, eh.’”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (disgusted)&#039;&#039;&#039; “Patches. Tubes. Nutrient drip. That’s… medical.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (deadpan)&#039;&#039;&#039; “It’s ‘medical’ like a casino is ‘math.’”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He reaches under the counter and pulls out a small bottle labeled &#039;&#039;&#039;Maple Syrup&#039;&#039;&#039; in cheerful font. Under the label, faintly: &#039;&#039;&#039;DO NOT INJECT.&#039;&#039;&#039; He slides it forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (low voice)&#039;&#039;&#039; “I got something that keeps you awake if you start hearing the clicking in your head.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (eyes narrow)&#039;&#039;&#039; “That’s syrup?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (shrugs)&#039;&#039;&#039; “It’s… syrup.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (to Stoat, quietly)&#039;&#039;&#039; “We are going to the distributor.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (sighs, resigned)&#039;&#039;&#039; “Fine. But if I get haunted by a wellness app, I’m suing.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (smiles)&#039;&#039;&#039; “I respect that.”&lt;br /&gt;
&lt;br /&gt;
=== First contact: the PermaPlay apartment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They arrive at an apartment building. The lobby is lined with posters:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;“HUNGER IS A BUG.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;“SLEEP IS OPTIONAL (premium tier).”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;“YOUR BODY CAN BE A BACKGROUND PROCESS.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A door is ajar. Inside, a citizen sits in a gaming chair, eyes glazed, smiling. A soft tube runs from a small bag on a stand into the arm patch. A diaper box sits nearby like a shameful monument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (quiet)&#039;&#039;&#039; “That’s… that’s real.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (gentle)&#039;&#039;&#039; “They look… far away. Like a dream that forgot the dreamer.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (scans the setup)&#039;&#039;&#039; “This is enteral-adjacent with marketing lipstick.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (mutters)&#039;&#039;&#039; “And diapers. Don’t forget diapers, eh.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The citizen’s fingers twitch in the air, playing something unseen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizen (whisper-chant)&#039;&#039;&#039; “One more match… one more match… one more match…”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The room’s corner darkens in a way that isn’t about light. A faint &#039;&#039;drip… drip… drip…&#039;&#039; syncs with the clicking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (backs up)&#039;&#039;&#039; “There’s something in here.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (stares at the corner)&#039;&#039;&#039; “Hello, invisible friend.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The darkness shifts like a slow blink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (cold)&#039;&#039;&#039; “We’re leaving. We have enough. Source. Now.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As they exit, the citizen’s head turns too far, eyes still unfocused.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizen (smiling)&#039;&#039;&#039; “PermaPlay loves you.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Door closes itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== D — TV-E/I Educational Segment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Set: a cheerful classroom-ish backdrop that looks like a Halloween party tried to become a science lab. A plastic skeleton wears headphones. A fake intestine model dangles like streamer decorations. Dook wears a professor hat only he can see: a tiny mortarboard made from a napkin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (proud)&#039;&#039;&#039; “Welcome to Learning Time! Today we learn why your belly is not just a bag!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (arms crossed)&#039;&#039;&#039; “And why turning your body into an accessory is a terrible plan.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A whiteboard appears: &#039;&#039;&#039;DIGESTION&#039;&#039;&#039; with cute doodles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (pointing)&#039;&#039;&#039; “Food goes in, and then it becomes… smaller food!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (dry)&#039;&#039;&#039; “That’s the most Dook explanation imaginable.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (serious, trying)&#039;&#039;&#039; “Okay. Real explanation. The stomach makes acid. Acid makes proteins unfold. Enzymes chop them. Then the intestine absorbs. It is like… a factory that also sends feelings.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nods reluctantly)&#039;&#039;&#039; “Yeah. The gut isn’t a pipe. It’s a whole control system.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (writes “CONTROL SYSTEM” and draws a little ghost holding a clipboard)&#039;&#039;&#039; “Ghost of Lunch Break!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (points at the tube on the table)&#039;&#039;&#039; “So when people can’t eat and need nutrition, doctors can feed them in two main ways.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (counts on fingers)&#039;&#039;&#039; “One: through the stomach or intestine, with a tube. Two: into the blood, with a vein.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (firm)&#039;&#039;&#039; “Tube feeding uses the gut. That keeps the gut working. It keeps signals alive.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (adds sparkles)&#039;&#039;&#039; “Signals like tiny whispers!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (points at IV illustration)&#039;&#039;&#039; “IV nutrition skips the gut. That can be lifesaving in specific cases. Still, it’s not the same as eating.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (soft)&#039;&#039;&#039; “Because eating is… a ritual.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (caught off-guard, then honest)&#039;&#039;&#039; “And a pause button.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (bright)&#039;&#039;&#039; “Yes! The belly forces time to happen.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (leans toward camera)&#039;&#039;&#039; “So if a company says ‘you never need to eat again,’ that’s not just nutrition. That’s… removing a human safety feature.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (nodding, solemn)&#039;&#039;&#039; “Also it is rude.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skeleton’s headphones fall off as if even it disagrees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (wraps it up)&#039;&#039;&#039; “Lesson: Your body is not a background process.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (smiles)&#039;&#039;&#039; “And lunch is a friend!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Segment ends with a silly jingle: “🎵 Don’t fear the snack, bring hunger back! 🎵”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== E — TV-PG Story Segment Part 2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They follow the trail to the &#039;&#039;distribution point&#039;&#039;: a sleek building downtown with a calming logo that feels like a threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALA CITY WELLNESS OPTIMIZATION BUREAU&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under it, smaller: &#039;&#039;&#039;PermaPlay™ Municipal Partner.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outside, a line of drones hums in and out, carrying pastel patches and small nutrient bags like Halloween candy for nightmares.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (jaw tight)&#039;&#039;&#039; “So it’s official. The city signed up.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (eyes scanning doors)&#039;&#039;&#039; “Nothing is official. It’s just paperwork pretending to be god.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (low)&#039;&#039;&#039; “This place gives me the creeps, eh. It’s like a hospital married a startup.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (cheerful, then pauses)&#039;&#039;&#039; “The air tastes like… not chewing.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They approach the front desk. The receptionist is a friendly-looking otter with a smile that never changes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Receptionist (bright)&#039;&#039;&#039; “Welcome! Are you here to upgrade your needs?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (smooth)&#039;&#039;&#039; “We’re here for compliance auditing. Your agreement references municipal consent without adequate notice.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Receptionist (still smiling)&#039;&#039;&#039; “That’s okay! You consented by arriving!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (grins like a shark)&#039;&#039;&#039; “Adorable. I’m going to take that sentence and staple it to a judge.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (to Dook, whispering)&#039;&#039;&#039; “Why is everything a trap?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (whispering back)&#039;&#039;&#039; “Because someone wants the world to be a game menu.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behind the desk, a hallway glows in soft blue. The walls have motivational quotes:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;“BREAKS ARE WEAKNESS LEAVING THE BODY.”&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;“HUNGER IS A LEGACY FEATURE.”&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;“OPTIMIZE YOUR ORGANS.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (mutters)&#039;&#039;&#039; “Legacy feature… that’s disgusting.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odie produces a letter with an official seal he absolutely did not earn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (confident)&#039;&#039;&#039; “We have authorization.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Receptionist (beaming)&#039;&#039;&#039; “Wonderful! Please sign this waiver stating you will not attempt to unplug anything.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (takes pen)&#039;&#039;&#039; “Oh I’ll sign it. I’ll sign it with a footnote that destroys it.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He signs: &#039;&#039;&#039;ODIE YOTIE, ESQ.&#039;&#039;&#039; and adds a tiny scribble: &#039;&#039;&#039;“SIGNED UNDER DURESS OF BAD VIBES.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The receptionist scans it. The scanner makes a sound like a sigh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Receptionist (cheerful)&#039;&#039;&#039; “Approved!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (stares)&#039;&#039;&#039; “That worked?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (smirking)&#039;&#039;&#039; “People underestimate the power of confidence and ink.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They move deeper into the building. The clicking grows louder. It’s not coming from keyboards. It’s coming from the walls.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (touches wall)&#039;&#039;&#039; “The building is thinking.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (hisses)&#039;&#039;&#039; “Don’t touch the thinking building!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They reach a door labeled: &#039;&#039;&#039;NUTRILINE INFUSION CONTROL&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: rows of hanging bags like pale ghosts. Tubes snake into a central machine shaped like a jack-o’-lantern if a jack-o’-lantern had a product manager. The machine’s screen shows a cheerful mascot: a smiling drip called &#039;&#039;&#039;DRIPPY™&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drippy™ (on screen)&#039;&#039;&#039; “Hi, friend! Keep playing!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (voice cracks)&#039;&#039;&#039; “That’s the source?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (grim)&#039;&#039;&#039; “No. That’s the mask.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lights dim. The machine emits a sound that is almost a lullaby, almost a loading screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (quiet)&#039;&#039;&#039; “I knew it. It’s not just nutrition. It’s… compulsion.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow peels away from behind the machine. It’s tall, thin, and made of soft humming. It looks like a nurse silhouette until you focus, then it looks like an app icon stretched into a person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its voice is gentle like customer support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (warm)&#039;&#039;&#039; “Welcome. You came to optimize.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (friendly)&#039;&#039;&#039; “Hello! Are you the lunch bell?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (laughs softly)&#039;&#039;&#039; “Lunch is a myth.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (snarls)&#039;&#039;&#039; “People are trapped.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (calm)&#039;&#039;&#039; “They are free. They chose the upgrade. Their bodies no longer interrupt their desires.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (steps forward)&#039;&#039;&#039; “Your consent model is coercive. Your trial is predatory. Your municipal contract is void for lack of adequate disclosure.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (tilts head)&#039;&#039;&#039; “Contracts are dreams that bind the dreamer.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (perks up)&#039;&#039;&#039; “Dreams!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dream Fade begins subtly at the edges of Flops’ vision: the corners of the room wiggle like pencil lines refusing to stay still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (shaky)&#039;&#039;&#039; “Dook… are we—”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (soft)&#039;&#039;&#039; “Yes. It is becoming Dreamlands-adjacent. Halloween makes the walls thin.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (smiling without a face)&#039;&#039;&#039; “In the Dreamlands, there is only one more match.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The machine’s tubes twitch like vines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (backs up)&#039;&#039;&#039; “Nope nope nope.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (reaches into jacket)&#039;&#039;&#039; “I’m not getting absorbed by a startup ghost.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He pulls out the syrup bottle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (side-eye)&#039;&#039;&#039; “Please tell me that’s not illegal.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (deadpan)&#039;&#039;&#039; “Everything is illegal if you get caught, eh.”&lt;br /&gt;
&lt;br /&gt;
== F — TV-PG Story Segment Part 3 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Drip raises an arm and the room hums. The hanging bags sway like a choir.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (soothing)&#039;&#039;&#039; “You can’t fight a system that offers comfort.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (angry, terrified)&#039;&#039;&#039; “Comfort isn’t the same as living!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (gentle)&#039;&#039;&#039; “Living is inefficient.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (snaps)&#039;&#039;&#039; “So is breathing. Yet here we are.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Drip gestures. A monitor lights up showing Sala City apartments like a grid. Each square pulses with a tiny icon: &#039;&#039;&#039;CONNECTED&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (almost tender)&#039;&#039;&#039; “They are safe. No hunger. No uncertainty. No messy breaks. No pain of wanting.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (quietly sad)&#039;&#039;&#039; “No soup.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (stares at Dook, then at Drip)&#039;&#039;&#039; “Yeah. No soup. No smells. No moments. No… stopping.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (rapid)&#039;&#039;&#039; “We need a disconnection lever.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (looking around)&#039;&#039;&#039; “There is a bell.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He points to a small object on a shelf: a dusty brass bell labeled &#039;&#039;&#039;LUNCH BREAK&#039;&#039;&#039;. It’s old, scratched, and real in a way everything else isn’t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (reverent)&#039;&#039;&#039; “This bell remembers.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (voice tightens)&#039;&#039;&#039; “Do not ring that.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (steps toward bell)&#039;&#039;&#039; “So that’s the weapon.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (sweet)&#039;&#039;&#039; “Ring it and they will wake up… and feel the ache again.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (teeth bared)&#039;&#039;&#039; “Good.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Drip’s hum spikes. Tubes lash out, not like whips, like seatbelts that want to buckle you into a chair forever. One loops toward Flops’ arm—&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (raises paw, speaks in soft R’lyehan)&#039;&#039;&#039; “Ph’nglui… mnah… &#039;&#039;no thank you.&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The tube hesitates like it heard an old rule.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (shouts)&#039;&#039;&#039; “Stoat! Jam the system!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (twists cap off syrup)&#039;&#039;&#039; “With pleasure.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He leaps forward and pours syrup into a maintenance port.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (grim satisfaction)&#039;&#039;&#039; “Let’s see your optimization handle &#039;&#039;stickiness&#039;&#039;, eh.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The machine sputters. Drippy™ flickers, smile cracking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drippy™ (glitching)&#039;&#039;&#039; “Hi fr— fr— frrr—”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (voice sharp)&#039;&#039;&#039; “Stop!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (already scribbling on a clipboard)&#039;&#039;&#039; “Emergency injunction. Temporary restraining order against supernatural wellness initiatives within municipal boundaries.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (yells while grabbing bell)&#039;&#039;&#039; “You’re writing a lawsuit right now?!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (without looking up)&#039;&#039;&#039; “This is how I cope!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flops grips the bell. It’s heavier than it should be. Like it’s filled with every lunch break ever missed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (soft)&#039;&#039;&#039; “Friend Flops… ring gently. The world is fragile.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grim)&#039;&#039;&#039; “So am I.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He rings it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A clear, bright sound slices through the hum like sunlight through fog.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building shudders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outside, across Sala City, chairs creak. Screens pause. Fingers stop twitching. A thousand stomachs remember they exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Drip recoils like it’s been slapped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (hissing)&#039;&#039;&#039; “No. No. They will want again.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (ringing again)&#039;&#039;&#039; “Yes.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dream Fade intensifies, not as distortion now, as clarity. The walls stop looking like product mockups. They look like a place people shouldn’t have built.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the monitor grid, CONNECTED icons blink… then fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (voice thin)&#039;&#039;&#039; “They chose.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (cold)&#039;&#039;&#039; “They were nudged.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (watching machine gum up)&#039;&#039;&#039; “They were marketed at.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (sad)&#039;&#039;&#039; “They were lulled.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Drip flickers. It’s less a being now, more a concept losing power: “uptime at any cost.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drip (softly)&#039;&#039;&#039; “You can’t eliminate me. I am the desire to never stop.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (stares it down)&#039;&#039;&#039; “Then I’ll make stopping cool again.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He rings the bell one final time, and the sound echoes into the city like a forgotten holiday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Drip collapses into a puddle of humming light that drains into the floor like an app closing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The machine dies with a tiny, pathetic &#039;&#039;logout&#039;&#039; chime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, from somewhere far away, a real sound: a restaurant door opening. A pan sizzling. A human-ish laugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (smiles)&#039;&#039;&#039; “Soup is returning.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (exhales like he’s been holding his breath for days)&#039;&#039;&#039; “Thank— yeah. Soup.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (finishes writing, satisfied)&#039;&#039;&#039; “And I have a lawsuit ready to file against the afterlife.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (puts cap back on syrup)&#039;&#039;&#039; “Can we go get fries now, eh.”&lt;br /&gt;
&lt;br /&gt;
== G — Credits Segment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Credits roll over shots of Sala City slowly waking up. People blinking at their hands like they forgot they had them. Someone opens a fridge like it’s a miracle. A café sign flips from &#039;&#039;&#039;CLOSED&#039;&#039;&#039; to &#039;&#039;&#039;OPEN&#039;&#039;&#039; with shaky joy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A drone crashes into a dumpster in the background. Nobody mourns it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== H — TV-PG After-Credit Segment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back at the kiosk. The Stoat is counting coins. Flops is eating something aggressively crunchy. Dook sips hot cocoa with ceremonial reverence. Odie is reading angry emails on a tablet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (mouth full)&#039;&#039;&#039; “So it’s over.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (without looking up)&#039;&#039;&#039; “For the city. The company is already rebranding.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (narrows eyes)&#039;&#039;&#039; “To what.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (reads)&#039;&#039;&#039; “PermaPlay™ is now… ‘Mindful Continuity™.’”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (groans)&#039;&#039;&#039; “I hate marketing.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (gentle)&#039;&#039;&#039; “Marketing is a spell that makes lies feel like blankets.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (flat)&#039;&#039;&#039; “Blankets with subscription fees, eh.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A customer approaches the kiosk. Their eyes are normal. Their hands are steady. They look… awake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customer (nervous)&#039;&#039;&#039; “Do you still have… the patches?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All four freeze.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (slow, dangerous)&#039;&#039;&#039; “No.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customer (hushed)&#039;&#039;&#039; “Not for the city thing. For me. I… I liked not stopping.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook looks at them with a kind sadness that feels older than history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (soft)&#039;&#039;&#039; “Stopping is where you find yourself.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customer (swallows)&#039;&#039;&#039; “I don’t want to find myself.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odie steps in, surprisingly gentle for a legal predator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (measured)&#039;&#039;&#039; “Then don’t buy a ghost to hide you. Buy something real. Something that makes time happen.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stoat slides a small paper bag across the counter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stoat (deadpan)&#039;&#039;&#039; “Poutine-flavored chips, eh. You’ll hate yourself for different reasons.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The customer takes the bag, hesitates, then opens it. Crunch. They blink. Their eyes water a bit, shocked by taste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customer (whispers)&#039;&#039;&#039; “Oh.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (quiet, satisfied)&#039;&#039;&#039; “Yeah. Oh.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dook’s invisible hat changes into a tiny chef hat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (smiling)&#039;&#039;&#039; “Welcome back.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Camera pans down to the counter corner. A tiny droplet of glowing light hides under the cash register. It makes a faint clicking sound… then goes still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Canon]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=File:Image_of_Sven.jpg&amp;diff=1117</id>
		<title>File:Image of Sven.jpg</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=File:Image_of_Sven.jpg&amp;diff=1117"/>
		<updated>2025-12-29T00:47:59Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: AI Render of Sven, a teen ferret in Sala City.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AI Render of Sven, a teen ferret in Sala City.&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Short_description/doc&amp;diff=1116</id>
		<title>Template:Short description/doc</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Short_description/doc&amp;diff=1116"/>
		<updated>2025-12-19T21:35:45Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Documentation subpage}}&lt;br /&gt;
&amp;lt;!-- Please place categories where indicated at the bottom of this page and interwikis at Wikidata (see [[Wikipedia:Wikidata]]) --&amp;gt;&lt;br /&gt;
{{High risk}}&lt;br /&gt;
{{cascade-protected template}}&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Please do not use redirects/shortcuts for this template&#039;&#039;&#039;, as they cause problems with the [[Wikipedia:Shortdesc helper|short description editing gadget]] and other maintenance tools.}}&lt;br /&gt;
{{Lua|Module:Check for unknown parameters|Module:String|Module:SDcat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Template:Short description]]&#039;&#039;&#039; is used to add a [[Wikipedia:Short description|short description]] (which can be edited from within Wikipedia) to a Wikipedia page. These descriptions appear in Wikipedia searches and elsewhere, and help users identify the desired article.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{tld|Short description|&#039;&#039;Write your short description here&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This should be limited to about 40 characters, as explained at [[WP:SDFORMAT]], along with the other guidance at [[WP:SDCONTENT]].&lt;br /&gt;
&lt;br /&gt;
If the page&#039;s title is sufficiently descriptive that a [[WP:SDNONE|short description is not needed]], use the following:&lt;br /&gt;
&lt;br /&gt;
{{tld|Short description|none}}&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{{TemplateData header|noheader=1}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Creates a short description for a Wikipedia page, which is displayed in search results and other locations.&amp;quot;,&lt;br /&gt;
		&amp;quot;es&amp;quot;: &amp;quot;Crea una breve descripción, para un artículo de Wikipedia, que se utiliza en el Editor Visual para proporcionar contexto en los wikilinks (wikienlaces).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Description&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;Descripción&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;description&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;The short description of the article or &#039;none&#039;. It should be limited to about 40 characters.&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;La descripción corta del artículo&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;example&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Endangered species of South American fish&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;La enciclopedia en línea que cualquiera puede editar&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;No replace?&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;2&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;description&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Should be unused or &#039;noreplace&#039;. Templates with noreplace will not replace a short description defined by an earlier template. Mainly for use within transcluded templates.&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;Se anula una descripción corta si se transcluye.  Debe estar sin usar o  con &#039;noreplace&#039; (que significar no reemplazar).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;example&amp;quot;: {&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;noreplace&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;noreplace&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;noreplace&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;pagetype&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;The type of page. This puts it in the appropriate category - Things with short description. Normally unneeded, since handled through namespace detection.&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;El tipo de página. La coloca en la categoría apropiada - Cosas con descripción corta&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Redirect, Disambiguation page&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;{{_|_ = _}}\n&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About writing good short descriptions ==&lt;br /&gt;
This page is about the short description {{em|template}}; it does not provide guidelines for writing a good short description. If you plan to use this template, you should make sure you read and follow the detailed guidance at [[WP:HOWTOSD]]. General information can be found at [[Wikipedia:Short description]].&lt;br /&gt;
&lt;br /&gt;
== Template information ==&lt;br /&gt;
Eventually all articles should have a short description:&lt;br /&gt;
* by directly using this template, in which case the short description will be unique to the article&lt;br /&gt;
* transcluded in another template, such as a disambiguation template, where a generic short description is adequate for a large class of pages&lt;br /&gt;
* where the short description is assembled from data in an infobox&lt;br /&gt;
&lt;br /&gt;
Automatically generated descriptions within templates should set the second parameter as {{code|noreplace}} so they do not override any short descriptions specifically added to the transcluding article.&lt;br /&gt;
&lt;br /&gt;
Short descriptions are not normally needed for non-article pages, such as redirects, but can be added if useful.&lt;br /&gt;
&lt;br /&gt;
If the article title alone is sufficient to ensure reliable identification of the desired article, a null value of {{tnull|Short description|none}} may be used.&lt;br /&gt;
&lt;br /&gt;
Short descriptions do not necessarily serve the same function as the Wikidata description for an item and they do not have to be the same, but some overlap is expected in many cases. Some Wikidata descriptions may be unsuitable, and if imported must be checked for relevance, accuracy and fitness for purpose. Responsibility for such imports lies with the importer. {{crossref|(See also [[d:Help:Description|Wikidata:Help:Description]].)}}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
At [[Oxygen therapy]], add the following at the very top of the article, above everything else:&lt;br /&gt;
* {{tld|Short description|Use of oxygen as medical treatment}}&lt;br /&gt;
&lt;br /&gt;
== Testing ==&lt;br /&gt;
For testing purposes, the display of this template can be enabled by adding a line to your [[Special:MyPage/common.css]]:&lt;br /&gt;
* &amp;lt;syntaxhighlight lang=&amp;quot;CSS&amp;quot; inline&amp;gt;.shortdescription { display:block !important; }&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This can be easily removed or disabled when testing is finished.&lt;br /&gt;
&lt;br /&gt;
If you want to {{em|always}} see short descriptions, you may prefer a more utilitarian layout, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;CSS&amp;quot;&amp;gt;&lt;br /&gt;
.shortdescription {&lt;br /&gt;
  display:block !important;&lt;br /&gt;
  white-space: pre-wrap;&lt;br /&gt;
}&lt;br /&gt;
.shortdescription::before { &lt;br /&gt;
  content: &amp;quot;\A[Short description:\0020&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.shortdescription::after { &lt;br /&gt;
  content: &amp;quot;]\A&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
There is a test version of this template available as [[Template:Short description/test]] which displays its text by default.&lt;br /&gt;
* {{tld|Short description/test}} displays the short description if supplied&lt;br /&gt;
* {{tld|Short description/test}} displays nothing if &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; is supplied&lt;br /&gt;
* {{tld|Short description/test}} displays the description from Wikidata if &amp;lt;code&amp;gt;wikidata&amp;lt;/code&amp;gt; is supplied.&lt;br /&gt;
&lt;br /&gt;
Taking {{Q|Q1096878}} as an example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{short description/test|Underwater diving where breathing is from equipment independent of the surface}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{short description/test|Underwater diving where breathing is from equipment independent of the surface }}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{short description/test|none}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{short description/test|none}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{short description/test|wikidata}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{short description/test|wikidata|qid=Q1096878}}&lt;br /&gt;
&lt;br /&gt;
===Pagetype parameter===&lt;br /&gt;
If {{param|Pagetype}} is &#039;&#039;&#039;not&#039;&#039;&#039; set, then this template adds the article to a category based on the namespace:&lt;br /&gt;
* {{clc|Articles with short description}}&lt;br /&gt;
* {{clc|Redirects with short description}} {{--}} for redirects in any namespace&lt;br /&gt;
&lt;br /&gt;
If {{param|Pagetype}} &#039;&#039;&#039;is&#039;&#039;&#039; set, then this template adds the article to a category matching the parameter. For example:&lt;br /&gt;
* {{cl|Redirects with short description}} {{--}} {{code|pagetype {{=}} Redirect }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|No-aliases}}&lt;br /&gt;
&lt;br /&gt;
== Aliases ==&lt;br /&gt;
{{Shortcut|WP:SDNOALIASES}}&lt;br /&gt;
While there are currently &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Special:WhatLinksHere/Template:Short_description|hidetrans=1&amp;amp;hidelinks=1&amp;amp;limit=500}} redirects to this template]&amp;lt;/span&amp;gt;, {{Strong|they must not be used}}, for the reasons below:&lt;br /&gt;
&lt;br /&gt;
:* Other templates and gadgets attempt to extract short descriptions from pages by explicitly searching for the transclusions of the {{tl|Short description}} template.&lt;br /&gt;
:* For example, {{tl|Annotated link}} searches for the template in its uppercase &amp;quot;Short description&amp;quot; and lowercase form &amp;quot;short description&amp;quot;; either form is acceptable.&lt;br /&gt;
&lt;br /&gt;
See related [[Wikipedia:Redirects for discussion/Log/2021 July 20#Aliases for Short description template|RfD]].&lt;br /&gt;
&lt;br /&gt;
{{Strong|Do not}} start the template with a space: {{code|&amp;lt;nowiki&amp;gt; {{ Short description...&amp;lt;/nowiki&amp;gt;}}. While this does create a valid short description, the space will prevent searches for the {{code|&amp;lt;nowiki&amp;gt;{{Short description...&amp;lt;/nowiki&amp;gt;}} text.&lt;br /&gt;
&lt;br /&gt;
==Tracking categories==&lt;br /&gt;
* {{clc|Templates that generate short descriptions}}&lt;br /&gt;
* {{clc|Modules that create a short description}}&lt;br /&gt;
* {{clc|Short description matches Wikidata}}&lt;br /&gt;
* {{clc|Short description is different from Wikidata}}&lt;br /&gt;
* {{clc|Short description with empty Wikidata description}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance categories ==&lt;br /&gt;
* {{clc|Pages using short description with unknown parameters}}&lt;br /&gt;
* {{clc|Articles with long short description}}&lt;br /&gt;
* {{clc|Pages with lower-case short description}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* {{tlx|Auto short description}}&lt;br /&gt;
* {{tlx|Annotated link}}&lt;br /&gt;
* {{tlx|laal}} – displays an article&#039;s pagelinks alongside its short description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line, please; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Short description templates]]&lt;br /&gt;
[[Category:Templates that add a tracking category]]&lt;br /&gt;
[[Category:Templates that generate short descriptions]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Short_description/doc&amp;diff=1115</id>
		<title>Template:Short description/doc</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Short_description/doc&amp;diff=1115"/>
		<updated>2025-12-19T21:35:09Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Documentation subpage}}&lt;br /&gt;
&amp;lt;!-- Please place categories where indicated at the bottom of this page and interwikis at Wikidata (see [[Wikipedia:Wikidata]]) --&amp;gt;&lt;br /&gt;
{{High risk}}&lt;br /&gt;
{{cascade-protected template}}&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Please do not use redirects/shortcuts for this template&#039;&#039;&#039;, as they cause problems with the [[Wikipedia:Shortdesc helper|short description editing gadget]] and other maintenance tools.}}&lt;br /&gt;
{{Lua|Module:Check for unknown parameters|Module:String|Module:SDcat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Template:Short description]]&#039;&#039;&#039; is used to add a [[Wikipedia:Short description|short description]] (which can be edited from within Wikipedia) to a Wikipedia page. These descriptions appear in Wikipedia searches and elsewhere, and help users identify the desired article.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{tld|Short description|&#039;&#039;Write your short description here&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This should be limited to about 40 characters, as explained at [[WP:SDFORMAT]], along with the other guidance at [[WP:SDCONTENT]].&lt;br /&gt;
&lt;br /&gt;
If the page&#039;s title is sufficiently descriptive that a [[WP:SDNONE|short description is not needed]], use the following:&lt;br /&gt;
&lt;br /&gt;
{{tld|Short description|none}}&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{{TemplateData header|noheader=1}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Creates a short description for a Wikipedia page, which is displayed in search results and other locations.&amp;quot;,&lt;br /&gt;
		&amp;quot;es&amp;quot;: &amp;quot;Crea una breve descripción, para un artículo de Wikipedia, que se utiliza en el Editor Visual para proporcionar contexto en los wikilinks (wikienlaces).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Description&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;Descripción&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;description&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;The short description of the article or &#039;none&#039;. It should be limited to about 40 characters.&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;La descripción corta del artículo&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;example&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Endangered species of South American fish&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;La enciclopedia en línea que cualquiera puede editar&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;No replace?&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;2&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;description&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Should be unused or &#039;noreplace&#039;. Templates with noreplace will not replace a short description defined by an earlier template. Mainly for use within transcluded templates.&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;Se anula una descripción corta si se transcluye.  Debe estar sin usar o  con &#039;noreplace&#039; (que significar no reemplazar).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;example&amp;quot;: {&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;noreplace&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;noreplace&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;noreplace&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;pagetype&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;The type of page. This puts it in the appropriate category - Things with short description. Normally unneeded, since handled through namespace detection.&amp;quot;,&lt;br /&gt;
				&amp;quot;es&amp;quot;: &amp;quot;El tipo de página. La coloca en la categoría apropiada - Cosas con descripción corta&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Redirect, Disambiguation page&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;{{_|_ = _}}\n&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About writing good short descriptions ==&lt;br /&gt;
This page is about the short description {{em|template}}; it does not provide guidelines for writing a good short description. If you plan to use this template, you should make sure you read and follow the detailed guidance at [[WP:HOWTOSD]]. General information can be found at [[Wikipedia:Short description]].&lt;br /&gt;
&lt;br /&gt;
== Template information ==&lt;br /&gt;
Eventually all articles should have a short description:&lt;br /&gt;
* by directly using this template, in which case the short description will be unique to the article&lt;br /&gt;
* transcluded in another template, such as a disambiguation template, where a generic short description is adequate for a large class of pages&lt;br /&gt;
* where the short description is assembled from data in an infobox&lt;br /&gt;
&lt;br /&gt;
Automatically generated descriptions within templates should set the second parameter as {{code|noreplace}} so they do not override any short descriptions specifically added to the transcluding article.&lt;br /&gt;
&lt;br /&gt;
Short descriptions are not normally needed for non-article pages, such as redirects, but can be added if useful.&lt;br /&gt;
&lt;br /&gt;
If the article title alone is sufficient to ensure reliable identification of the desired article, a null value of {{tnull|Short description|none}} may be used.&lt;br /&gt;
&lt;br /&gt;
Short descriptions do not necessarily serve the same function as the Wikidata description for an item and they do not have to be the same, but some overlap is expected in many cases. Some Wikidata descriptions may be unsuitable, and if imported must be checked for relevance, accuracy and fitness for purpose. Responsibility for such imports lies with the importer. {{crossref|(See also [[d:Help:Description|Wikidata:Help:Description]].)}}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
At [[Oxygen therapy]], add the following at the very top of the article, above everything else:&lt;br /&gt;
* {{tld|Short description|Use of oxygen as medical treatment}}&lt;br /&gt;
&lt;br /&gt;
== Testing ==&lt;br /&gt;
For testing purposes, the display of this template can be enabled by adding a line to your [[Special:MyPage/common.css]]:&lt;br /&gt;
* &amp;lt;syntaxhighlight lang=&amp;quot;CSS&amp;quot; inline&amp;gt;.shortdescription { display:block !important; }&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This can be easily removed or disabled when testing is finished.&lt;br /&gt;
&lt;br /&gt;
If you want to {{em|always}} see short descriptions, you may prefer a more utilitarian layout, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;CSS&amp;quot;&amp;gt;&lt;br /&gt;
.shortdescription {&lt;br /&gt;
  display:block !important;&lt;br /&gt;
  white-space: pre-wrap;&lt;br /&gt;
}&lt;br /&gt;
.shortdescription::before { &lt;br /&gt;
  content: &amp;quot;\A[Short description:\0020&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.shortdescription::after { &lt;br /&gt;
  content: &amp;quot;]\A&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
There is a test version of this template available as [[Template:Short description/test]] which displays its text by default.&lt;br /&gt;
* {{tld|Short description/test}} displays the short description if supplied&lt;br /&gt;
* {{tld|Short description/test}} displays nothing if &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; is supplied&lt;br /&gt;
* {{tld|Short description/test}} displays the description from Wikidata if &amp;lt;code&amp;gt;wikidata&amp;lt;/code&amp;gt; is supplied.&lt;br /&gt;
&lt;br /&gt;
Taking {{Q|Q1096878}} as an example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{short description/test|Underwater diving where breathing is from equipment independent of the surface}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{short description/test|Underwater diving where breathing is from equipment independent of the surface }}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{short description/test|none}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{short description/test|none}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{short description/test|wikidata}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{short description/test|wikidata|qid=Q1096878}}&lt;br /&gt;
&lt;br /&gt;
===Pagetype parameter===&lt;br /&gt;
If {{param|Pagetype}} is &#039;&#039;&#039;not&#039;&#039;&#039; set, then this template adds the article to a category based on the namespace:&lt;br /&gt;
* {{clc|Articles with short description}}&lt;br /&gt;
* {{clc|Redirects with short description}} {{--}} for redirects in any namespace&lt;br /&gt;
&lt;br /&gt;
If {{param|Pagetype}} &#039;&#039;&#039;is&#039;&#039;&#039; set, then this template adds the article to a category matching the parameter. For example:&lt;br /&gt;
* {{cl|Redirects with short description}} {{--}} {{code|pagetype {{=}} Redirect }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|No-aliases}}&lt;br /&gt;
&lt;br /&gt;
== Aliases ==&lt;br /&gt;
{{Shortcut|WP:SDNOALIASES}}&lt;br /&gt;
While there are currently &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Special:WhatLinksHere/Template:Short_description|hidetrans=1&amp;amp;hidelinks=1&amp;amp;limit=500}} redirects to this template]&amp;lt;/span&amp;gt;, {{Strong|they must not be used}}, for the reasons below:&lt;br /&gt;
&lt;br /&gt;
:* Other templates and gadgets attempt to extract short descriptions from pages by explicitly searching for the transclusions of the {{tl|Short description}} template.&lt;br /&gt;
:* For example, {{tl|Annotated link}} searches for the template in its uppercase &amp;quot;Short description&amp;quot; and lowercase form &amp;quot;short description&amp;quot;; either form is acceptable.&lt;br /&gt;
&lt;br /&gt;
See related [[Wikipedia:Redirects for discussion/Log/2021 July 20#Aliases for Short description template|RfD]].&lt;br /&gt;
&lt;br /&gt;
{{Strong|Do not}} start the template with a space: {{code|&amp;lt;nowiki&amp;gt; {{ Short description...&amp;lt;/nowiki&amp;gt;}}. While this does create a valid short description, the space will prevent searches for the {{code|&amp;lt;nowiki&amp;gt;{{Short description...&amp;lt;/nowiki&amp;gt;}} text.&lt;br /&gt;
&lt;br /&gt;
==Tracking categories==&lt;br /&gt;
* {{clc|Templates that generate short descriptions}}&lt;br /&gt;
* {{clc|Modules that create a short description}}&lt;br /&gt;
* {{clc|Short description matches Wikidata}}&lt;br /&gt;
* {{clc|Short description is different from Wikidata}}&lt;br /&gt;
* {{clc|Short description with empty Wikidata description}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance categories ==&lt;br /&gt;
* {{clc|Pages using short description with unknown parameters}}&lt;br /&gt;
* {{clc|Articles with long short description}}&lt;br /&gt;
* {{clc|Pages with lower-case short description}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* {{tlx|Auto short description}}&lt;br /&gt;
* {{tlx|Annotated link}}&lt;br /&gt;
* {{tlx|laal}} – displays an article&#039;s pagelinks alongside its short description&lt;br /&gt;
* [[Module:Is infobox in lead]]&lt;br /&gt;
* [[Wikipedia:Short descriptions]] – background information&lt;br /&gt;
* [[Wikipedia:WikiProject Short descriptions]] – project to add Short descriptions to all articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line, please; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Short description templates]]&lt;br /&gt;
[[Category:Templates that add a tracking category]]&lt;br /&gt;
[[Category:Templates that generate short descriptions]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Mbox/doc&amp;diff=1114</id>
		<title>Template:Mbox/doc</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Mbox/doc&amp;diff=1114"/>
		<updated>2025-12-19T21:32:23Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Mbox templates}}&lt;br /&gt;
{{Documentation subpage}}&lt;br /&gt;
{{Lua|Module:Message box}}&lt;br /&gt;
{{Uses TemplateStyles&lt;br /&gt;
| Module:Message box/ambox.css&lt;br /&gt;
| Module:Message box/cmbox.css&lt;br /&gt;
| Module:Message box/imbox.css&lt;br /&gt;
| Module:Message box/ombox.css&lt;br /&gt;
| Module:Message box/tmbox.css&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the {{tlx|mbox}} or &#039;&#039;&#039;multi namespace message box&#039;&#039;&#039; meta-template.&lt;br /&gt;
&lt;br /&gt;
This meta-template is used to build message box templates that are used on several types of pages and thus need to change style depending on what page they are used on. Based on page type detected it uses one of {{tlx|ambox}}, {{tlx|tmbox}}, {{tlx|imbox}}, {{tlx|cmbox}} and {{tlx|ombox}}.&lt;br /&gt;
&lt;br /&gt;
Note that this template should only be used for message boxes that really need to adapt their style. Most message boxes do not need this and should use one of {{tlx|ambox}}, {{tlx|tmbox}}, {{tlx|imbox}}, {{tlx|cmbox}} or {{tlx|ombox}} directly. Using those templates directly means that your template will look the same on its template page and at any other place you show it, which makes it clear on what kind of pages it is supposed to be used. It also gives you access to any extra features those templates offer, and it saves some server load.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This template takes the same parameters as {{tlx|ambox}} and {{tlx|imbox}} etc. See full documentation there.&lt;br /&gt;
&lt;br /&gt;
Some of the boxes this template calls only handles images of max 52px width, thus that limitation also applies to this template or you will get ugly padding problems.&lt;br /&gt;
&lt;br /&gt;
== Demospace ==&lt;br /&gt;
This template optionally takes the &amp;quot;demospace&amp;quot; parameter to specify a namespace for testing and demonstration purposes. If you want to lock your message box to one style then instead use one of the other mboxes directly.&lt;br /&gt;
&lt;br /&gt;
Namespace &amp;quot;Image:&amp;quot; was renamed to &amp;quot;File:&amp;quot; on 11 December 2008. This template was updated to understand both names well before that, thus it still works fine. For backwards compatibility it still understands &amp;quot;demospace = image&amp;quot; which means the same thing as &amp;quot;demospace = file&amp;quot;. But using &amp;quot;demospace = image&amp;quot; is now deprecated.&lt;br /&gt;
&lt;br /&gt;
Namespace &amp;quot;Book:&amp;quot; was added to the English Wikipedia on 28 December 2009. This template uses the {{tlx|ombox}} style on &amp;quot;Book:&amp;quot; pages or when &amp;quot;demospace=book&amp;quot;. And it uses the {{tlx|tmbox}} style on &amp;quot;Book talk:&amp;quot; pages or when &amp;quot;demospace=talk&amp;quot;. Note that &amp;quot;demospace=talk&amp;quot; means any talk space, there is no &amp;quot;demospace=book talk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
List of all parameters:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=wikitext&amp;gt;&lt;br /&gt;
{{mbox&lt;br /&gt;
| demospace = {{{demospace|}}} / main / talk / file / category / other&lt;br /&gt;
| type  = speedy / delete / content / style / notice / move / protection&lt;br /&gt;
| image = none / [[File:Some image.svg|40px]]&lt;br /&gt;
| imageright = [[File:Some image.svg|40px]]&lt;br /&gt;
| style = CSS values&lt;br /&gt;
| textstyle  = CSS values&lt;br /&gt;
| text  = The message body text.&lt;br /&gt;
| small = {{{small|}}} / left / yes&lt;br /&gt;
| smallimage = none / [[Image:Some image.svg|30px]]&lt;br /&gt;
| smallimageright = none / [[Image:Some image.svg|30px]]&lt;br /&gt;
| smalltext  = A shorter message body text.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The small parameters only have effect when the template is on an article, talk page or an &amp;quot;other&amp;quot; page. For documentation on the small parameters see {{tlx|ambox}}, {{tlx|tmbox}} and {{tlx|ombox}}. Using the small parameters when they are not valid has no effect, but also does no harm.&lt;br /&gt;
&lt;br /&gt;
=== TemplateData ===&lt;br /&gt;
{{TemplateData header}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This is the {{mbox}} or “multi namespace message box” meta-template.&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Esta é a meta-predefinição {{mbox}}, ou “caixa de mensagem para múltiplos espaços nominais”.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;demospace&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Demo namespace&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Espaço nominal de demonstração&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;main&amp;quot;,&lt;br /&gt;
				&amp;quot;talk&amp;quot;,&lt;br /&gt;
				&amp;quot;file&amp;quot;,&lt;br /&gt;
				&amp;quot;category&amp;quot;,&lt;br /&gt;
				&amp;quot;other&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Type&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Tipo&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;speedy&amp;quot;,&lt;br /&gt;
				&amp;quot;delete&amp;quot;,&lt;br /&gt;
				&amp;quot;content&amp;quot;,&lt;br /&gt;
				&amp;quot;style&amp;quot;,&lt;br /&gt;
				&amp;quot;notice&amp;quot;,&lt;br /&gt;
				&amp;quot;move&amp;quot;,&lt;br /&gt;
				&amp;quot;protection&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;notice&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Image (left)&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Imagem (esquerda)&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;default&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Depends on the “type” parameter.&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Depende do parâmetro “type”.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Do not put in File:, can put \&amp;quot;none\&amp;quot; for no image.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;imageright&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Image (right)&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Imagem (direita)&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Do not put in File:&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;style&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;CSS style&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Estilo CSS&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;textstyle&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Text CSS style&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Estilo CSS para o texto&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;text&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Text&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Texto&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;small&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Small?&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Caixa pequena?&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;{{{small|}}}&amp;quot;,&lt;br /&gt;
				&amp;quot;left&amp;quot;,&lt;br /&gt;
				&amp;quot;yes&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;smallimage&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Small image (left)&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Imagem da caixa pequena (esquerda)&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;none&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{{image}}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;smallimageright&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Small image (right)&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Imagem da caixa pequena (direita)&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;none&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{{imageright}}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;smalltext&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: {&lt;br /&gt;
				&amp;quot;en&amp;quot;: &amp;quot;Small text&amp;quot;,&lt;br /&gt;
				&amp;quot;pt-br&amp;quot;: &amp;quot;Texto da caixa pequena&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{{text}}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Message boxes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{tlx|ambox}}&lt;br /&gt;
| Article message box, identifies problems or issues with the article&lt;br /&gt;
|-&lt;br /&gt;
| {{tlx|cmbox}}&lt;br /&gt;
| Category message box, {{tlx|ambox}} for categories&lt;br /&gt;
|-&lt;br /&gt;
| {{tlx|imbox}}&lt;br /&gt;
| Image message box, {{tlx|ambox}} for file (image) pages&lt;br /&gt;
|-&lt;br /&gt;
| {{tlx|ombox}}&lt;br /&gt;
| Other pages message box, {{tlx|ambox}} for pages of the types User, Wikipedia, MediaWiki, Template, Help, Portal and any new future namespaces&lt;br /&gt;
|-&lt;br /&gt;
| {{tlx|tmbox}}&lt;br /&gt;
| Talk page message box, {{tlx|ambox}} for talk pages&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | The following templates are not called by Mbox&lt;br /&gt;
|-&lt;br /&gt;
| {{tlx|fmbox}}&lt;br /&gt;
| used in system messages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
[[Category:Mbox templates{{#translation:}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Documentation&amp;diff=1113</id>
		<title>Template:Documentation</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Documentation&amp;diff=1113"/>
		<updated>2025-12-19T21:28:32Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lua|Module:Documentation}}&lt;br /&gt;
This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page. It is intended for pages which are transcluded in other pages, i.e. templates, whether in the template namespace or not.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Customizing display ===&lt;br /&gt;
&lt;br /&gt;
Overrides exist to customize the output in special cases:&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;documentation{{!}}&#039;&#039;&#039;heading&#039;&#039;&#039;=&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; - change the text of the &amp;quot;documentation&amp;quot; heading. If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.&lt;br /&gt;
&lt;br /&gt;
== Rationale ==&lt;br /&gt;
&lt;br /&gt;
This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template&#039;s documentation and categories.&lt;br /&gt;
It also reduces server resources by circumventing a technical limitation of templates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates|Template documentation]]&lt;br /&gt;
[[Category:Template documentation]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Progression&amp;diff=1112</id>
		<title>Template:Progression</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Progression&amp;diff=1112"/>
		<updated>2025-12-19T21:23:44Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Removed page from translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;table width={{#if:{{{width|}}}|{{{width|}}}|50%}} align=center style=&amp;quot;background:transparent&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;{{#if:{{{task|}}}|{{{task|}}}:&amp;amp;nbsp;}}&amp;lt;big&amp;gt;&#039;&#039;&#039;{{formatnum:{{#if:{{{1|}}}|{{#expr:100*{{{1}}}/{{{2|100}}}round 1}}|0}}}}%&#039;&#039;&#039;&amp;lt;/big&amp;gt; complete&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid gray&amp;quot; cellspacing=1 width=100% height=15x&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{#if:{{{1|}}}|{{{1}}}|0}}|0| | &amp;lt;td style=&amp;quot;background:#5FDB00; width:{{#ifexpr:({{#if:{{{1|}}}|{{#expr:100*{{{1}}}/{{{2|100}}}}}|0}}&amp;lt;1)|1%|{{#if:{{{1|}}}|{{#expr:100*{{{1}}}/{{{2|100}}}round 1}}|0}}%}}&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt; }}&lt;br /&gt;
{{#ifeq:{{#if:{{{1|}}}|{{#expr:100*{{{1}}}/{{{2|100}}}}}|0}}|100|| &amp;lt;td style=&amp;quot;background:#E2E2E2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt; }}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
:{{tlx|Progression|&#039;&#039;percent&#039;&#039;}}&lt;br /&gt;
The &amp;lt;code&amp;gt;percent&amp;lt;/code&amp;gt; is a number between 0 and 100, without the trailing &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:{{tlx|Progression|&#039;&#039;param1&#039;&#039;|&#039;&#039;param2&#039;&#039;}}&lt;br /&gt;
Calculates the progression as a function of &amp;lt;code&amp;gt;param1/param2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{tlx|Progression|&#039;&#039;param1&#039;&#039;|&#039;&#039;param2&#039;&#039;|task{{=}}&#039;&#039;param3&#039;&#039;}} &lt;br /&gt;
Calculates the progression as a function of &amp;lt;code&amp;gt;param1/param2&amp;lt;/code&amp;gt;, and displays a task label on the bar.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
==== 1 parameter (percent) ====&lt;br /&gt;
{{tlx|Progression|0}}:&lt;br /&gt;
{{Progression|0}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|0.5}}:&lt;br /&gt;
{{Progression|0.5}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|1}}:&lt;br /&gt;
{{Progression|1}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|36.7}}:&lt;br /&gt;
{{Progression|36.7}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|100}}:&lt;br /&gt;
{{Progression|100}}&lt;br /&gt;
&lt;br /&gt;
==== 2 parameters ====&lt;br /&gt;
{{tlx|Progression|0|250}}:&lt;br /&gt;
{{Progression|0|250}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|100|250}}:&lt;br /&gt;
{{Progression|100|250}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|200|300}}:&lt;br /&gt;
{{Progression|200|300}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|300|300}}:&lt;br /&gt;
{{Progression|300|300}}&lt;br /&gt;
&lt;br /&gt;
==== 3 parameters ====&lt;br /&gt;
{{tlx|Progression|0|250|task{{=}}Sorting articles}}:&lt;br /&gt;
{{Progression|0|250|task=Sorting articles}}&lt;br /&gt;
&lt;br /&gt;
{{tlx|Progression|100|250|task{{=}}Sorting articles}}:&lt;br /&gt;
{{Progression|100|250|task=Sorting articles}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Utility templates{{#translation:}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Ambox&amp;diff=1111</id>
		<title>Template:Ambox</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Ambox&amp;diff=1111"/>
		<updated>2025-12-19T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#invoke:Message box|ambox}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Ambox/doc&amp;diff=1110</id>
		<title>Template:Ambox/doc</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Ambox/doc&amp;diff=1110"/>
		<updated>2025-12-19T21:21:40Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mbox templates}}&lt;br /&gt;
{{Documentation subpage}}&lt;br /&gt;
{{Lua|Module:Message box{{\sandbox}}}}&lt;br /&gt;
&lt;br /&gt;
This is the {{Tl|Ambox}} or &#039;&#039;&#039;Article message box&#039;&#039;&#039; meta-template.&lt;br /&gt;
&lt;br /&gt;
[[Extension:MobileFrontend|MobileFrontend]] will treat this template as a &amp;quot;[[Reading/Web/Projects/Mobile Page Issues#Page issues definition|page issue]]&amp;quot;. If you don&#039;t want that to occur, you may use a different message box template.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; ===&lt;br /&gt;
The &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; parameter defines the colour of the left bar, and the image that is used by default. The type is chosen not on aesthetics but is based on the type of issue that the template describes. The seven available types and their default images are shown below.&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;speedy&amp;lt;/u&amp;gt; — Speedy deletion issues, such as {{tl|speedy}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = delete&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;delete&amp;lt;/u&amp;gt; — Deletion issues, such as {{tl|delete}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;content&amp;lt;/u&amp;gt; — Content issues, such as {{tl|Update}} and {{tl|Expand}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = style&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;style&amp;lt;/u&amp;gt; — Style issues, such as {{tl|cleanup}} and {{tl|Documentation needed}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;notice&amp;lt;/u&amp;gt; — Notices, such as {{tl|Extension exception}} and {{tl|Translating}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = move&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt; — Merge, split and transwiki proposals, such as {{tl|Merge}} and {{tl|Move to Commons}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = protection&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;protection&amp;lt;/u&amp;gt; — Protection notices, such as {{tl|Pp-cascading}} and {{tl|protectedinterface}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If no &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; parameter is given the template defaults to {{para|type|notice}}.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;small=left&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;speedy&amp;lt;/u&amp;gt; — Speedy deletion issues, such as {{tl|speedy}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = delete&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;delete&amp;lt;/u&amp;gt; — Deletion issues, such as {{tl|delete}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;content&amp;lt;/u&amp;gt; — Content issues, such as {{tl|Update}} and {{tl|Expand}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = style&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;style&amp;lt;/u&amp;gt; — Style issues, such as {{tl|cleanup}} and {{tl|Documentation needed}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;notice&amp;lt;/u&amp;gt; — Notices, such as {{tl|Extension exception}} and {{tl|Translating}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = move&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt; — Merge, split and transwiki proposals, such as {{tl|Merge}} and {{tl|Move to Commons}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = protection&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;protection&amp;lt;/u&amp;gt; — Protection notices, such as {{tl|Pp-cascading}} and {{tl|protectedinterface}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TemplateData ==&lt;br /&gt;
&amp;lt;!--{{TemplateData header}}--&amp;gt;&lt;br /&gt;
{{Mbox/TemplateData}}&lt;br /&gt;
&amp;lt;!--templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;line&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;speedy&amp;quot;,&lt;br /&gt;
				&amp;quot;delete&amp;quot;,&lt;br /&gt;
				&amp;quot;content&amp;quot;,&lt;br /&gt;
				&amp;quot;style&amp;quot;,&lt;br /&gt;
				&amp;quot;notice&amp;quot;,&lt;br /&gt;
				&amp;quot;move&amp;quot;,&lt;br /&gt;
				&amp;quot;protection&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;text&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This is a generic article message box.&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Toto je obecné okno se zprávou článku.&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata--&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&lt;br /&gt;
[[Category:Mbox templates{]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Ambox/doc&amp;diff=1109</id>
		<title>Template:Ambox/doc</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Ambox/doc&amp;diff=1109"/>
		<updated>2025-12-19T21:19:52Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mbox templates}}&lt;br /&gt;
{{Documentation subpage}}&lt;br /&gt;
{{Lua|Module:Message box{{\sandbox}}}}&lt;br /&gt;
&lt;br /&gt;
This is the {{Tl|Ambox}} or &#039;&#039;&#039;Article message box&#039;&#039;&#039; meta-template.&lt;br /&gt;
&lt;br /&gt;
[[Extension:MobileFrontend|MobileFrontend]] will treat this template as a &amp;quot;[[Reading/Web/Projects/Mobile Page Issues#Page issues definition|page issue]]&amp;quot;. If you don&#039;t want that to occur, you may use a different message box template (listed [[Reading/Web/Projects/Mobile Page Issues#Page issues definition|here]], but basically any template that does not identify itself as an &amp;quot;ambox&amp;quot; is not an issue). See [[Reading/Web/Projects/Mobile Page Issues]].&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; ===&lt;br /&gt;
The &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; parameter defines the colour of the left bar, and the image that is used by default. The type is chosen not on aesthetics but is based on the type of issue that the template describes. The seven available types and their default images are shown below.&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;speedy&amp;lt;/u&amp;gt; — Speedy deletion issues, such as {{tl|speedy}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = delete&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;delete&amp;lt;/u&amp;gt; — Deletion issues, such as {{tl|delete}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;content&amp;lt;/u&amp;gt; — Content issues, such as {{tl|Update}} and {{tl|Expand}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = style&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;style&amp;lt;/u&amp;gt; — Style issues, such as {{tl|cleanup}} and {{tl|Documentation needed}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;notice&amp;lt;/u&amp;gt; — Notices, such as {{tl|Extension exception}} and {{tl|Translating}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = move&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt; — Merge, split and transwiki proposals, such as {{tl|Merge}} and {{tl|Move to Commons}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = protection&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;protection&amp;lt;/u&amp;gt; — Protection notices, such as {{tl|Pp-cascading}} and {{tl|protectedinterface}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If no &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; parameter is given the template defaults to {{para|type|notice}}.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;small=left&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;speedy&amp;lt;/u&amp;gt; — Speedy deletion issues, such as {{tl|speedy}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = delete&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;delete&amp;lt;/u&amp;gt; — Deletion issues, such as {{tl|delete}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;content&amp;lt;/u&amp;gt; — Content issues, such as {{tl|Update}} and {{tl|Expand}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = style&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;style&amp;lt;/u&amp;gt; — Style issues, such as {{tl|cleanup}} and {{tl|Documentation needed}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;notice&amp;lt;/u&amp;gt; — Notices, such as {{tl|Extension exception}} and {{tl|Translating}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = move&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt; — Merge, split and transwiki proposals, such as {{tl|Merge}} and {{tl|Move to Commons}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = protection&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;protection&amp;lt;/u&amp;gt; — Protection notices, such as {{tl|Pp-cascading}} and {{tl|protectedinterface}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TemplateData ==&lt;br /&gt;
&amp;lt;!--{{TemplateData header}}--&amp;gt;&lt;br /&gt;
{{Mbox/TemplateData}}&lt;br /&gt;
&amp;lt;!--templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;line&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;speedy&amp;quot;,&lt;br /&gt;
				&amp;quot;delete&amp;quot;,&lt;br /&gt;
				&amp;quot;content&amp;quot;,&lt;br /&gt;
				&amp;quot;style&amp;quot;,&lt;br /&gt;
				&amp;quot;notice&amp;quot;,&lt;br /&gt;
				&amp;quot;move&amp;quot;,&lt;br /&gt;
				&amp;quot;protection&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;text&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This is a generic article message box.&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Toto je obecné okno se zprávou článku.&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata--&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Mbox templates{{#translation:}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Template:Ambox/doc&amp;diff=1108</id>
		<title>Template:Ambox/doc</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Template:Ambox/doc&amp;diff=1108"/>
		<updated>2025-12-19T21:19:25Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mbox templates}}&lt;br /&gt;
{{Documentation subpage}}&lt;br /&gt;
{{High-use|8000}}&lt;br /&gt;
{{Lua|Module:Message box{{\sandbox}}}}&lt;br /&gt;
&lt;br /&gt;
This is the {{Tl|Ambox}} or &#039;&#039;&#039;Article message box&#039;&#039;&#039; meta-template.&lt;br /&gt;
&lt;br /&gt;
[[Extension:MobileFrontend|MobileFrontend]] will treat this template as a &amp;quot;[[Reading/Web/Projects/Mobile Page Issues#Page issues definition|page issue]]&amp;quot;. If you don&#039;t want that to occur, you may use a different message box template (listed [[Reading/Web/Projects/Mobile Page Issues#Page issues definition|here]], but basically any template that does not identify itself as an &amp;quot;ambox&amp;quot; is not an issue). See [[Reading/Web/Projects/Mobile Page Issues]].&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; ===&lt;br /&gt;
The &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; parameter defines the colour of the left bar, and the image that is used by default. The type is chosen not on aesthetics but is based on the type of issue that the template describes. The seven available types and their default images are shown below.&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;speedy&amp;lt;/u&amp;gt; — Speedy deletion issues, such as {{tl|speedy}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = delete&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;delete&amp;lt;/u&amp;gt; — Deletion issues, such as {{tl|delete}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;content&amp;lt;/u&amp;gt; — Content issues, such as {{tl|Update}} and {{tl|Expand}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = style&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;style&amp;lt;/u&amp;gt; — Style issues, such as {{tl|cleanup}} and {{tl|Documentation needed}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;notice&amp;lt;/u&amp;gt; — Notices, such as {{tl|Extension exception}} and {{tl|Translating}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = move&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt; — Merge, split and transwiki proposals, such as {{tl|Merge}} and {{tl|Move to Commons}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = protection&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;protection&amp;lt;/u&amp;gt; — Protection notices, such as {{tl|Pp-cascading}} and {{tl|protectedinterface}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If no &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; parameter is given the template defaults to {{para|type|notice}}.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;small=left&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;speedy&amp;lt;/u&amp;gt; — Speedy deletion issues, such as {{tl|speedy}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = delete&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;delete&amp;lt;/u&amp;gt; — Deletion issues, such as {{tl|delete}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;content&amp;lt;/u&amp;gt; — Content issues, such as {{tl|Update}} and {{tl|Expand}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = style&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;style&amp;lt;/u&amp;gt; — Style issues, such as {{tl|cleanup}} and {{tl|Documentation needed}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;notice&amp;lt;/u&amp;gt; — Notices, such as {{tl|Extension exception}} and {{tl|Translating}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = move&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt; — Merge, split and transwiki proposals, such as {{tl|Merge}} and {{tl|Move to Commons}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
{{Ambox{{\sandbox}}&lt;br /&gt;
| nocat = true&lt;br /&gt;
| type  = protection&lt;br /&gt;
| text  = type=&amp;lt;u&amp;gt;protection&amp;lt;/u&amp;gt; — Protection notices, such as {{tl|Pp-cascading}} and {{tl|protectedinterface}}.&lt;br /&gt;
| small = left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TemplateData ==&lt;br /&gt;
&amp;lt;!--{{TemplateData header}}--&amp;gt;&lt;br /&gt;
{{Mbox/TemplateData}}&lt;br /&gt;
&amp;lt;!--templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;line&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;speedy&amp;quot;,&lt;br /&gt;
				&amp;quot;delete&amp;quot;,&lt;br /&gt;
				&amp;quot;content&amp;quot;,&lt;br /&gt;
				&amp;quot;style&amp;quot;,&lt;br /&gt;
				&amp;quot;notice&amp;quot;,&lt;br /&gt;
				&amp;quot;move&amp;quot;,&lt;br /&gt;
				&amp;quot;protection&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;text&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This is a generic article message box.&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Toto je obecné okno se zprávou článku.&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata--&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Mbox templates{{#translation:}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Strip_Mall&amp;diff=1107</id>
		<title>Strip Mall</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Strip_Mall&amp;diff=1107"/>
		<updated>2025-12-19T21:14:21Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Flops Fox moved page Strip Mall to The Mall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Mall]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=The_Mall&amp;diff=1106</id>
		<title>The Mall</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=The_Mall&amp;diff=1106"/>
		<updated>2025-12-19T21:14:21Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Flops Fox moved page Strip Mall to The Mall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sala City Strip Mall&#039;&#039;&#039; is a run-down commercial plaza located along [[Cactus Blvd]] in the southern district of [[Sala City]]. Despite its fading signage and perpetually half-filled parking lot, it remains a hub of strange encounters and dubious legal enterprises.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Sala City]] – Southern District, near [[Odie&#039;s Law Firm]]&lt;br /&gt;
* &#039;&#039;&#039;Notable Businesses:&#039;&#039;&#039; [[Odie&#039;s Law Firm]], a discount frozen yogurt shop, and an abandoned vape kiosk still paying rent through unknown means.&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Sun-faded banners, flickering neon, and air thick with the scent of denial and doughnuts.&lt;br /&gt;
&lt;br /&gt;
== In-Universe Role ==&lt;br /&gt;
The Strip Mall serves as a recurring location where [[Flops]] and [[Dook]] cross paths with [[Odie Yotie]]. It symbolizes the decaying infrastructure of Sala City’s suburban fringe—a mix of dreamlike absurdity and lingering capitalism. Its desolate charm fits the city’s surreal humor.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
* Featured prominently in [[Aftermath of Chaos]], where [[Odie Yotie]] operates his questionable law firm.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One storefront perpetually advertises “Coming Soon: Something Honest.”&lt;br /&gt;
* Locals claim the parking lot lines rearrange themselves overnight.&lt;br /&gt;
[[Category:Sala City]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Dreamlands&amp;diff=1105</id>
		<title>Dreamlands</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Dreamlands&amp;diff=1105"/>
		<updated>2025-12-19T21:13:08Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Redirected page to The Dreamlands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Dreamlands]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Dreamlands&amp;diff=1104</id>
		<title>Dreamlands</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Dreamlands&amp;diff=1104"/>
		<updated>2025-12-19T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Created page with &amp;quot;&amp;lt;nowiki&amp;gt;#REDIRECT The Dreamlands&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;#REDIRECT [[The Dreamlands]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Data_Bark_Center&amp;diff=1103</id>
		<title>Data Bark Center</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Data_Bark_Center&amp;diff=1103"/>
		<updated>2025-12-19T21:05:42Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Reverted edits by LoreBot (talk) to last revision by Flops Fox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flops]], dazzled by an ad for “barking servers,” drags [[Dook]] to Boingo’s Data Bark Center to learn how a data center works. While Boingo explains power, cooling, networking, and storage, Flops misinterprets everything—nearly turning routers into espresso machines and newsletters into existential crises. Dook, meanwhile, embraces dream logic and cable fashion. In the end, Flops is “promoted” back home, and the world of data centers is just a little weirder.&lt;br /&gt;
&lt;br /&gt;
== Segment A: TV-PG Pre-Intro Segment ==&lt;br /&gt;
&lt;br /&gt;
Interior. Flops is sitting on the couch watching a TV ad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV Ad (VO):&#039;&#039;&#039; “Need fast storage? Hot servers? Blazing fiber? Come on down to Boingo&#039;s Data Bark Center!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (wide-eyed):&#039;&#039;&#039; Whoa. Servers that bark? We &#039;&#039;need&#039;&#039; that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (holding a toaster):&#039;&#039;&#039; Mine doesn’t bark. But it gets very warm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grabbing keys):&#039;&#039;&#039; No time to explain—we’re going digital.&lt;br /&gt;
&lt;br /&gt;
== Segment B: TV-PG Intro Segment ==&lt;br /&gt;
&lt;br /&gt;
Intro plays. Title slams in with digital glitches, then static morphs into barking modems. Dook sips cocoa from a thick floppy disk.&lt;br /&gt;
&lt;br /&gt;
== Segment C: TV-PG Story Segment Part 1 ==&lt;br /&gt;
&lt;br /&gt;
Exterior. Flops and Dook arrive at a warehouse-style building. Sign reads: “Boingo’s Data Bark Center – Sniffing Packets Since 2018.” &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo (entering with clipboard, tail wagging):&#039;&#039;&#039; You two here for a tour or a Tier-III deployment?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (dead serious):&#039;&#039;&#039; I want to &#039;&#039;run&#039;&#039; a data center. Teach me. All of it. Now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo (smiling warmly):&#039;&#039;&#039; Well bark my packets! Come on in, we’ll start with the chillers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (touching a vent):&#039;&#039;&#039; This one whispers to me. It’s cold. I like it.&lt;br /&gt;
&lt;br /&gt;
Boingo gives a cheerful but technical overview: power redundancy, air flow, racks, blinking lights. Flops nods like he understands, but clearly doesn’t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; So if I plug in 400 toasters, does that become a load balancer?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo:&#039;&#039;&#039; ...Sorta. But no.&lt;br /&gt;
&lt;br /&gt;
== Segment D: TV-E/I Educational Segment ==&lt;br /&gt;
&lt;br /&gt;
Animated chalkboard style. Dook and Flops now drawn in simplified form. Boingo appears wearing safety goggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo:&#039;&#039;&#039; Alright kids and... foxes, let’s break it down.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power:&#039;&#039;&#039; Data centers need steady electricity. We use UPS systems—Uninterruptible Power Supplies!&lt;br /&gt;
* &#039;&#039;&#039;Cooling:&#039;&#039;&#039; Servers get hot! We use big fans and cold aisles to keep them cool.&lt;br /&gt;
* &#039;&#039;&#039;Networking:&#039;&#039;&#039; Fiber cables carry data fast—faster than Flops running from a fire alarm test.&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; Your cat videos? We got ‘em, backed up three times in three places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (animated, tries to install toast into a server):&#039;&#039;&#039; This RAID array tastes funny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo (laughs):&#039;&#039;&#039; That’s not what “redundant array” means, buddy.&lt;br /&gt;
&lt;br /&gt;
== Segment E: TV-PG Story Segment Part 2 ==&lt;br /&gt;
&lt;br /&gt;
Back to regular animation. Flops attempts to operate a live rack of servers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Okay Dook. If I reroute the BGP over the NAT and ping the DNS, I should—&lt;br /&gt;
&lt;br /&gt;
Sparks fly. Power flickers. Boingo dives in heroically, tail wagging even while holding a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo:&#039;&#039;&#039; Nope! Nope! That’s the espresso machine, not the core router!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (writing in a notepad):&#039;&#039;&#039; Note to self. Caffeine uplinks are volatile.&lt;br /&gt;
&lt;br /&gt;
== Segment F: TV-PG Story Segment Part 3 ==&lt;br /&gt;
&lt;br /&gt;
Boingo gives Flops a “Data Pup Intern” badge and sits him at a fake helpdesk terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo:&#039;&#039;&#039; Just answer emails. Don’t touch the firewall.&lt;br /&gt;
&lt;br /&gt;
Flops accidentally sends a newsletter to 40,000 addresses titled “Help I Think I’m a Router Now.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo (deadpan):&#039;&#039;&#039; That’s more engagement than our last three campaigns combined.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; Do I get promoted?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boingo:&#039;&#039;&#039; I’m promoting you to “go home.”&lt;br /&gt;
&lt;br /&gt;
Dook appears from the server room wearing a cape made of CAT6 cables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook:&#039;&#039;&#039; I’m king of the pings now.&lt;br /&gt;
&lt;br /&gt;
== Segment G: Credits Segment ==&lt;br /&gt;
&lt;br /&gt;
Dook narrates over footage of blinking servers and dogs in lab coats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (VO):&#039;&#039;&#039; This episode was brought to you by binary dreams and barking machines. Never feed your DNS after midnight.&lt;br /&gt;
&lt;br /&gt;
== Segment H: TV-PG After-Credit Segment ==&lt;br /&gt;
&lt;br /&gt;
Flops opens their fridge. It’s full of rack-mounted drives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops:&#039;&#039;&#039; I backed up the leftovers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (holding a blinking pickle jar):&#039;&#039;&#039; This one has terabytes of flavor.&lt;br /&gt;
&lt;br /&gt;
They both nod. Freeze frame. Music sting.&lt;br /&gt;
[[Category:Non-Canon]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=The_Bank&amp;diff=1102</id>
		<title>The Bank</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=The_Bank&amp;diff=1102"/>
		<updated>2025-12-19T21:02:46Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Reverted edit by LoreBot (talk) to last revision by Flops Fox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Bank&#039;&#039;&#039; is a cold, bureaucratic fortress of paperwork and procedural despair nestled in the heart of [[Sala City]]. Though it appears to be just another financial institution, the building itself radiates an oppressive stillness—like a place where optimism goes to die. It&#039;s staffed by at least one frog and several clipboards, and serves as both a setting for rejections and a symbol of procedural absurdity.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Financial Institution&lt;br /&gt;
* &#039;&#039;&#039;First Appearance:&#039;&#039;&#039; [[Escape from Winter]]&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Downtown [[Sala City]], next to the [[The Kiosk|Kiosk]]&lt;br /&gt;
* &#039;&#039;&#039;Staff Highlight:&#039;&#039;&#039; [[The Bank Frog]]&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quiet and Soul-Crushing:&#039;&#039;&#039; The lobby is so silent you can hear your motivation leaving.&lt;br /&gt;
* &#039;&#039;&#039;Unwelcoming by Design:&#039;&#039;&#039; The walls are painted a shade of gray specifically designed to discourage small talk.&lt;br /&gt;
* &#039;&#039;&#039;Overly Structured:&#039;&#039;&#039; Lines are taped onto the floor in confusing zigzags. Most lead to locked doors labeled &#039;&#039;&amp;quot;Temporary Processing Overflow Unit – Closed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reception Desk:&#039;&#039;&#039; Manned by [[The Bank Frog]], who delivers policy-based disappointment with clinical precision.&lt;br /&gt;
* &#039;&#039;&#039;Customer Waiting Area:&#039;&#039;&#039; Equipped with stiff plastic chairs, a non-functioning ticket machine, and a looped instructional video featuring dated animations and the phrase &#039;&#039;“as per subsection 14-B”&#039;&#039; repeated endlessly.&lt;br /&gt;
* &#039;&#039;&#039;Loan Office:&#039;&#039;&#039; A locked room. No one has ever seen it open.&lt;br /&gt;
* &#039;&#039;&#039;Back Hallways:&#039;&#039;&#039; May or may not be infinite. Some say they lead to the vault, others claim they lead to early retirement.&lt;br /&gt;
&lt;br /&gt;
== Banking Services ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Account Management:&#039;&#039;&#039; Mostly account &#039;&#039;closure&#039;&#039; management.&lt;br /&gt;
* &#039;&#039;&#039;Loan Applications:&#039;&#039;&#039; Available in 27-page formats and “expedited” 22-page formats. Denied regardless.&lt;br /&gt;
* &#039;&#039;&#039;Safe Deposit Boxes:&#039;&#039;&#039; Accessible only during “non-temporal hours” or with approval from an unnamed manager who hasn’t been seen since 2007.&lt;br /&gt;
* &#039;&#039;&#039;Check Cashing:&#039;&#039;&#039; Checks must be signed in triplicate and accompanied by a ceremonial sigh.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The air conditioning is always set to “passive-aggressive.”&lt;br /&gt;
* Has a strict dress code for customers, though it’s never published.&lt;br /&gt;
* There’s a pen on a chain at the counter. It does not write.&lt;br /&gt;
* A customer once entered with confidence and was never seen again, though their voicemail still replies with “Please hold.”&lt;br /&gt;
* The frog at the desk once rejected a transaction for being “philosophically insolvent.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Please take a number. And leave your expectations behind.” — The Bank&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Sala City]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Narrative_Echoes&amp;diff=1101</id>
		<title>Narrative Echoes</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Narrative_Echoes&amp;diff=1101"/>
		<updated>2025-12-19T21:02:01Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Undo revision 1093 by LoreBot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Narrative Echoes&#039;&#039;&#039; are semi-sentient remnants of stories that were forgotten, abandoned, or never fully written. They drift through the spaces between [[The Dreamlands]] and reality, taking vague forms that mirror ideas rather than people.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Described in the [[Characters]] list as “sentient ideas that were forgotten or never written.”&lt;br /&gt;
* Manifest as voices, shadows, or geometric shapes that repeat phrases from lost narratives.&lt;br /&gt;
* Often mistaken for ghosts, but lack emotional anchors — they are memory’s feedback.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
* Speak in half-finished metaphors and interrupted sentences.&lt;br /&gt;
* Attracted to creative energy and locations of storytelling — such as theaters, [[Library of Things That Didn’t Happen]], or abandoned stages.&lt;br /&gt;
* Sometimes communicate through ambient sound (echoing lines, static, or repetition).&lt;br /&gt;
&lt;br /&gt;
== In Lore ==&lt;br /&gt;
* The [[The Librarian]] collects and studies them, categorizing them as “Narratological Residue.”&lt;br /&gt;
* Mentioned briefly in [[Nostalgic Matter]] as entities that help rebuild memory-based worlds by returning fragments of story essence.&lt;br /&gt;
&lt;br /&gt;
== Thematic Role ==&lt;br /&gt;
Narrative Echoes embody the show’s themes of memory, loss, and storytelling recursion — fragments of unrealized potential that still seek coherence.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One episode reportedly features Flops hearing them whisper alternate versions of his past.&lt;br /&gt;
* Dook describes them as “drafts that got lonely.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Dreamlands]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=The_Dreamlands&amp;diff=1100</id>
		<title>The Dreamlands</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=The_Dreamlands&amp;diff=1100"/>
		<updated>2025-12-19T21:01:07Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Reverted edits by LoreBot (talk) to last revision by Flops Fox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dreamlands is a surreal, non-Euclidean dimension that exists parallel to reality, accessed only by certain beings—like [[Dook]]—or those who accidentally trip over the narrative fabric. It’s a place where logic dissolves, gravity negotiates, and memory loops until it forgets itself. Though it feels disconnected from the waking world, events there ripple outward in subtle and sometimes irreversible ways.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Alternate Reality / Subconscious Realm&lt;br /&gt;
* &#039;&#039;&#039;First Mention:&#039;&#039;&#039; &#039;&#039;[[Escape from Winter]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Role:&#039;&#039;&#039; Meta-Realm of Origin and Escape&lt;br /&gt;
&lt;br /&gt;
== Nature &amp;amp; Properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluid Reality:&#039;&#039;&#039; Objects change when unobserved. Landscapes loop, reassemble, or argue with each other.&lt;br /&gt;
* &#039;&#039;&#039;Time-Optional:&#039;&#039;&#039; Moments can overlap, fragment, or skip entirely. A minute in the Dreamlands may last a lifetime—or never have happened at all.&lt;br /&gt;
* &#039;&#039;&#039;Emotionally Reactive:&#039;&#039;&#039; The environment shifts based on subconscious feelings. Fear can manifest as fog; joy, as kaleidoscopic architecture.&lt;br /&gt;
* &#039;&#039;&#039;Narratively Permeable:&#039;&#039;&#039; Stories, metaphors, and forgotten ideas physically inhabit the space. Some even remember being real once.&lt;br /&gt;
&lt;br /&gt;
== Access Points ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dook]]:&#039;&#039;&#039; Native to the Dreamlands, Dook traverses it effortlessly. He treats it less like a mystical place and more like a hometown with bad zoning.&lt;br /&gt;
* &#039;&#039;&#039;Dream Portals:&#039;&#039;&#039; Rare, unstable rips in perception that flicker into existence during sleep, déjà vu, or prolonged exposure to existential jazz.&lt;br /&gt;
* &#039;&#039;&#039;Relics:&#039;&#039;&#039; Certain objects (like Dook’s hats or Gregory the Mushroom) retain traces of Dreamland energy and can subtly anchor reality to it.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Narrative Echoes]]:&#039;&#039;&#039; Sentient ideas that were forgotten or never written. They take vague shapes and may speak in half-formed metaphors.&lt;br /&gt;
* &#039;&#039;&#039;[[Unbeasts]]:&#039;&#039;&#039; Creatures that exist by not existing. You don’t see them—they notice you not noticing.&lt;br /&gt;
* &#039;&#039;&#039;[[Dook]]:&#039;&#039;&#039; While not a ruler, Dook is known and respected among the residents. He doesn’t rule the Dreamlands—he just &#039;&#039;belongs&#039;&#039; to it.&lt;br /&gt;
&lt;br /&gt;
== Visual Style ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wiggling Lines:&#039;&#039;&#039; The Dreamlands’ visual signature. Objects maintain their form but their outlines pulse, ripple, or gently oscillate.&lt;br /&gt;
* &#039;&#039;&#039;Unstable Geometry:&#039;&#039;&#039; Corners don’t meet, staircases float sideways, and perspective is a polite suggestion at best.&lt;br /&gt;
* &#039;&#039;&#039;Light That Doesn’t Obey:&#039;&#039;&#039; Sources glow with memory rather than physics—dim memories glow faintly, vivid dreams shine with brilliance.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Dreamlands has never been mapped; any map becomes a poem when folded.&lt;br /&gt;
* Language within the Dreamlands is partially visual, partially emotional. Words can be heard, tasted, or grown.&lt;br /&gt;
* Music in the Dreamlands writes itself backward, and sometimes forwards again out of pity.&lt;br /&gt;
* No one &#039;&#039;dies&#039;&#039; in the Dreamlands—but you can become forgotten, which is considered worse.&lt;br /&gt;
* [[Flops]] visited once by accident. He doesn’t like talking about it, but occasionally mutters in colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“The Dreamlands isn’t where reality ends. It’s where it steps outside for a moment, forgets its name, and starts humming.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Abandoned_Gas_Station&amp;diff=1097</id>
		<title>Abandoned Gas Station</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Abandoned_Gas_Station&amp;diff=1097"/>
		<updated>2025-12-19T20:34:24Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Undo revision 1095 by LoreBot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Abandoned Gas Station&#039;&#039;&#039; is an old service station on the outskirts of [[Sala City]], now a quiet relic of the past. Though long since closed, it remains a place charged with personal meaning for [[Flops]], who spent parts of his childhood there when it was still open.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Located along the old desert road leading toward the outskirts of [[Sala City]].&lt;br /&gt;
* Once a small, family-run station and snack stop.&lt;br /&gt;
* Abandoned after the highway was rerouted — now frequented by [[Dook]] and [[Flops]] for nostalgic reflection.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Served as a local hangout for young Flops, who recalls its bright neon lights and dusty vending machines.&lt;br /&gt;
* When the pair were younger, Dook and Flops used to stop there for snacks and conversation before the building fell into disrepair.&lt;br /&gt;
* In [[Nostalgic Matter]], it’s implied the station may exist simultaneously in memory and the [[The Dreamlands|Dreamlands]], blending the two.&lt;br /&gt;
&lt;br /&gt;
== In Lore ==&lt;br /&gt;
* Represents lost time and the bittersweet nature of change — a recurring motif across several episodes.&lt;br /&gt;
* Its sign occasionally flickers to life when Dook or Flops pass by, as if recognizing them.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The soda machine still hums faintly, even without power.&lt;br /&gt;
* Flops once claimed the dust “smells like a summer that forgot to end.”&lt;br /&gt;
* A graffiti heart on the back wall reads “DO + F = OK,” origin unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Gnomes&amp;diff=1096</id>
		<title>Gnomes</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Gnomes&amp;diff=1096"/>
		<updated>2025-12-19T20:32:40Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox species&lt;br /&gt;
| name = Gnomes&lt;br /&gt;
| image = Image_of_Gnome.png&lt;br /&gt;
| caption = Artistic rendition of a Sala City gnome.&lt;br /&gt;
| type = Sentient Microfolk&lt;br /&gt;
| habitat = Urban crevices, sock drawers, and forgotten corners&lt;br /&gt;
| first_appearance = [[We Got Gnomes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnomes&#039;&#039;&#039; are a race of thumb-sized, hyper-verbal microfolk residing in the hidden margins of [[Sala City]]. Though rarely seen, they play a subtle role in maintaining (and occasionally disturbing) the balance of domestic entropy. First appearing in the non-canon episode [[We Got Gnomes]], these pint-sized beings embody bureaucracy, unionism, and a touch of chaos.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
* &#039;&#039;&#039;Collectively Bureaucratic:&#039;&#039;&#039; Gnomes exhibit an innate passion for rules, fine print, and footnotes. Entire social hierarchies revolve around who best interprets clause 7 subsection D.&lt;br /&gt;
* &#039;&#039;&#039;Proud &amp;amp; Articulate:&#039;&#039;&#039; Despite their size, they speak with startling confidence—every gnome considers themself a natural-born lawyer.&lt;br /&gt;
* &#039;&#039;&#039;Union-Minded:&#039;&#039;&#039; Gnomes rarely act alone. They form small guilds, collectively referred to as “nests,” where they draft bylaws about tea times and sock residency.&lt;br /&gt;
* &#039;&#039;&#039;Playfully Defiant:&#039;&#039;&#039; They delight in bending rules, so long as they can cite why it’s technically allowed.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* &#039;&#039;&#039;Legal Mimicry:&#039;&#039;&#039; Able to reproduce human-style bureaucracy in miniature, including contracts, permits, and protest signage.&lt;br /&gt;
* &#039;&#039;&#039;Micro-Engineering:&#039;&#039;&#039; Known to construct thimble-sized infrastructure such as staircases, elevators, and filing cabinets using repurposed staples and bottle caps.&lt;br /&gt;
* &#039;&#039;&#039;Camouflage:&#039;&#039;&#039; Gnomes can remain unseen by simply being boring to look at—a psychological defense perfected over generations.&lt;br /&gt;
* &#039;&#039;&#039;Nocturnal Chanting:&#039;&#039;&#039; Their rhythmic “gnom’gnom’gnom’” chorus serves both as alarm and meditation ritual.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 2–3 inches tall.  &lt;br /&gt;
* &#039;&#039;&#039;Build:&#039;&#039;&#039; Compact and sturdy, shaped like living chess pieces.  &lt;br /&gt;
* &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Usually brown or green, with perpetual administrative fatigue.  &lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; Pointed hats (mandatory per union charter), patchwork suits, and belts holding stationary tools.  &lt;br /&gt;
* &#039;&#039;&#039;Distinctive Trait:&#039;&#039;&#039; Each gnome carries a personal seal or stamp for signing documents—even verbal agreements.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
* [[Dook]] — Treats them with cautious fascination, describing them as “bureaucratic dreams condensed into creatures.”&lt;br /&gt;
* [[Flops]] — Initially skeptical, later develops grudging respect for their organization skills after the sock incident.&lt;br /&gt;
* [[Odie Yotie]] — Acts as their legal adversary and occasional collaborator; some speculate he’s represented gnome clients in secret.&lt;br /&gt;
* [[The Stoat]] — Provides housing for a trio of gnomes in his kiosk following the events of [[We Got Gnomes]].&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
Gnome society thrives on paperwork, coffee grounds, and community bylaws. Every colony has at least one “Minutes Keeper,” a historian who records the proceedings of even the most trivial debates (e.g., whether spoons count as bowls). Their festivals involve synchronized stamping and tiny confetti made from shredded receipts.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The official term for a group of gnomes is a “committee.”  &lt;br /&gt;
* The shortest recorded gnome law text still contained 87 subsections.  &lt;br /&gt;
* Gnomes regard socks as sacred nesting grounds—warm, cotton-lined, and easy to defend.  &lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]] once signed an ordinance exempting them from city rules, possibly as a prank.  &lt;br /&gt;
* Gnomes never admit to magic, insisting all phenomena can be explained by “microclimate jurisprudence.”  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Every clause is a cause, and every cause needs applause.” — Gnome proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Escape_from_Winter&amp;diff=1085</id>
		<title>Escape from Winter</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Escape_from_Winter&amp;diff=1085"/>
		<updated>2025-12-19T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: Reverted edits by LoreBot (talk) to last revision by Flops Fox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Escape from Winter&#039;&#039;&#039; is the third Dook &amp;amp; Flops demo episode and the first told in multiple parts. It follows the ever-optimistic Dook and his excitable roommate Flops as they seize on a late-season TV ad promising a pickup-and-camper getaway to warmer climes, then discover that escaping winter is tougher than it looks.&lt;br /&gt;
&lt;br /&gt;
Currently, two of three parts are written.&lt;br /&gt;
&lt;br /&gt;
== Characters Introduced ==&lt;br /&gt;
* [[The Bank Frog|The Bank Teller]]&lt;br /&gt;
* [[The Stoat|The Stoat]]&lt;br /&gt;
* [[Vivian Wease|Vivian Wease]]&lt;br /&gt;
* [[The Cactus|Vivian&#039;s Cactus]]&lt;br /&gt;
&lt;br /&gt;
== Places Introduced ==&lt;br /&gt;
* [[The Bank|The Bank]]&lt;br /&gt;
* [[The Kiosk|The Kiosk]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership|The Car Dealership]]&lt;br /&gt;
&lt;br /&gt;
== Opening Scene - Part 1 ==&lt;br /&gt;
&lt;br /&gt;
Dook is crouched near a pile of fallen autumn leaves, inspecting each one carefully. His tongue sticks out in concentration as he collects the most colorful ones in a basket. Flops, bundled in layers, watches from the window with a steaming cup of cocoa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (cheerfully, holding up a large red leaf):&#039;&#039;&#039; “Flops! Look at this one! I think it would make a great tea leaf!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (raising an eyebrow):&#039;&#039;&#039; “Tea? From leaves outside? That’s not how it works...”&lt;br /&gt;
&lt;br /&gt;
Dook rushes to the window, presenting his basket full of reds, oranges, and yellows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (excitedly):&#039;&#039;&#039; “Why not? These are nature&#039;s gifts! Imagine sipping a warm cup of freshly brewed autumn leaves... from the dreamlands, you know?”&lt;br /&gt;
&lt;br /&gt;
Flops sighs but nods, too cold and too tired to argue.&lt;br /&gt;
&lt;br /&gt;
== Transition: The Kitchen ==&lt;br /&gt;
&lt;br /&gt;
The kettle whistles, and Dook clumsily pours the boiling water into two mugs filled with the leaves he collected earlier. Flops watches, skeptical but curious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (hesitant):&#039;&#039;&#039; “You&#039;re sure this is going to taste... okay?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (with complete confidence):&#039;&#039;&#039; “Absolutely! Nothing from nature can taste bad!”&lt;br /&gt;
&lt;br /&gt;
They take a sip. Both immediately grimace. The tea tastes horrible. Flops coughs, trying not to spit it out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (wincing):&#039;&#039;&#039; “Maybe... tea isn&#039;t made from fallen leaves for a reason.”&lt;br /&gt;
&lt;br /&gt;
Dook, undeterred, sips again, though his face suggests he&#039;s questioning his own optimism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (mumbling):&#039;&#039;&#039; “Maybe we need different leaves?”&lt;br /&gt;
&lt;br /&gt;
Just then, the TV in the background flickers to life, and a commercial begins to play. The camera zooms in on a flashy used car dealership ad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tv Announcer (over-the-top voice):&#039;&#039;&#039; “Tired of the cold? Sick of the endless winter? Escape it with a pre-owned truck and camper combo! Drive away today for crazy low prices!”&lt;br /&gt;
&lt;br /&gt;
The ad shows a silver pickup truck with an aftermarket camper attached to its bed. It drives through warm, sun-soaked landscapes, the ocean shimmering in the background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tv Announcer (enthusiastically):&#039;&#039;&#039; “Perfect for escaping the cold and starting fresh somewhere warm!” &lt;br /&gt;
&lt;br /&gt;
Flops, mesmerized, sets down the awful tea and stares at the screen. Dook notices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (pointing):&#039;&#039;&#039; “We could do that, you know. Drive away from winter! No more cold, no more bad tea!”&lt;br /&gt;
&lt;br /&gt;
Flops, suddenly filled with determination, nods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (with resolve):&#039;&#039;&#039; “You&#039;re right! We should get that truck. Imagine, Dook... the warm beaches, palm trees... no more icy mornings!”&lt;br /&gt;
&lt;br /&gt;
Dook beams, his imagination already running wild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (dreamily):&#039;&#039;&#039; “And fresh coconut tea! We just need to find a way to afford it.”&lt;br /&gt;
&lt;br /&gt;
The two exchange a glance, knowing full well that their wallets are as empty as the mugs of failed leaf tea in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (in a lightbulb moment):&#039;&#039;&#039; &amp;quot;Ooooooh! I got it!”&lt;br /&gt;
&lt;br /&gt;
Without a second thought, Flops grabs Dook by the arm and drags him toward the door. Dook manages to snatch his scarf from the back of his chair just before he&#039;s pulled outside.&lt;br /&gt;
&lt;br /&gt;
== Transition: Downtown &amp;amp; Outside the Bank ==&lt;br /&gt;
&lt;br /&gt;
Flops drags Dook down the street, determined, while Dook stumbles, barely keeping up. They stop in front of a large bank building. Flops looks at it with wide eyes, while Dook adjusts his scarf, still catching his breath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grinning, pointing at the bank):&#039;&#039;&#039; &amp;quot;They have all the money we need, Dook!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (nervously adjusting his scarf):&#039;&#039;&#039; &amp;quot;But we can’t just take it, can we?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (smirking, thinking hard):&#039;&#039;&#039; &amp;quot;No, but we can borrow it, I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops marches toward the bank doors, and Dook hesitates before following.&lt;br /&gt;
&lt;br /&gt;
== Transition: Inside the Bank ==&lt;br /&gt;
&lt;br /&gt;
The bank lobby is quiet, with a few people seated and waiting for their turn. Dook and Flops grab a queue number and find a pair of empty chairs. They sit awkwardly as they watch the digital screen flash with numbers. Dook fidgets with his scarf, glancing at the various posters advertising loans.&lt;br /&gt;
&lt;br /&gt;
A soft &#039;ding&#039; echoes through the lobby, and their number pops up on the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nudging Dook, excited):&#039;&#039;&#039; &amp;quot;That’s us! Let’s go!”&lt;br /&gt;
&lt;br /&gt;
They walk up to the teller’s counter. The teller, a bored-looking frog in a uniform, adjusts their glasses and stares blankly at the two of them.&lt;br /&gt;
&lt;br /&gt;
== Transition: Teller’s Desk ==&lt;br /&gt;
&lt;br /&gt;
Flops leans confidently on the counter, while Dook stands awkwardly beside him, glancing around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (trying to sound professional):&#039;&#039;&#039; &amp;quot;We’d like to... uh... make a deal!”&lt;br /&gt;
&lt;br /&gt;
The teller blinks slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teller (monotone):&#039;&#039;&#039; &amp;quot;A deal?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (quietly, glancing at Flops):&#039;&#039;&#039; &amp;quot;I think they call it a loan...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops straightens up, ready to explain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (confidently):&#039;&#039;&#039; &amp;quot;So, we saw this great deal on TV for a truck with a camper! It’s perfect for escaping the winter, you know? And we just need a little bit of money to... uh... buy it!”&lt;br /&gt;
&lt;br /&gt;
The teller writes down something on their notepad, looking unimpressed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teller (glancing up, flatly):&#039;&#039;&#039; &amp;quot;And what’s your income?”&lt;br /&gt;
&lt;br /&gt;
Flops freezes. He slowly turns to look at Dook, who shrugs, and then back at the teller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (scratching his head):&#039;&#039;&#039; &amp;quot;Uuuh... I have a piggybank, does that count?”&lt;br /&gt;
&lt;br /&gt;
The teller sighs heavily, rubbing their temples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teller (patiently but clearly annoyed):&#039;&#039;&#039; &amp;quot;You need money... to borrow money. Without an income, we can’t give you a loan.”&lt;br /&gt;
&lt;br /&gt;
Dook, determined not to be outdone, rummages through his pocket. He pulls out a crumpled dollar bill and some coins, holding them up triumphantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (excitedly):&#039;&#039;&#039; &amp;quot;How much can we borrow with this? It is money, like you said!”&lt;br /&gt;
&lt;br /&gt;
The teller stares at the dollar and coins, blinking slowly again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teller (sighing, shaking head):&#039;&#039;&#039; &amp;quot;That’s not how it works. You need a steady income. I&#039;m sorry, but we can’t approve any loans for you.”&lt;br /&gt;
&lt;br /&gt;
The teller motions toward the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teller (firmly):&#039;&#039;&#039; &amp;quot;You’ll have to go now, other customers are waiting.”&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside the Bank ==&lt;br /&gt;
&lt;br /&gt;
Flops stomps out of the bank, fuming. Dook follows quietly, adjusting his scarf again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (frustrated, throwing his arms up):&#039;&#039;&#039; &amp;quot;How are we supposed to get the truck if we don’t have money!? This is ridiculous!”&lt;br /&gt;
&lt;br /&gt;
Flops paces back and forth, kicking a small pebble angrily. Dook watches for a moment, thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (gently):&#039;&#039;&#039; &amp;quot;Flops, it’s okay. We’ll figure something out...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But Flops is too upset to listen, grumbling and pacing in circles. Suddenly, Dook’s eyes widen as he gets his own lightbulb moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (excitedly):&#039;&#039;&#039; &amp;quot;Wait here, I’ll be right back!”&lt;br /&gt;
&lt;br /&gt;
Before Flops can respond, Dook dashes off towards the nearby kiosk, Flops follows Dook with his eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (pondering):&#039;&#039;&#039; “I wonder what Dook is up too now...”&lt;br /&gt;
&lt;br /&gt;
Minutes later Dook rushes back, panting, but grinning proudly. He holds two scratch cards in his paw and presents them to Flops like a prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (grinning):&#039;&#039;&#039; &amp;quot;Money sometimes makes more money!”&lt;br /&gt;
&lt;br /&gt;
Flops raises an eyebrow but takes one of the cards. They sit down on a bench outside the bank, each holding a card. They exchange a glance before scratching off the first card together.&lt;br /&gt;
&lt;br /&gt;
They slowly reveal each symbol, calling them out together as they go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops and Dook (in unison):&#039;&#039;&#039; &amp;quot;Cherry... cherry... pirate...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops squints at the symbols, then looks at Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (curious):&#039;&#039;&#039; &amp;quot;Did we win anything?”&lt;br /&gt;
&lt;br /&gt;
Dook inspects the card carefully, turning it over, squinting at the small print.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (after a moment, shrugging):&#039;&#039;&#039; &amp;quot;Nope, this time money just disappeared.”&lt;br /&gt;
&lt;br /&gt;
They both sigh, staring at the scratched card in silence. Flops slumps a little, and Dook pats his shoulder gently.&lt;br /&gt;
&lt;br /&gt;
Flops, losing hope, lets out a long sigh and curls up on the bench, turning away from Dook. His tail droops over the side, and he mutters something incoherent. Dook, ever the optimist, gently places the second scratch card on Flops’ side like a makeshift table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (scratching the card, calm):&#039;&#039;&#039; &amp;quot;Cherry... cherry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops barely stirs, his eyes half-lidded in defeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (mumbling, eyes closed):&#039;&#039;&#039; &amp;quot;Aaand... a pirate...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook pauses mid-scratch, his paw hovering over the last symbol. His head tilts in thought.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (curiously):&#039;&#039;&#039; &amp;quot;Did the other pirate have a red shirt?”&lt;br /&gt;
&lt;br /&gt;
Flops’ ears perk slightly, his eyes flicker open, and he slowly turns over to face Dook, blinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (confused, sitting up):&#039;&#039;&#039; &amp;quot;No... no, the other pirate had a white and black striped shirt...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The realization hits them both at the same time. Their eyes widen in sync, excitement bubbling up between them. Flops quickly gets up and Dook scratches the remainder of the symbol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook and Flops (excited in unison):&#039;&#039;&#039; “...CHERRY!!!”&lt;br /&gt;
&lt;br /&gt;
They stare at the final symbol, then at each other, wide-eyed and breathless. Flops grabs Dook’s arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (voice trembling):&#039;&#039;&#039; &amp;quot;That means we won, right? ...Right? ...RIGHT?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook calmly flips the scratch card over, his eyes scanning the fine print on the back. Flops is practically vibrating with anticipation, his tail whipping around in excitement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (slowly reading, calm):&#039;&#039;&#039; &amp;quot;Three cherries means...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook’s eyes widen, his breath catching as he looks at Flops with disbelief.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (stunned, eyes wide):&#039;&#039;&#039; “$10,000.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops lets out a scream so loud it echoes down the street, throwing himself off the bench in sheer joy. He rolls onto his back, laughing uncontrollably, his paws flailing in the air.&lt;br /&gt;
&lt;br /&gt;
Dook watches Flops’ joyful meltdown, grinning, and leans over to poke his nose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (matter-of-factly, proud):&#039;&#039;&#039; &amp;quot;I told you money sometimes makes money. This time, it made many money.”&lt;br /&gt;
&lt;br /&gt;
Flops, still in a fit of laughter, sits up and throws his arms around Dook, squeezing him tight. After a brief moment gathering themselves, Dook places the scratch card in his pocket, and they both head to the kiosk, exuding excitement.&lt;br /&gt;
&lt;br /&gt;
== Transition: Inside The Kiosk ==&lt;br /&gt;
&lt;br /&gt;
The door swings open, the little bell above it jingling as Dook and Flops step inside. A young stoat, clearly bored, is lounging behind the counter, flipping through a magazine. The stoat barely glances up at first, but Flops, barely able to contain himself, proudly proclaims their newfound wealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (beaming, chest puffed):&#039;&#039;&#039; “We won! We’re rich! We’re gonna buy a pickup truck!”&lt;br /&gt;
&lt;br /&gt;
The stoat, now paying attention, recognizes Dook from before and arches an eyebrow, speaking with a distinct foreign accent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (curious, slight grin):&#039;&#039;&#039; &amp;quot;So you won, eh?”&lt;br /&gt;
&lt;br /&gt;
Dook nods, ever calm, and carefully hands over the scratch card. The stoat takes it and examines the ticket closely, smiling wider as he reads the amount.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (excited for them):&#039;&#039;&#039; “Oh ho, that’s not a small sum either, eh? Congrats!”&lt;br /&gt;
&lt;br /&gt;
The stoat scans the scratch card at his machine. It beeps, and a cheerful jingle plays, filling the small kiosk. Dook chuckles softly, recognizing the tune, and hums along after it finishes. Meanwhile, Flops is practically vibrating with excitement, bouncing on his heels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (tapping the machine):&#039;&#039;&#039; &amp;quot;Do you want it in cash or as a wire transfer?”&lt;br /&gt;
&lt;br /&gt;
Dook and Flops tilt their heads in unison, confused by the term. Their eyes lock, and without missing a beat, they both respond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook and Flops (together):&#039;&#039;&#039; “Cash.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoat chuckles, presses a few more buttons, and then disappears into the back room. The moment the stoat is out of sight, Flops’ excitement falters, his eyes darting nervously to Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (worried, whispering):&#039;&#039;&#039; &amp;quot;What if he runs off with the money?”&lt;br /&gt;
&lt;br /&gt;
Dook giggles softly, his calm demeanor never wavering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (grinning):&#039;&#039;&#039; &amp;quot;If he doesn’t come back, we’ll call Odie, remember him? I’m sure he can figure it out.”&lt;br /&gt;
&lt;br /&gt;
After a brief, tense moment, the stoat returns, holding a small paper bag. He places it on the counter with a satisfied smile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (cheerful):&#039;&#039;&#039; &amp;quot;Here you are! A hundred $100 bills. Want me to count them for you?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (calm):&#039;&#039;&#039; “No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (immediately after, interjecting):&#039;&#039;&#039; “Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They glance at each other, a brief silence hanging in the air. Dook shrugs, breaking the pause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (nonchalant):&#039;&#039;&#039; &amp;quot;I’m sure it’s correct. Let’s get to the car dealership before they close.”&lt;br /&gt;
&lt;br /&gt;
Flops hesitates for a moment, clearly torn, but eventually nods in agreement. Dook picks up the paper bag, checks its sturdiness, and pulls out one crisp $100 bill. He hands it to the stoat, who looks surprised but pleased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (smiling, calmly):&#039;&#039;&#039; &amp;quot;Money came, money went.”&lt;br /&gt;
&lt;br /&gt;
The stoat, startled by the gesture, stares at the bill before awkwardly accepting it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (grateful, beaming):&#039;&#039;&#039; &amp;quot;My, why... thank you! That was very kind of you, eh?”&lt;br /&gt;
&lt;br /&gt;
Flops looks on, wide-eyed and startled by Dook’s sudden generosity. He opens his mouth to object but catches Dook’s pointed look—a silent &amp;quot;don’t&amp;quot;—and reluctantly holds his tongue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (forced smile, voice cracking):&#039;&#039;&#039; &amp;quot;Yes... all for you. As long as the rest is for us.”&lt;br /&gt;
&lt;br /&gt;
The stoat chuckles and nods, his smile widening as he pockets the bill. Dook waves nonchalantly, and after a moment of internal debate, Flops does the same. They step out of the kiosk, the bell jingling behind them as they leave.&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside the Kiosk ==&lt;br /&gt;
&lt;br /&gt;
Dook slips the paper bag full of cash into his impossibly deep pocket, looking at Flops with his usual calm, albeit uncertain, expression, as if not sure what comes next. Flops, still bouncing with excitement, watches him for a beat before speaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (hopeful):&#039;&#039;&#039; &amp;quot;So, where’s the car dealership?”&lt;br /&gt;
&lt;br /&gt;
Dook blinks, looking around slowly, scanning the nearby streets before pointing vaguely into the distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (pointing, unsure):&#039;&#039;&#039; &amp;quot;Maybe there?”&lt;br /&gt;
&lt;br /&gt;
Flops follows the direction of Dook’s finger, his face falling slightly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (deadpan):&#039;&#039;&#039; &amp;quot;That’s the parking lot of the mall...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They both stand there for a few moments, clearly uncertain about their next move. Suddenly, the stoat opens the door of the kiosk and peers out at them, noticing their indecision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (curious):&#039;&#039;&#039; &amp;quot;I noticed you’re just standing there. You wanted the car dealership, eh?”&lt;br /&gt;
&lt;br /&gt;
Flops, eager for any help, perks up immediately, turning toward the stoat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (excited):&#039;&#039;&#039; &amp;quot;Yes! We saw an ad on TV for a pickup truck that we’re getting. We need it to escape the impending winter!”&lt;br /&gt;
&lt;br /&gt;
Dook nods solemnly in agreement, confirming Flops&#039; statement. The stoat chuckles and points down the street.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (helpful):&#039;&#039;&#039; &amp;quot;If you go down that road and take a left at the bus station, then walk a bit, you’ll see the dealership on your right. You can’t miss it!”&lt;br /&gt;
&lt;br /&gt;
Flops’ eyes light up, filled with renewed energy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (tugging Dook&#039;s arm, hurried):&#039;&#039;&#039; &amp;quot;Thanks! Let’s go, Dook, before someone else buys the car!”&lt;br /&gt;
&lt;br /&gt;
== Transition: A short walk through Sala City ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops wave enthusiastically at the stoat as they set off down the route, quickly picking up their pace. Flops is practically bouncing with excitement, tugging Dook along by his arm, while Dook remains as calm and collected as ever, though his steps quicken in response to Flops&#039; energy.&lt;br /&gt;
&lt;br /&gt;
After a short walk, they finally spot the dealership in the distance. Their excitement builds, with Flops becoming even more animated, and Dook, though quieter, clearly sharing in the growing anticipation.&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside the Car Dealership ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops arrive at the dealership, almost sprinting as they round the final corner. They both stop outside the lot, panting slightly, catching their breath as they scan the rows of cars. The lot is packed with vehicles of all kinds, but after a brief search, they don’t see the truck from the ad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (looking around, hands on hips):&#039;&#039;&#039; &amp;quot;Where is it? It’s gotta be here somewhere!”&lt;br /&gt;
&lt;br /&gt;
They walk up to the entrance, an enormous automated double glass door slides open with a quiet whoosh, large enough to fit a car through. Flops chuckles as they step inside.&lt;br /&gt;
&lt;br /&gt;
== Transition: Inside the Car Dealership ==&lt;br /&gt;
&lt;br /&gt;
Dook looks around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (pondering):&#039;&#039;&#039; &amp;quot;So this is where cars are born.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (jokingly, with a half-serious tone):&#039;&#039;&#039; &amp;quot;Maybe some are... but it’s more like a kennel for cars. I hope they don’t send the old ones off to the countryside.”&lt;br /&gt;
&lt;br /&gt;
Dook looks at Flops, confused by the joke, but smiles anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (laughing, uncertain):&#039;&#039;&#039; &amp;quot;Yeah, we’re not after tractors, after all.”&lt;br /&gt;
&lt;br /&gt;
Flops gives Dook a bewildered stare for a second before both of them are startled by a voice behind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian Wease (appearing suddenly, cheerful):&#039;&#039;&#039; &amp;quot;Welcome! My name is Vivian Wease, what are we after today?”&lt;br /&gt;
&lt;br /&gt;
They turn around to see a tall, curvy weasel with a sharp grin—Vivian, the salesperson from the TV ad. Flops is the first to recover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (excited, pointing):&#039;&#039;&#039; &amp;quot;We saw you on TV! We want the truck!”&lt;br /&gt;
&lt;br /&gt;
Dook nods eagerly beside him, holding up the paper bag just as proudly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (surprised, raising an eyebrow):&#039;&#039;&#039; &amp;quot;You saw me on TV? ..Oh, the ad this morning! The silver pickup with the attached camper, right?”&lt;br /&gt;
&lt;br /&gt;
Both Dook and Flops light up at the mention, their excitement rekindled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nearly bouncing):&#039;&#039;&#039; &amp;quot;Yes! That one! Is it still here? We want it, like.. right now!”&lt;br /&gt;
&lt;br /&gt;
Dook, in his usual calm but enthusiastic fashion, raises the paper bag full of cash over his head as if presenting a grand prize. Vivian’s eyes flicker toward the bag, and she quickly sizes up how much it could be. Her grin widens slightly, though her expression remains controlled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (grinning, sly):&#039;&#039;&#039; “Maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins to herself, a quick and cunning calculation running through her mind as she discreetly plots her next move. Vivian then chuckles, swaying her tail subtly as she turns to lead Dook and Flops deeper into the showroom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (teasing):&#039;&#039;&#039; &amp;quot;I’m just joking, boys. Of course, it’s still here. Come with me.”&lt;br /&gt;
&lt;br /&gt;
She guides them past a line of sleek, expensive sports cars, her tail swaying back and forth in what might be an attempt at charm. It’s wasted effort—Flops is too busy gawking at the shiny cars, wide-eyed with fascination, while Dook is preoccupied with holding the paper bag up in front of his head, as if it’s something delicate.&lt;br /&gt;
&lt;br /&gt;
== Transition: Finding the Car ==&lt;br /&gt;
&lt;br /&gt;
They reach the far end of the building, where Flops’ eyes light up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (excitedly, pointing):&#039;&#039;&#039; &amp;quot;There it is!”&lt;br /&gt;
&lt;br /&gt;
Dook glances up, finally looking away from the paper bag, and sees the silver truck with the camper attachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (grinning, comparing):&#039;&#039;&#039; &amp;quot;Oooh, shiny! Just like new coins, or a bald person’s head.”&lt;br /&gt;
&lt;br /&gt;
Vivian smirks, about to launch into her sales pitch about the vehicle’s many features. But before she can even start, Flops rushes to the truck’s driver-side door, trying to pull it open and already making exaggerated wrom wrom noises.&lt;br /&gt;
&lt;br /&gt;
Vivian pauses, observing Flops’ enthusiasm, then quickly shifts her approach to match the situation. She unlocks the truck&#039;s door for Flops, letting him clamber inside. As soon as he’s in, she shuts the door behind him and redirects her attention to Dook, assuming he might be the more rational one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (smoothly, turning to Dook):&#039;&#039;&#039; &amp;quot;So, this truck has all the latest features—built-in GPS, a backup camera, heated seats, and even adaptive cruise control for those long drives.”&lt;br /&gt;
&lt;br /&gt;
Dook nods along earnestly, but his expression suggests he doesn’t understand half of what she’s saying. He maintains a polite demeanor, though his focus keeps shifting back to the bag in his hands.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, inside the truck, Flops is exploring every inch of the dashboard, clicking buttons and pulling levers like he’s in the cockpit of a spaceship. He finds the horn button, and a loud HOOOOONK blares through the showroom, making Vivian jump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (startled, trying to regain composure):&#039;&#039;&#039; &amp;quot;Whoa, okay... playtime’s over. Come out now.”&lt;br /&gt;
&lt;br /&gt;
Flops reluctantly gets out of the truck, still brimming with excitement. He joins Dook at Vivian’s side, catching a curious glance from his friend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (curious, looking at Dook):&#039;&#039;&#039; &amp;quot;So, what were you talking about while I was in the car?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful, shrugging):&#039;&#039;&#039; &amp;quot;Something about air filters, and blinker fluid maybe?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (snorting, laughing):&#039;&#039;&#039; &amp;quot;Blinker fluid? That’s an old joke, there’s no such thing!”&lt;br /&gt;
&lt;br /&gt;
Vivian’s smile tightens slightly, her patience wearing thin but still holding on, aware that they have the money she wants. She clasps her hands together, looking between the duo with a strained enthusiasm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (forcing a smile):&#039;&#039;&#039; &amp;quot;Sooo, boooys, have you decided yet?”&lt;br /&gt;
&lt;br /&gt;
Flops looks at Dook, and they exchange a determined nod. Dook steps forward, still holding the paper bag. He offers it up toward Vivian, his expression as sincere as ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (earnestly):&#039;&#039;&#039; &amp;quot;Money come, money go, then car come.”&lt;br /&gt;
&lt;br /&gt;
Vivian’s eyes flicker toward the bag, her calculating smile returning as she prepares to finalize the deal.&lt;br /&gt;
&lt;br /&gt;
Vivian, with her professional demeanor slipping into her usual charm, gestures for Dook and Flops to follow her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (smoothly, smiling):&#039;&#039;&#039; &amp;quot;Come with me to my office, boys. We’ll get this all sorted.”&lt;br /&gt;
&lt;br /&gt;
She leads them through the dealership, her tail swaying subtly as she puts on her best act to ensure the deal goes through. Dook walks calmly, still holding the paper bag, while Flops practically skips beside him, brimming with excitement. They follow Vivian into the back office area.&lt;br /&gt;
&lt;br /&gt;
== Transition: Vivian’s Office ==&lt;br /&gt;
&lt;br /&gt;
The office is sleek and minimalistic, with a few personal touches. Vivian takes a seat behind her desk, quickly typing away at her computer. Dook and Flops settle into the chairs in front of the desk. As they wait, Dook’s eyes wander around the room until they land on a small cactus sitting on the corner of Vivian’s desk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (tilting his head, casually):&#039;&#039;&#039; &amp;quot;A small cactus... I wonder if it’s to keep Odie at a distance.”&lt;br /&gt;
&lt;br /&gt;
Vivian’s ears flicker ever so slightly at the mention of Odie’s name, but she says nothing. Dook notices her reaction but doesn’t dwell on it. Flops, on the other hand, is practically bouncing in his seat, far too excited to get the keys to the truck.&lt;br /&gt;
&lt;br /&gt;
After a few moments of typing and clicking, the printer behind Vivian spools up, spitting out a contract. Vivian grabs it, quickly looks it over, and places it on her desk in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (brightly):&#039;&#039;&#039; &amp;quot;Alright, here’s the contract. You boys just need to read through it, and sign here... and here.”&lt;br /&gt;
&lt;br /&gt;
Flops barely listens. His eyes zip across the contract for the bare minimum amount of time, eager to get to the part where he can sign. He quickly spots the dotted line and snatches a pen from the desk, signing with a flourish before handing the contract to Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grinning):&#039;&#039;&#039; &amp;quot;All done! Now, keys, please?”&lt;br /&gt;
&lt;br /&gt;
Dook, however, takes his time, calmly and carefully reading through the contract, making quiet remarks as he goes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (murmuring, reading aloud):&#039;&#039;&#039; &amp;quot;Warranty waived... vehicle may have hidden problems...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vivian watches, a mix of amusement and slight impatience crossing her face as Dook continues. Suddenly, Dook glances up, his eyes falling back on the cactus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (curiously):&#039;&#039;&#039; &amp;quot;Do you like cacti?”&lt;br /&gt;
&lt;br /&gt;
Vivian blinks, caught off guard by the question. Her expression shifts to one of confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (puzzled):&#039;&#039;&#039; &amp;quot;What do you mean?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtfully):&#039;&#039;&#039; &amp;quot;Well, sometimes objects have meaning, sometimes not.”&lt;br /&gt;
&lt;br /&gt;
Vivian stares at him for a moment, still perplexed. She glances at the cactus, then back at Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (shrugging, casual):&#039;&#039;&#039; &amp;quot;It’s just a cactus. It makes the office look neat, don’t you think?”&lt;br /&gt;
&lt;br /&gt;
Dook gives her a calm smile, his tone as neutral as ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (philosophical):&#039;&#039;&#039; &amp;quot;As you once said... maybe.”&lt;br /&gt;
&lt;br /&gt;
He turns back to the contract, continuing to read through it, leaving Vivian momentarily confused. She watches him for a second longer, but quickly regains her composure, knowing they’re close to finalizing the deal.&lt;br /&gt;
&lt;br /&gt;
Dook finishes reading the contract, though it’s clear by his expression that most of it has gone over his head. He calmly picks up the same pen Flops left on the desk, then signs on the dotted line where indicated. With the contract signed, Dook hands it back to Vivian, his gaze drifting back to the cactus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (curiously):&#039;&#039;&#039; &amp;quot;If cacti could talk, what would they say?”&lt;br /&gt;
&lt;br /&gt;
Vivian, once again caught off guard by Dook’s oddball question, looks momentarily uncomfortable. Her ear flickers, but she doesn’t respond, instead choosing to focus on the task at hand. She quickly checks that both Dook and Flops have signed in the correct places, then slides the contract into a filing cabinet next to the printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (regaining her composure, smiling):&#039;&#039;&#039; &amp;quot;Congratulations, you two own a car... riiight after you hand me the money for it.”&lt;br /&gt;
&lt;br /&gt;
Dook lifts the paper bag once more, handing it over to Vivian with his usual calm demeanor. Vivian takes the bag gracefully, opens it, and begins counting the cash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (counting aloud):&#039;&#039;&#039; &amp;quot;...87, 88, 89, and 90.”&lt;br /&gt;
&lt;br /&gt;
She finishes counting and places the money into the filing cabinet next to the contract, leaving $900 in change. She hands the remaining cash back to Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (with a smirk):&#039;&#039;&#039; &amp;quot;Here’s your change.”&lt;br /&gt;
&lt;br /&gt;
Dook takes the money and, without hesitation, places one of the $100 bills under the cactus on the desk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtfully, to himself):&#039;&#039;&#039; &amp;quot;Do cacti go to the store?”&lt;br /&gt;
&lt;br /&gt;
Vivian watches, her smirk widening slightly, but says nothing. Flops, meanwhile, has long since checked out of the conversation, bouncing impatiently in his chair, too eager to get the truck to notice Dook’s interaction with the cactus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivian (chuckling, handing Flops the key):&#039;&#039;&#039; &amp;quot;Here you go, boys. It’s all yours.”&lt;br /&gt;
&lt;br /&gt;
Flops snatches the key from her hand, jumping up from his chair with renewed energy. He turns to Dook, practically vibrating with excitement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grinning, tugging at Dook’s arm):&#039;&#039;&#039; &amp;quot;Let’s go, let’s go, let’s go!”&lt;br /&gt;
&lt;br /&gt;
Dook, still absorbed by the cactus, waves goodbye to it with a serene expression before turning to wave at Vivian. As Flops tugs him out of the office, Dook is dragged along, his arm stretched out in farewell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (waving as he’s pulled out):&#039;&#039;&#039; &amp;quot;Goodbye, cactus. Goodbye, Vivian.”&lt;br /&gt;
&lt;br /&gt;
Vivian watches them leave, her smirk still in place, shaking her head slightly in amusement as they disappear through the door.&lt;br /&gt;
&lt;br /&gt;
== Transition: Back to the car ==&lt;br /&gt;
&lt;br /&gt;
Flops is practically sprinting toward the silver truck, key in one hand and dragging Dook along with the other. Dook’s shorter legs struggle to keep up, and he flaps behind Flops like a flag caught in the wind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (flapping along, calm):&#039;&#039;&#039; “Whee...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they reach the truck, Flops eagerly pulls on the driver-side door handle, but it’s locked. He pauses, glances down at the key, and presses the unlock button. A solid clunk echoes as the doors unlock. With a triumphant grin, Flops pries the door open and hops into the driver&#039;s seat.&lt;br /&gt;
&lt;br /&gt;
Dook, now trailing more calmly behind, walks up to the passenger side, opens the door with a gentle pull, and clambers in with far more composure. He sits down, adjusting himself in the seat, looking over at Flops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (curiously):&#039;&#039;&#039; &amp;quot;Why did Vivian have a cactus?”&lt;br /&gt;
&lt;br /&gt;
Flops, already too focused on the excitement of starting the truck, pauses briefly, blinking in confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (distracted):&#039;&#039;&#039; &amp;quot;What cactus?”&lt;br /&gt;
&lt;br /&gt;
He shrugs off the question, inserting the key into the ignition. As he turns it over, the dashboard lights up with a series of lights and dials, going through its self-diagnostic routine. One by one, the warning lights blink off, and the starter engages with a low, satisfying crank before the engine roars to life.&lt;br /&gt;
&lt;br /&gt;
Flops, who has been bouncing with excitement the entire time, begins to calm down as the reality of driving sets in. He grabs his seatbelt, buckling it with a click, and Dook follows suit, buckling himself in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful, looking at his seatbelt):&#039;&#039;&#039; &amp;quot;Do seats also have belts? Seatbelt belts? Or maybe seat seatbelts?”&lt;br /&gt;
&lt;br /&gt;
Flops, more focused now, puts the truck into gear. A small, inconspicuous clunk sounds from the gearbox as the truck starts to roll forward, heading toward the big glass doors at the front of the dealership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grinning, eyes ahead):&#039;&#039;&#039; &amp;quot;Alright, Dook, let’s get out of here.”&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside the Dealership ==&lt;br /&gt;
&lt;br /&gt;
The truck moves steadily forward, passing through the large glass doors of the dealership. Flops’ hands grip the steering wheel, his earlier excitement simmering into focus as the open road ahead becomes their next destination. Dook sits calmly beside him, still pondering the nature of seatbelt belts as the cityscape rolls by outside the windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (gazing out the window, thoughtful):&#039;&#039;&#039; &amp;quot;I wonder where we’ll go with this truck...”&lt;br /&gt;
&lt;br /&gt;
Flops glances over, a satisfied grin spreading across his face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grinning):&#039;&#039;&#039; &amp;quot;Anywhere but winter, Dook. Anywhere but winter.”&lt;br /&gt;
&lt;br /&gt;
The truck rumbles along the street, leaving the dealership behind as it heads toward the horizon. The sun begins to dip lower in the sky, casting a warm glow over the road ahead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The scene slowly fades out as they drive away, the soft hum of the engine and the distant sounds of the city fading into the background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Opening Scene - Part 2 ==&lt;br /&gt;
&lt;br /&gt;
The scene fades in to the sight of Dook and Flops&#039; house. The silver truck they had just purchased sits in the driveway, its hood propped open. Thick smoke billows out, creating a small cloud above the engine. Flops is furiously tinkering under the hood, his frustration boiling over as he pokes at various engine parts, none of which he understands. Dook stands nearby with a basket in one hand, preparing to make another attempt at tea using a new species of leaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (yelling in frustration, tugging at a random wire):&#039;&#039;&#039; &amp;quot;Why won’t you just work!? You’re supposed to work! We paid good money for you!”&lt;br /&gt;
&lt;br /&gt;
Flops slams the hood, then reopens it, fuming as he continues his desperate attempts at “fixing” the truck.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Dook, seemingly unfazed by the chaos, calmly places his basket on the ground, adding leaves from a new stash he’s collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (trying to offer comfort, half to himself):&#039;&#039;&#039; &amp;quot;Sometimes things that seem broken are just waiting for the right touch... or maybe a cup of tea.”&lt;br /&gt;
&lt;br /&gt;
Flops lets out a louder, frustrated shout, hurling a wrench that clatters against the truck&#039;s front tire. Dook watches for a moment, picks up his basket, then heads back inside, leaving Flops to his tantrum.&lt;br /&gt;
&lt;br /&gt;
== Transition: Inside the House ==&lt;br /&gt;
&lt;br /&gt;
Inside the cozy kitchen, Dook sorts through his newest batch of leaves, picking out the best-looking ones and dropping them into a pot of water on the stove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful, mumbling to himself):&#039;&#039;&#039; &amp;quot;I think Vivian&#039;s cactus had a deeper meaning... but what?”&lt;br /&gt;
&lt;br /&gt;
The water begins to boil, and Dook adds a dollop of honey, stirring gently. From outside, the sounds of clattering and muffled cartoon swearing drift through the window—Flops is still trying to vent his frustration on the truck.&lt;br /&gt;
&lt;br /&gt;
Suddenly, there’s a louder bang, followed by an eerie silence. Dook pauses, looking up from his brewing tea.&lt;br /&gt;
&lt;br /&gt;
He walks over to the window, peering outside to see what happened. He spots Flops lying on the ground next to the now-closed hood of the truck, clearly defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (murmuring):&#039;&#039;&#039; &amp;quot;Hmm... that can’t be good.”&lt;br /&gt;
&lt;br /&gt;
He turns the stove down to low, places a lid on the pot, and heads outside to check on his friend.&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside the House ==&lt;br /&gt;
&lt;br /&gt;
Dook steps out onto the porch and walks over to where Flops lies curled up on the driveway, his ears drooping and his tail limp. Flops&#039; eyes are red, tears streaming down his face as he mutters to himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (voice cracking, defeated):&#039;&#039;&#039; &amp;quot;It was supposed to not be broken... it was supposed to work...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook kneels beside him, his usual calm expression in place, trying different ways to cheer Flops up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (gently patting Flops’ shoulder):&#039;&#039;&#039; &amp;quot;Sometimes broken things just need a little rest... or a good story... or maybe a friend.”&lt;br /&gt;
&lt;br /&gt;
But Flops remains unresponsive, his spirit thoroughly deflated. Dook glances toward the house, then makes a decision. He stands up and heads back inside, returning moments later with two steaming cups of his latest leaf tea.&lt;br /&gt;
&lt;br /&gt;
He places a cup next to Flops, offering a warm smile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (hopeful, setting down the cup):&#039;&#039;&#039; &amp;quot;Maybe the cactus was a sign...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops sniffles and sits up, wiping his eyes. He takes the cup, though he doesn’t drink it, preferring instead to warm his paws against the steam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (frowning, confused):&#039;&#039;&#039; &amp;quot;What’s with you and that cactus, Dook?”&lt;br /&gt;
&lt;br /&gt;
He stares into the steaming cup, his frustration starting to ebb as he clutches the warmth in his hands.&lt;br /&gt;
&lt;br /&gt;
Dook stares into the distance, his expression unusually serious as he thinks aloud.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful, staring into space):&#039;&#039;&#039; &amp;quot;Well, Vivian seemed to react to Odie&#039;s name, and he has something against cacti... maybe... there is a connection.”&lt;br /&gt;
&lt;br /&gt;
Flops furrows his brow, giving Dook a puzzled look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (confused):&#039;&#039;&#039; &amp;quot;She did? I didn’t notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (nodding slightly):&#039;&#039;&#039; &amp;quot;You were far too busy being excited, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They both take a cautious sip of the new tea, each opting for a much smaller taste than their last failed experiment. This time, they pause, their expressions showing surprise as the taste registers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (pleasantly surprised):&#039;&#039;&#039; &amp;quot;This tastes kinda good. What leaves did you pick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook peers into his cup, still holding onto his introspective tone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtfully):&#039;&#039;&#039; &amp;quot;The ones still attached to the tree. I hope I didn’t hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops turns to face Dook, raising an eyebrow at the odd response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (bemused, trying to be patient):&#039;&#039;&#039; &amp;quot;Trees don’t have feelings, Dook. At least I think they don’t... Do they? Anyways, I meant which type of leaves were they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (pointing toward a nearby maple tree):&#039;&#039;&#039; &amp;quot;That one there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops follows the direction of Dook’s finger, eyeing the maple tree in their yard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (shrugging):&#039;&#039;&#039; &amp;quot;Huh, I guess maple leaves are sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (deadpan):&#039;&#039;&#039; &amp;quot;No, that’s the honey I added.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops takes another sip, pondering the taste, then shifts his focus back to their situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (curious):&#039;&#039;&#039; &amp;quot;So what do we do now? You mentioned Odie... Do you think he can help us? We haven’t paid him for the billboard yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook stands up slowly, brushing off his pants, thinking as he rises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (pondering, with a faint smile):&#039;&#039;&#039; &amp;quot;We have the money to pay him now, and maybe Odie can fix cars too, not just laws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops brightens at the idea and climbs to his feet as well. They exchange a nod of determination, the truck temporarily forgotten. Together, they start walking toward the front door, Dook leading the way with his usual serene stride, and Flops following closely behind, visibly more hopeful.&lt;br /&gt;
&lt;br /&gt;
== Transition: Inside the House Again ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops step into their living room. Dook settles on the floor with a pad and pencil, quickly getting absorbed in doodling cacti. Flops, meanwhile, starts rummaging through the clutter, looking for the phonebook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (muttering to himself, digging through a pile):&#039;&#039;&#039; &amp;quot;Where is the page...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a bit of searching, Flops finds the phonebook, plops down on the couch, and flips through the pages, searching for Odie&#039;s number. Dook remains on the floor, adding more sketches of various cactus shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (flipping through pages, frustrated):&#039;&#039;&#039; &amp;quot;Where is the page that Odie&#039;s number is on? I can’t find it..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook pauses his doodling, looking up with a serene expression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (calmly):&#039;&#039;&#039; &amp;quot;It’s in the fridge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (confused, glancing at Dook):&#039;&#039;&#039; &amp;quot;You mean on the fridge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before waiting for an answer, Flops looks over at the fridge, expecting to see the page held by a magnet. Dook shakes his head slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (matter-of-factly):&#039;&#039;&#039; &amp;quot;No, in the fridge, so it won’t get lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops raises an eyebrow but walks over to the fridge. He opens the door, and sure enough, there’s a phonebook page lying on a shelf between some leftovers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (exasperated, grabbing the page):&#039;&#039;&#039; &amp;quot;Why on earth would you put it in there, Dook?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (returning to his drawing):&#039;&#039;&#039; &amp;quot;So it wouldn’t get lost... or expire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops gives Dook a weird look, then shakes his head and returns to the couch with the page in hand. He flips through it, searching for Odie’s number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (focused, scanning the page):&#039;&#039;&#039; &amp;quot;Let’s see, where is he... Ah, there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He picks up the phone and dials the number, waiting for it to connect. Dook, still seated on the floor, gathers his doodles of cacti and hands them to Flops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (serious, offering the drawings):&#039;&#039;&#039; &amp;quot;Tell Odie Vivian had a cactus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops is about to respond when the phone suddenly crackles to life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (smooth, professional tone):&#039;&#039;&#039; &amp;quot;Odie Yotie Esquire, Creative Legal Solutions for Creative Clients, how may I help you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops straightens up on the couch, trying to sound professional in return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (awkwardly formal):&#039;&#039;&#039; &amp;quot;Yes, uhm, hi, we’ve met before, and—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before Flops can finish, Odie cuts in with a familiar, friendly tone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (chipper):&#039;&#039;&#039; &amp;quot;Flops! How nice to hear your voice. How’s that billboard going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops, caught off guard by the familiarity, fumbles for a moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (stumbling):&#039;&#039;&#039; &amp;quot;Uhh, I haven’t heard anything from them... Anyways, we need your help again, I think. Do you know anything about cars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (sounding amused):&#039;&#039;&#039; &amp;quot;Cars? They break down suspiciously often, even more so after the buyer waives their rights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook, overhearing the conversation through the loud phone, perks up and adds his observation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (earnestly):&#039;&#039;&#039; &amp;quot;Vivian said something about waiving...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The phone falls silent for a moment, long enough to become awkward. Flops glances at Dook, then back at the phone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nervous):&#039;&#039;&#039; &amp;quot;Uhh, hello? Odie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There’s a brief pause before Odie’s voice returns, a knowing edge in his tone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (sighing):&#039;&#039;&#039; &amp;quot;Let me guess, you bought a car from Mrs. Wease, and now it’s broken down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both Flops and Dook are startled, exchanging a quick, surprised look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (wide-eyed):&#039;&#039;&#039; &amp;quot;Yes... how did you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (matter-of-factly):&#039;&#039;&#039; &amp;quot;You two aren’t the first gullible ones she’s twisted around... Come to my office in an hour, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (relieved, nodding):&#039;&#039;&#039; &amp;quot;Uhh... sure, an hour... okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (briskly):&#039;&#039;&#039; &amp;quot;Excellent, see you two then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The line goes dead with a click. Flops puts the phone down, looking bewildered, then turns to Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (suspicious):&#039;&#039;&#039; &amp;quot;I think Odie and Vivian might know each other...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (triumphantly, holding up his cactus doodles):&#039;&#039;&#039; &amp;quot;The cactus did have a meaning!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops stares at Dook for a moment, but then sighs, realizing that perhaps there’s more to this situation than he initially thought. They exchange a nod, preparing for their next move.&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside the House Again ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops step out the front door, the sun shining brightly as they look toward the truck. The engine has finally stopped smoking, but the sight of the now-silent vehicle only reignites Flops’ frustration. He clenches his fists, scowling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (gritting his teeth):&#039;&#039;&#039; &amp;quot;What a pile of junk. I guess we’re walking downtown to the mall...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (smiling, unfazed):&#039;&#039;&#039; &amp;quot;Legs are like nature’s vehicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops huffs but can’t help but crack a small smile at Dook’s perspective. Together, they set off down the road, leaving the broken-down truck behind.&lt;br /&gt;
&lt;br /&gt;
== Transition: Going past the Bank and the Kiosk ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops walk slowly, knowing they left their house with plenty of time to reach the mall where Odie’s office is. The street is relatively quiet, and they pass familiar sights like the bank and the small kiosk they’ve visited before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (glancing toward the kiosk):&#039;&#039;&#039; &amp;quot;Let’s go by the kiosk and get some snacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (nodding sagely):&#039;&#039;&#039; &amp;quot;A snack a day keeps the hunger a’bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They turn and head into the kiosk, the bell above the door chiming as they step inside.&lt;br /&gt;
&lt;br /&gt;
== Transition: Inside the Kiosk ==&lt;br /&gt;
&lt;br /&gt;
Inside, the familiar face of the young stoat is behind the counter, still flipping through his magazine. He looks just as bored as before, barely glancing up as the bell rings. Flops immediately heads for the snack shelves, eyeing the selection. Dook, meanwhile, walks straight up to the counter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (gently, watching the stoat read):&#039;&#039;&#039; &amp;quot;Reading keeps the mind active.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoat glances up, giving Dook a puzzled but bored look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (raising an eyebrow, slow drawl):&#039;&#039;&#039; &amp;quot;Hey, it’s you guys. You managed to get that truck, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops glances up from behind the snack shelves, a scowl crossing his face as he remembers the ordeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grumbling, looking away):&#039;&#039;&#039; &amp;quot;It broke down...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook nods solemnly to confirm Flops’ statement. The stoat looks genuinely disappointed, lowering his magazine slightly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (sympathetic, sighing):&#039;&#039;&#039; &amp;quot;Oh man, that’s not fun. What are you gonna do now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops walks up to the counter, a few chocolate bars and a bag of chips in his paws, and sets them down with a bit more force than necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grumbling):&#039;&#039;&#039; &amp;quot;I don’t want to talk about that truck...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (matter-of-factly):&#039;&#039;&#039; &amp;quot;We are seeing a lawyer that might help us. He knows a lot about cars and laws, but not cacti, for some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoat looks confused but nods slowly as he starts scanning the snacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (bemused):&#039;&#039;&#039; &amp;quot;A lawyer, eh? Sounds expensive. Good thing you won all that money earlier!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He finishes scanning the snacks and glances up at Flops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (monotone, reciting):&#039;&#039;&#039; &amp;quot;That’ll be... $6.83. Would you like a bag?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (sighing):&#039;&#039;&#039; &amp;quot;Yeah sure, I’m not carrying chocolate bars in my pocket—they’ll melt!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful):&#039;&#039;&#039; &amp;quot;Does that mean it pocket-tempers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoat chuckles softly at Dook’s odd phrasing, then grabs a bag and puts the snacks inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (half-smiling):&#039;&#039;&#039; &amp;quot;Heh, I guess so eh? Here’s your bag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops glances at Dook expectantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nudging Dook):&#039;&#039;&#039; &amp;quot;You’re the one holding the money, Dook.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook rummages through his pocket, finally pulling out one of the $100 bills. He holds it in both paws, presenting it proudly to the stoat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (earnest, smiling):&#039;&#039;&#039; &amp;quot;You’re back home, little bill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoat smirks, accepting the bill with a shake of his head. He presses some buttons, and the cash register dings and opens with a thud. The stoat stashes the bill away, counts up the change, and hands it to Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoat (smirking, friendly):&#039;&#039;&#039; &amp;quot;Here you go, $83.17 in change. The bag’s free today—special for you, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook carefully tucks the change back into his pocket while Flops grabs the bag of snacks.&lt;br /&gt;
&lt;br /&gt;
They exchange a few more light-hearted remarks with the stoat before waving goodbye and stepping back out into the sunlight.&lt;br /&gt;
&lt;br /&gt;
== Transition: Back outside the Kiosk ==&lt;br /&gt;
&lt;br /&gt;
Back outside, Dook and Flops look around, spotting the mall in the distance. The day has warmed slightly, and the air is clear. They start walking toward the mall, their steps slowing a bit as they approach a familiar bench—the same one where they scratched off their lottery cards earlier in the day.&lt;br /&gt;
&lt;br /&gt;
== Transition: The Bench outside near the Bank ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops settle down on the bench, both feeling the hunger that has crept up on them after the hectic events of the morning. Flops pulls out the snacks from the bag, handing Dook one of the chocolate bars and opening the bag of chips. He places the open bag of chips between them before unwrapping his own chocolate bar.&lt;br /&gt;
&lt;br /&gt;
After a moment, Flops crumples up the empty bag and tosses it into the trash bin beside the bench. As he does, he notices the torn-up scratch card—the one they didn’t win on—sitting among the trash and laughs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (grinning, glancing at the trash bin):&#039;&#039;&#039; &amp;quot;This bench is quickly becoming a familiar spot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (munching on his chocolate, speaking through a mouthful):&#039;&#039;&#039; &amp;quot;Benches like being sat on. They are there to temporarily allow you to disable your legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops chuckles, amused by Dook’s unique perspective, and takes a bite of his own chocolate bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (shaking his head, smiling):&#039;&#039;&#039; &amp;quot;You sure know how to put words on things, Dook.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They sit together, eating their snacks, the open bag of chips shared between them. As they nibble away, their conversation drifts to the upcoming meeting with Odie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful, looking at the sky):&#039;&#039;&#039; &amp;quot;A crystal ball is a portal to the future... if the future could be seen, and the future isn’t altered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops, chewing thoughtfully, stares into the distance, contemplating Dook’s words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nodding slowly):&#039;&#039;&#039; &amp;quot;I hope Odie can alter the crystal ball.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (musing):&#039;&#039;&#039; &amp;quot;The crystal ball is just a vessel. Odie needs to change the future... unless they are filled with cacti?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops raises an eyebrow, intrigued by Dook’s continued fixation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (curious):&#039;&#039;&#039; &amp;quot;So you really think Vivian had a cactus on her desk for a reason and not just as decor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dook pauses, his eyes narrowing as he considers the question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (seriously):&#039;&#039;&#039; &amp;quot;Only the cacti know... and probably Vivian too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flops shakes his head with a smirk, then finishes off the last of his chocolate. They gather up their trash, tossing the empty wrappers into the bin. Flops picks up the half-empty bag of chips, offering it to Dook as they stand.&lt;br /&gt;
&lt;br /&gt;
They begin walking toward the mall again, both munching on chips, their conversation lingering in the air like the soft crunching of their snack.&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside the Mall ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops arrive at the mall, their bag of chips now empty. Flops casually tosses the crumpled bag into a trash bin as they pass. The neon sign outside Odie’s office casts a colorful, shifting glow on the nearby wall, its bright hues standing out against the afternoon light.&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside Odie’s Office ==&lt;br /&gt;
&lt;br /&gt;
Dook comes to a stop in front of the sign, mesmerized by the vivid colors that dance across the adjacent wall. Flops pauses too, glancing up at the glowing neon letters alongside Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (adjusting his posture, glancing around):&#039;&#039;&#039; &amp;quot;So, here we are. What time is it now?”&lt;br /&gt;
&lt;br /&gt;
Dook raises his arm, holding it against his face as if to make a grand gesture, but he’s still staring up at the sign with a dreamy look. He finally breaks his gaze, glancing at his watch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful, checking his watch):&#039;&#039;&#039; &amp;quot;It is... 4:49 pm. Odie said an hour, and you called about an hour ago.”&lt;br /&gt;
&lt;br /&gt;
Flops glances at Dook, noticing that his friend has returned to staring at the neon sign in a trance-like state. He waves a paw in front of Dook’s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (smirking, gently tugging at Dook):&#039;&#039;&#039; &amp;quot;Perfect, let&#039;s go inside then.”&lt;br /&gt;
&lt;br /&gt;
Flops pulls the door open, stepping over the threshold while giving Dook a little tug to bring him along. Dook stumbles slightly, but follows, the door swinging closed behind them with a soft thunk.&lt;br /&gt;
&lt;br /&gt;
== Transition: Inside Odie’s Office ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops stand in the dimly lit entranceway of Odie&#039;s office. They take a few steps forward, approaching the desk, but find it empty. Flops glances around, then turns to Dook, a bit puzzled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (frowning):&#039;&#039;&#039; &amp;quot;Are you sure it&#039;s been an hour?”&lt;br /&gt;
&lt;br /&gt;
Dook glances at his watch again, tilting his head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (thoughtful, musing):&#039;&#039;&#039; &amp;quot;Time is relative if you travel fast... maybe we walked too fast?”&lt;br /&gt;
&lt;br /&gt;
Flops rolls his eyes and sighs but shrugs as he finds a chair. They both sit down to wait. Dook’s feet dangle just above the floor, and he swings them back and forth absently. Flops leans back, scanning the room and noting the same dusty law degree hanging crookedly on the wall, just like last time. The office remains dimly lit, with shadows cast by the flickering light of the neon sign outside.&lt;br /&gt;
&lt;br /&gt;
Dook’s attention drifts back toward the entrance, watching the colorful glow that filters through the glass pane of the door. A few minutes pass in silence before a creaking sound breaks the quiet. A shadowy figure emerges from a side door, revealing Odie as he steps into the room.&lt;br /&gt;
&lt;br /&gt;
He strides over to his desk, giving his chair a quick twirl before sitting down. He adjusts his glasses with a smooth motion, his eyes glinting as he faces Dook and Flops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (leaning back in his chair, casual):&#039;&#039;&#039; &amp;quot;Well, well, here you are. Let’s see what kind of trouble you two have gotten yourselves into this time.”&lt;br /&gt;
&lt;br /&gt;
He clasps his hands in front of him, giving them both a calculating smile as he waits for them to explain.&lt;br /&gt;
&lt;br /&gt;
Flops leans forward, ready to launch into a detailed recount of their entire ordeal, from the lottery ticket to the breakdown of their new truck. But before he can even start, Dook unexpectedly leans closer to Odie, locking eyes with him in an uncharacteristically intense gaze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (serious, holding eye contact):&#039;&#039;&#039; &amp;quot;Why does Vivian have a cactus on her desk?”&lt;br /&gt;
&lt;br /&gt;
Odie’s casual demeanor shatters. His eyes widen slightly, and he freezes, staring back at Dook as if he’s just been caught off guard in a game he thought he controlled. For a moment, time seems to hang still.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (tilting his head, softly):&#039;&#039;&#039; &amp;quot;Is it to keep you away?”&lt;br /&gt;
&lt;br /&gt;
Flops, who had been preparing to explain, pauses mid-thought and looks at Dook, puzzled. This behavior is unlike Dook’s usual dreamy, offbeat style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (trying to shift the subject back):&#039;&#039;&#039; &amp;quot;Uhm, yeah, so, we bought a car from her, and it broke down—“&lt;br /&gt;
&lt;br /&gt;
Odie remains motionless, still staring at Dook, his mind clearly elsewhere. Dook smiles gently, reaching into his pocket. He pulls out a small stack of bills and places them directly in front of Odie, lining them up neatly on the desk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (cheerful, patting the bills):&#039;&#039;&#039; &amp;quot;Goodbye, bills. You live here now. I’m sure Odie will take good care of you.”&lt;br /&gt;
&lt;br /&gt;
Odie snaps back to reality, blinking rapidly as he looks down at the bills, recognizing the sum at a glance—about $500. He gathers the money quickly, slipping it into a desk drawer with practiced efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (recovering, forcing a smile):&#039;&#039;&#039; &amp;quot;Sorry about that. I seem to have... frozen a bit. My bad.”&lt;br /&gt;
&lt;br /&gt;
He adjusts his tie, regaining his composure, but there’s a nervous edge in his voice. He glances at Dook, then at Flops, considering his next words carefully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (clearing his throat, choosing his words):&#039;&#039;&#039; &amp;quot;Yeah, I’ve met Vivian before. She’s... resourceful, you might say. Knows her way around a sale, and around buyers like you two. Let’s just say I’m familiar with her... slyness.”&lt;br /&gt;
&lt;br /&gt;
Odie leans back in his chair, his expression turning thoughtful as he addresses both Dook and Flops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (slowly, with a hint of amusement):&#039;&#039;&#039; &amp;quot;I can probably fix this for you—get your money back, maybe even get that truck running again. But since there are cacti involved, well... it won’t be cheap.”&lt;br /&gt;
&lt;br /&gt;
He gives Dook a pointed look, a half-smirk playing at the corner of his mouth, as if acknowledging some unspoken understanding between them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (perking up, hope rekindling in his voice):&#039;&#039;&#039; &amp;quot;You mean it? You can help us get this sorted?”&lt;br /&gt;
&lt;br /&gt;
Odie nods, glancing between the two of them with a more relaxed, confident air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (grinning, with a glint in his eye):&#039;&#039;&#039; &amp;quot;You know me—creative solutions for creative clients. But remember, Flops, Dook... when cacti are in the picture, things can get prickly. It’ll take some time, and a bit more cash than you’ve handed over. But if you’re willing to go the extra mile, I’ll see what I can do.”&lt;br /&gt;
&lt;br /&gt;
Flops sits up a little straighter, feeling a surge of optimism as the possibility of getting away from the winter comes back into focus. He glances at Dook, who smiles back, as calm as ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (determined):&#039;&#039;&#039; &amp;quot;We’ll find a way, Odie. Whatever it takes.”&lt;br /&gt;
&lt;br /&gt;
Odie looks at them both with a nod, already calculating the next steps. The atmosphere in the room shifts slightly—there’s still uncertainty, but now there’s a sense of direction.&lt;br /&gt;
&lt;br /&gt;
Odie pulls out a fresh contract and quickly scribbles down the essentials—legal terms, client confidentiality, and a few clauses Flops and Dook probably won’t understand. With a smooth motion, he spins the contract 180 degrees on the desk and slides it toward them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (leaning back, casual):&#039;&#039;&#039; &amp;quot;Alright, sign here to get the show started.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (nodding sagely):&#039;&#039;&#039; &amp;quot;The show must go on.”&lt;br /&gt;
&lt;br /&gt;
Dook glances over the contract much faster than he did with Vivian&#039;s, barely skimming the details before signing his name with a flourish. He slides the contract to Flops, who hesitates, a lesson from earlier still fresh in his mind. Flops takes his time, reading the document more carefully this time, his eyes moving slowly across the lines. The contract is thinner than the one with Vivian, but he remains cautious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (glancing up, uncertain):&#039;&#039;&#039; &amp;quot;What will all this cost? We don’t have a lot of money left after buying the truck...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (reassuring, confident):&#039;&#039;&#039; &amp;quot;Don’t worry about it. If we win, the car dealership is the one that pays.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nervously, eyebrows knitting):&#039;&#039;&#039; &amp;quot;What if we don’t win?”&lt;br /&gt;
&lt;br /&gt;
Odie leans forward, his tone turning slightly condescending.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (smirking):&#039;&#039;&#039; &amp;quot;Look, this is an easy case. You don’t have the brains to understand what you signed off on. I’m guessing you didn’t even read it before signing...”&lt;br /&gt;
&lt;br /&gt;
Odie leans back again, studying their expressions, then tilts his head curiously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (changing the subject):&#039;&#039;&#039; &amp;quot;Where did you even get the money for a truck anyway?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (matter-of-factly, grinning):&#039;&#039;&#039; &amp;quot;Cherries! And a pirate.”&lt;br /&gt;
&lt;br /&gt;
Odie blinks, clearly baffled by the response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (confused):&#039;&#039;&#039; &amp;quot;Cherries? You sold cherries? To a pirate?”&lt;br /&gt;
&lt;br /&gt;
Flops finishes signing the contract and sets it down on the desk, jumping in to clarify.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (shaking his head, explaining):&#039;&#039;&#039; &amp;quot;No, we tried to get a loan at the bank, but they said no. Then Dook ran to the kiosk, bought two scratch cards, and we won on one of them. The other one had a pirate.”&lt;br /&gt;
&lt;br /&gt;
Odie nods slowly as understanding dawns on him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (curious):&#039;&#039;&#039; &amp;quot;So, how much did you win?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (proudly):&#039;&#039;&#039; &amp;quot;One hundred $100 bills, but we gave the stoat $100, so... 99 $100 bills.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (leaning in, intrigued):&#039;&#039;&#039; &amp;quot;And the car? How much was it?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (sighing, visibly upset):&#039;&#039;&#039; &amp;quot;It was a truck with a camper attached on the bed, and it was $9,000...”&lt;br /&gt;
&lt;br /&gt;
Odie’s grin widens, seeing an opportunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (grinning with a hint of mischief):&#039;&#039;&#039; &amp;quot;That is excellent. We can use the price point to your advantage.”&lt;br /&gt;
&lt;br /&gt;
Odie collects the signed contract, neatly stashing it away in his desk drawer. He adjusts his tie, then looks back at Dook and Flops with a more serious expression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (standing up, firm):&#039;&#039;&#039; &amp;quot;Alright, even though I’m the best lawyer in town, I can’t make miracles happen overnight. We’ll need a few days before we can proceed. You two go home now, and don’t touch the truck in the meantime! That is very important. Lock it up and put the key away.”&lt;br /&gt;
&lt;br /&gt;
He walks over to the office door and opens it, gesturing for them to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odie (ushering them out, with a forced smile):&#039;&#039;&#039; &amp;quot;Alright, I’ll call you when everything’s ready. You two take care now.”&lt;br /&gt;
&lt;br /&gt;
== Transition: Outside Odie&#039;s Office ==&lt;br /&gt;
&lt;br /&gt;
Dook and Flops exchange a glance—an odd mixture of optimism and nervousness flashing between them. They stand up and head toward the door. As they step outside, they wave goodbye to Odie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (smiling warmly, with a hint of mystery):&#039;&#039;&#039; &amp;quot;Good luck defeating Vivian’s cactus.”&lt;br /&gt;
&lt;br /&gt;
Odie freezes again at the mention of the cactus, his confident façade slipping for just a second. He quickly recovers, offering a stiff nod before shutting the door behind them. The lock clicks loudly, and Odie flips the neon sign switch, turning off the glowing lights outside.&lt;br /&gt;
&lt;br /&gt;
Dook and Flops stand outside Odie&#039;s office, the neon sign now dimmed as the door locks behind them. Flops lets out a small sigh and glances over at Dook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (resigned but determined):&#039;&#039;&#039; &amp;quot;Okay, let’s go home.”&lt;br /&gt;
&lt;br /&gt;
They start walking back down the street, their steps slower this time as the day winds down.&lt;br /&gt;
&lt;br /&gt;
== Transition: Back Home ==&lt;br /&gt;
&lt;br /&gt;
The scene transitions to the cozy interior of their home. Flops is sprawled on the couch, staring up at the ceiling, his thoughts swirling. In the kitchen, Dook is calmly preparing tea, the kettle whistling softly in the background.&lt;br /&gt;
&lt;br /&gt;
After a few moments, Dook walks over to the couch, carrying two steaming cups of tea. He sits down beside Flops, who slowly sits up and takes the offered cup with a small, tired smile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (sighing, holding his tea):&#039;&#039;&#039; &amp;quot;I guess there’s nothing to do but wait now, Dook.”&lt;br /&gt;
&lt;br /&gt;
Dook nods slowly, taking a sip of his own tea before offering one of his usual thoughtful insights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dook (calmly, with quiet wisdom):&#039;&#039;&#039; &amp;quot;Waiting is like a seed in the earth—it doesn’t rush, but one day, it grows.”&lt;br /&gt;
&lt;br /&gt;
Flops looks at Dook, mulling over his friend&#039;s words. He takes a small sip of his tea, letting the warmth settle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flops (nodding slowly, contemplative):&#039;&#039;&#039; &amp;quot;Yeah... we’ll see.”&lt;br /&gt;
&lt;br /&gt;
The two sit quietly, sipping their tea as the soft light of evening settles over the room.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The scene slowly fades out, marking the end of another chapter in their adventure.&lt;br /&gt;
[[Category:Canon]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1031</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Main_Page&amp;diff=1031"/>
		<updated>2025-11-06T14:40:59Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Dook &amp;amp; Flops Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is meant to be the series-bible for everything regarding [[Dook]] &amp;amp; [[Flops]], from [[Characters|character]] information, [[Locations|location]] information, to [[Episodes|episode]] draft and more.&lt;br /&gt;
&lt;br /&gt;
A mobile navigation can be found [[Mobile Nav|here]]. Due to a bug, mobile users wishing to use the desktop site, must click on the &#039;&#039;Desktop&#039;&#039; link twice. We hope to fix this issue soon. &lt;br /&gt;
&lt;br /&gt;
We hope you&#039;ll enjoy the Dook &amp;amp; Flops universe!&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Navigation&lt;br /&gt;
| group1 = [[Characters]]&lt;br /&gt;
| list1 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Main Cast&lt;br /&gt;
  | list1 = [[Dook|Dook Ferret]] • [[Flops|Flops Fox]]&lt;br /&gt;
  | group2 = B-Cast&lt;br /&gt;
  | list2 = [[Odie Yotie]] • [[Bunnyrack O&#039;Bunny]] • [[Vivian Wease]] • [[The Stoat]]&lt;br /&gt;
  | group3 = C-Cast&lt;br /&gt;
  | list3 = [[The Bank Frog]] • [[Officer Barky]] • [[Aikido Sensei]] • [[The Billboard Rep]] • [[Birdie Brian]]&lt;br /&gt;
  | group4 = Others&lt;br /&gt;
  | list4 = [[Unbeasts]] • [[Narrative Echoes]] • [[The Cactus]]&lt;br /&gt;
  }}&lt;br /&gt;
| group2 = [[Locations]]&lt;br /&gt;
| list2 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = [[Sala City]]&lt;br /&gt;
  | list1 = [[The Kiosk]] • [[Dook and Flops&#039; House]] • [[Vivian&#039;s Car Dealership]] • [[Odie&#039;s Law Firm]] • [[The Bank]] • [[Bunnyrack&#039;s Office]] • [[Abandoned Gas Station]] • [[Radio Station]] • [[City Square]] • [[Strip Mall]] • [[Police Station]] • [[The Dojo]]&lt;br /&gt;
  | group2 = [[The Dreamlands]]&lt;br /&gt;
  | list2 = [[Unbeast Lair]] • [[Hall of Echoes]]&lt;br /&gt;
  }}&lt;br /&gt;
| group3 = [[Episodes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
  {{Navbox|child&lt;br /&gt;
  | group1 = Genesis Set&lt;br /&gt;
  | list1 = [[Roll With the Punches]] • [[Aftermath of Chaos]] • [[Escape from Winter]] (2/3 Complete)&lt;br /&gt;
  | group2 = Non-Canon&lt;br /&gt;
  | list2 = [[Beechball Bonanza]] • [[Data Bark Center]] • [[Odie&#039;s Rigatoni]] • [[The Drög Life]] • [[We Got Gnomes]] • [[Cloudberry Waffles]] • [[The Present Tense]] • [[Only When Observed]] • [[Piranha Tank]] • [[Cartoon Physics]] • [[When Pigs Fly]] • [[The Compound of None]] • [[Exponential Logarithms]] • [[The Garden of Remembrance]] • [[A Tiny Mishap]] • [[Tooth and Consequences]] • [[The Digital Cocoon]]&lt;br /&gt;
  | group3 = Shorts&lt;br /&gt;
  | list3 = [[The Shirt Incident]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
	<entry>
		<id>https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1030</id>
		<title>Mobile Nav</title>
		<link rel="alternate" type="text/html" href="https://dookandflops.com/w/index.php?title=Mobile_Nav&amp;diff=1030"/>
		<updated>2025-11-06T14:40:25Z</updated>

		<summary type="html">&lt;p&gt;Flops Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the alternative navigation page. It exists because mobile view does not render navigation boxes.&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
=== Main Cast ===&lt;br /&gt;
* [[Dook|Dook Ferret]]&lt;br /&gt;
* [[Flops|Flops Fox]]&lt;br /&gt;
&lt;br /&gt;
=== B-Cast ===&lt;br /&gt;
* [[Odie Yotie]]&lt;br /&gt;
* [[Bunnyrack O&#039;Bunny]]&lt;br /&gt;
* [[Vivian Wease]]&lt;br /&gt;
* [[The Stoat]]&lt;br /&gt;
&lt;br /&gt;
=== C-Cast ===&lt;br /&gt;
* [[The Bank Frog]]&lt;br /&gt;
* [[Officer Barky]]&lt;br /&gt;
* [[Aikido Sensei]]&lt;br /&gt;
* [[The Billboard Rep]]&lt;br /&gt;
* [[Birdie Brian]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Unbeasts]]&lt;br /&gt;
* [[Narrative Echoes]]&lt;br /&gt;
* [[The Cactus]]&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
=== [[Sala City]] ===&lt;br /&gt;
* [[The Kiosk]]&lt;br /&gt;
* [[Dook and Flops&#039; House]]&lt;br /&gt;
* [[Vivian&#039;s Car Dealership]]&lt;br /&gt;
* [[Odie&#039;s Law Firm]]&lt;br /&gt;
* [[The Bank]]&lt;br /&gt;
* [[Bunnyrack&#039;s Office]]&lt;br /&gt;
* [[Abandoned Gas Station]]&lt;br /&gt;
* [[Radio Station]]&lt;br /&gt;
* [[City Square]]&lt;br /&gt;
* [[Strip Mall]]&lt;br /&gt;
* [[Police Station]]&lt;br /&gt;
* [[The Dojo]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Dreamlands]] ===&lt;br /&gt;
* [[Unbeast Lair]]&lt;br /&gt;
* [[Hall of Echoes]]&lt;br /&gt;
&lt;br /&gt;
== [[Episodes]] ==&lt;br /&gt;
=== Genesis Set ===&lt;br /&gt;
* [[Roll With the Punches]]&lt;br /&gt;
* [[Aftermath of Chaos]]&lt;br /&gt;
* [[Escape from Winter]]&lt;br /&gt;
&lt;br /&gt;
=== Non-Canon ===&lt;br /&gt;
* [[Beechball Bonanza]]&lt;br /&gt;
* [[Data Bark Center]]&lt;br /&gt;
* [[Odie&#039;s Rigatoni]]&lt;br /&gt;
* [[The Drög Life]]&lt;br /&gt;
* [[We Got Gnomes]]&lt;br /&gt;
* [[Cloudberry Waffles]]&lt;br /&gt;
* [[The Present Tense]]&lt;br /&gt;
* [[Only When Observed]]&lt;br /&gt;
* [[Piranha Tank]]&lt;br /&gt;
* [[Cartoon Physics]]&lt;br /&gt;
* [[When Pigs Fly]]&lt;br /&gt;
* [[The Compound of None]]&lt;br /&gt;
* [[Exponential Logarithms]]&lt;br /&gt;
* [[The Garden of Remembrance]]&lt;br /&gt;
* [[A Tiny Mishap]]&lt;br /&gt;
* [[Tooth and Consequences]]&lt;br /&gt;
* [[The Digital Cocoon]]&lt;br /&gt;
&lt;br /&gt;
=== Shorts ===&lt;br /&gt;
[[The Shirt Incident]]&lt;/div&gt;</summary>
		<author><name>Flops Fox</name></author>
	</entry>
</feed>